Five Game Ideas: Theme of being lost

Bag of Things

In this game, there is a bag of 100 pieces of mini characters and things. Each player is given a list of what is in the bag. Then, each player goes around and takes one object out of the bag without showing the other players. The objective of the game is to find what pieces are missing from the bag before the other players do. When a player thinks they have figured out all of the pieces missing, they hit the buzzer to confirm their findings.

Arrow Treasure

Arrow Treasure is a card game where players are given a map that leads to the pot of treasure. They must pick up cards in order to map out their steps. Each player is given a different blue print of a maze. The pile of cards consists of arrows in different directions. Players need to pick up the arrow cards necessary to complete their maze to the pot of treasure.

Lost Balloon

Lost Balloon is a board game where players help a young boy find his balloon he lost. Players must go through different obstacles in order to find the balloon. The first player to reach the balloon, wins.

Secret Message

Secret Message is a board game where players are given secret messages on cards that can only be read by a certain flashlight. These messages can either help you or hurt on a players journey to find their way to freedom. Players are stuck in a cave and must read the secret messages in order to escape before the others.

Lost Without You

Lost Without You is a board game where players need to work together in order help the women character and male character find their way to one another. There are obstacles and relationship struggles that get in the way of uniting the two lovers. Do not give up hope but work together so the two lovers can meet.

5 Games about Collecting

Silk Road is a 4-player board game based in china that uses cards and collectors’ tokens to earn you a better living as a merchant, fisherman, bamboo gardener, or a monk. The person with the most items collected based on the number of points they’ve collected wins the game. The game is over when someone finds the golden dragon card and indicates the last round of the game.

Jewel Thief is a card game where there are 4 different gems that you must collect and you must have 10 of each to become King, but there’s a troll card that other players can play to steal your cards.

Tattooed is a multiplayer board game that has a person’s body that’s currently blank and the object of the game is to use cards and dice to get the person covered in tattoos of your choice. The bigger the tattoo the more points you get, and in order to pick up pieces of a tattoo you must roll dice to select the card that matches the number on the die.

Chicken Soup is a card game where you try to collect as many chicken cards for your grandma to make chicken soup. Every player gets a different recipe card and must collect the things on the list, and however many chickens you need. If you get a rat or raccoon card, you lose all of your chickens and ingredients and need to start over.

Boom is a multiplayer boardgame that is in the shape of a periodic table where the players get a card of specific elements they need to create a chemical reaction, but the only way to get the elements is to create them by trading protons and neutrons or purchasing the element with money you earn based on your discoveries.

Game Reviews

Bonanza

Bonanza is a collecting card game where you collect different bean cards. Every bean card you get earns you coins and the more coins you have the more likely you are to win. There are a few strategies to play with this game. You can collect more cards in order to get more coins, or you can continually trade in your cards for fewer coins more frequently. This is more of a play as you go and doesn’t require as much strategy. You can also trade your cards with other players to make the game more interesting.

Splendor

Splendor is a card game that allows you to collect gems and cards in order to gain 15 points to win the game. This game used gem tokens in order to purchase cards. Once you purchased cards you were able to get points for having different gems. Once you reach 15 points you win the game. This game uses strategy but requires you to be fluid in your thinking because there are other players that will get cards before you will. There’s different ways to get 15 points and it’s better to be open to all the gems rather than a select few.

Tsuro and Munchkin Gloom

Tsuro is a board game in which the players seek to be the last one standing on the road by adding new roads to travel in a way that avoids the edges of the board and by forcing other players to go off the board.

Munchkin Gloom is a card game in which players make their characters have the lowest self esteem possible by playing modifier cards to drop their esteem or to raise an opponent’s.

Lost Game Ideas

  • Survival Backpack is a card game where players take turns drawing cards from the backpack that each have different abilities. Such as adding/subtracting survival time and stealing.
  • Extract is a board game where players take turns gaining clues to eventually find the correct path and extract from the maze.
  • Hitchhiker is a card game where players take turns drawing cards to gain clues to figure out where they are in the world.
  • Recalculating is a board game where players take turns going to different randomized npc characters, gaining information on what is the correct path home.
  • Darkness is a party game where one player is blindfolded and placed in a maze and the other players must take turns giving directions before time runs out.

Sushi Go! and Tokaido Review

Sushi Go! is a card game in which players try to get the most points out of three rounds by putting one card down at a time and passing the rest of the deck to the person on their left until there isn’t anymore cards to pass.

Tokaido is a board game in which players try to get the most points by collecting cards and coins as you travel through the game.

Game Ideas 2/11-2/18

Out of the Woods

A board game where players must find their way out of a forest and avoid its inhabitants by moving, placing tiles, and rolling dice.

At Sea

A board game where players explore the ocean and find land by placing tiles, moving, and drawing and playing cards.

What Dreams Are Made Of

A card game where players look for their way out of a dream world by drawing cards and choosing which action to take.

The Road Home

A board game where players try to find their way home on a map of the world by drawing cards and choosing an order to play them.

Cavern Climbers

A board game where players make their way up and out of a cave by moving, placing tiles, and drawing cards.

Rules for 2 Games

Original Idea:

Zodiac

            You have to match the correct personality traits to their proper zodiac signs. There are 12 zodiac signs and there are a bunch of cards that match up to their zodiac signs. There are two decks, one for the zodiac signs, and one for the traits. The person who has the closest birthday picks the zodiac sign. The object of the game is to have most of the zodiac traits for that particular sign. Everyone gets 7 cards, and you are able to see which sign they belong to. You need to have 12 different traits for the zodiac sign to win. On your turn you can put down as many traits as you want, but you can only pick up one card at a time. You can also trade your cards on your turn. You can select a player and ask to trade as many cards as you want. Since you are trading the other person needs to accept cards from you, and they can decline. If they decline you need to pick up only one card.

Metaphor:

Zodiac is a card game where you will play with two decks and try to match the correct trait with the correct signs, and whoever has the most cards at the end wins.

  1. There are two decks of cards. One will say zodiac traits and the other says zodiac signs. Shuffle the decks and deal all players 5 zodiac trait cards. Do not show your cards
  2. Place the zodiac sign deck in the middle of the game and then flip over one card to reveal a zodiac sign.
  3. Everyone except for one player will place the trait they think goes best with the sign and then pick up another card.
  4. The person who sits judges first is the person who has the closest birthday, and then goes clockwise from there
  5. There is a cheat sheet for all of the signs and the person judging can determine who made the correct guess. If no one made the correct guess then all of those cards including the zodiac sign gets discarded.
  6. The rounds continue in a clockwise direction.
  7. The person with the most cards wins.

Original Idea

War Game

            Every Player gets a deck of cards. The deck is a specific army in history and there are cards that have attack abilities, blocking abilities, and victory abilities. The higher the card the more attack power they have. There are also blocking cards that will help block against the attacks. If you get attacked and you lose, you lose those cards. If you block, you lose the cards you block with. There is a victory card that will grant you automatic victory if you are being attacked. However, there are only 3 victory cards in your entire deck. You can play with multiple people and chose who to attack. If you do not come across a victory card, but want to win, you will have to attack and the opponent and the opponent will have to use all their cards against you and lose.

Metaphor:

This Means War is a card game that uses real life armies to battle other players armies using specific attack, block, and victory cards. You win by playing an instant victory card, or until you lose all of your attacking cards.

Rules:

  1. There are two decks of cards. Each player picks their own deck, and what army they would like to use. Each army has special attack and blocking abilities.
  2. Everyone will select three cards from their deck and place them face up. You will also draw 5 more cards and not show anyone.
  3. You can begin attacking immediately by using one of the three cards in front of you. Your attack power is indicated at the bottom of your card.
  4. If you attack an opponent with a card, they must have the same attack power or less. If you use your attack card you will need to discard it.
  5. Once you discard your attack card, you will select one of the 5 cards in you hand to place upwards for everyone to see. You will draw again from your own deck.
  6. You may choose to block an opponent, but only if your blocking power is more than the attack power. The opponent will lose two cards in their hand and not pick up from their deck. Once you block you must discard and replace your card. Draw from your pile.
  7. If you are out of cards in your hand you lose the game.
  8. If you come across a victory card in your deck you must use it immediately during your turn and you win the game.
  9. You can attack multiple cards if your attack card is high enough and equals the amount you are attacking.
  10. If you remove all three cards from your opponent you win the game.

Loss Games- Madisyn Kovach

  1. Help, We’re Lost! (Inspired by Birdbox)

This will be a board game will need to be played by at least six people. The board will be set up as a forrest. In this forest, there will be several things like trees, lakes, and even ditches. Each player will roll two dice. What ever number the player gets is how many spaces they will be allowed to move. Even though this seems fun people might be come into contact with things such as ditches or even coyotes. The spin of this game is only one player will only be able to see what everyone is doing. The other players will need to be guided by the one player that is able to see.


2. Wandering

This will be an VR game. When placing the VR headset on, you will get five hints to something you should be looking for. After every hint, you will get a notification to see if you are close to the object or far away from the object. During this game, you will get to experience a new reality while searching for something new. If you do not find what is trying to be found, you will lose a heart (you have a total of 5). If you lose all five hearts, you lose.

3. Lost in the Rules

This is a card game. During this game, a deck of cards will be laid out in front of everyone. On each card will be a new rule. Some involving new things, others discarding previous rules. While playing, you will read the rule out to the audience and then lay in face down in a discard pile. You will have to follow each of the new rules during the whole game. The first person to mess up, loses.

4. The Strays

A card game that involves two sets of decks of cards (10 cards in one deck and only 11 in the other deck). This will only involve 2 people. One deck of cards will involve personality traits and the other deck will involve a photo of a person. You will need to try to match the 10 personalities to the 11 cards offered. When finishing the game, there will be one stray card. You will be playing to try to figure out how the person you are playing the game with would match the cards. The goal is to try to end up with the same amount of matches and the same stray card.

5. Forgotten Hits

This is a card game. This card game will be played with a group of 6 or more people. There will be four decks of cards. Each deck of cards will have several 70’s, 80’s, 90’s, and 00’s lost slang terms, songs, fashion, tv shows, and hairstyles on them. Each card will have a picture of that certain song lyric, outfit, etc and you will try to work together with your group to try and remember the forgotten hit. If you do forget and would like to know, a cheat sheet will come in the box to help spark you and your friends memory. There will be no winner or loser in this game.

Game Ideas Week 4(Plus Game Rules)

  1. Lost In the Sauce is a game about spending as much money as possible and having less than every other opponent at the end of the game. Each player receives an equivalent amount of money at the start of the game, and from that point the rules are as follows:
    -Each player may draw one card per turn. They do not have to play it, but can play up to two per turn.
    – Each card played will contain a transaction. Some are purchases, some are trades. Purchase cards will spend some of the player’s money and will be turned over to represent an item of value. Trade cards will give money to other players in exchange for one of their items. The catch is that each item has a value, and that value will contribute to the total amount of money that a player has at the end of the game. The game ends when the deck has been completely exhausted.
    – There are items with negative value, and some with positive. A player’s total value at the end of the game is a sum of their remaining money and the value of all their items.
    -Items may be pawned off to other players, but they cannot be thrown away.
  2. Big Stonky is a game about being horrible at investing in the stock market. Players will start the game with one stock, drawn at random from a pile of stock cards. They also start with 100 stonks (money) to invest in stocks. Each turn, a player selected dealer will flip over two stock cards from the top for each player in the game. They will be able to choose to spend some money to invest in these stocks. Each turn, if another of those stocks is flipped over, and it is purchased by another player, it’s value goes up. Players need money to purchase these stocks, so selling them is the key to getting more, but players win the game by having lost the most money out of anyone else. Stocks will lose value if they are revealed and nobody else buys them, in which case they are sent to the lost pile. If a stock is flipped three times and never bought after the first, all other instances of that stock lose their value completely, so buying your opponent’s stocks is as important as making sure yours aren’t purchased, but you need money to purchase stocks, so you need to make sure some of your stocks ARE purchased.
    -players may buy and sell only one stock each per turn.
    -the game ends when one player has lost more money than they’ve earned.
  3. Contraband is a game where the goal is to “lose” items so they can’t be discovered by the authorities.
  4. Lost Realm is a game where players compete to be the last survivor in a forgotten world.
  5. Unfounded is a game about finding your way back from a world where the laws of physics are very different from our own.

Week 5 Game Rules

  1. Prosperous
    1. Description
      • Players gather resources in order to build their city first., however, there’s someone among them who knows the ropes, and is trying to finish their city first or take others down with them.
    2. Rules
      1. Players can only act on their turn unless specified.
      2. Each player is limited to three moves per turn.
      3. Cheaters can only act out of turn once per round.
      4. You must meet the finish criteria in order to open your city.
      5. You can only call out the cheater on your turn. (This can be at anytime during your turn)
  1. High Rollers
    1. Description
      • Players lay x amount of cards (normal playing cards) out in a pattern on the table. Each player then takes turns rolling an object down the table towards the cards, and try to land on the cards. Whatever card the object lands on, the player collects. At the end of the round, each player adds up the numbers on the cards, and the hight number wins.
    2. Rules
      1. Players can’t change the layout of the cards once the game has started.
      2. If you roll off the table/playing surface, you can’t re-roll.

Nanobot Battle Arena Review

Nanobot Battle Arena is a game where the goal is to finish the game with more nanobots in play than any other player. This is done by playing nanobots, and by using a hand of cards that contain different abilities. These powers include things such as permanently destroying enemy nanobots and laying down one or more of your own, or replacing an opponent’s with one of yours. The game ends when one player has no more nanobots to put into play.

The game is relatively easy to play, but the rules can be somewhat difficult to decipher through the rather long-winded rulebook. Each player can play one nanobot per turn and use one card per turn. The nanobots also have an affinity which affects the cards they play. If you’re red and you play a red card, it gains +1 effectiveness, but if you aren’t and you try to play a red card on red, it gets -1 effectiveness. This was poorly described in particular in the rules, and we were initially under the impression that each color could use these abilities once per turn without a card. This led to an entire game of green placing down two bots per turn, which almost certainly contributed to their (surprisingly) narrow victory.

Overall, however, once we did figure out how play worked, it was a surprisingly strategic game. In the end, it came to a tie between red and green, and green won thanks to the tiebreaker rule.

Rules for 2 games

Trick Shot:

Description: Trickshot is a game where the players compete to master trick shots into solo cups with ping-pong balls. Using the Throw Booklet (which also has visuals on how to perform each throw), players can choose between preforming a beginner, intermediate, or advanced throw. They have 3 practice shots before the big performance. If performed correctly and accurately, the player is awarded with 1, 2, or 3 points respectively. The player at the end of the game with the most points wins.

Materials:

6 solo cups

3 ping pong balls

water

6 “throw” booklets

Rules:

  1. Players have 3 practice shots before shot that counts
  2. Once a level/throw are decided, it cannot be changed
  3. Elbows cannot go over the end of the table
  4. arrange the cups in a 3-2-1 formation, forming a triangle

How to play: First person to have turned 21 goes first. From here, rotate clockwise. Distribute throw booklets to players. First player chooses a throw to complete, and, if completed successfully, they receive the respective amount of points. To classify your throw as a success, the ball must go in, and stay in, the cup. The goal is to either successfully compete all throws, between the 3 levels, or have he highest amount of points by the end of the game. At the end of the players turn, they return the ball to the table and it is now the next persons turn.

Can You See It?:

Description: Can You See It is a game where players try and decipher color while the lighting around them changes. The text on the cards are written in colors that correspond to each color on the led light strip that is provided. This is a speed game where the first to successfully read their card and complete the task wins a point. The first to 10 points wins.

Materials:

task cards

1 led light strip

score card

Rules:

  1. Each player picks a different card and has to complete the specific task on their card.
  2. the first to complete the correct task accurately gets one point

How to play: Person with the worst eye sight goes first (discuss amongst yourselves) and goes clockwise from there. The player who is up picks a color from the led light strip, this is the coordinating card color that everyone picks up. Once the led light is on, everyone simultaneously looks at their card and tries to decipher what it says. The first person o read and complete their cards task gets a point.

Nanobot Battle Arena review

The goal of this game is to get the most nanobots and to sabotage your opponents nanobots. The card you pick at the beginning of the game dictates what “special power” you have throughout the game. The cards you play determine what move you can make. This is definitely a strategy game, although you can still play though using a “Safe way”. The goal is to cut off opponents chains to limit how many points they get. In this game, you don’t reach act 3 at the very end, but instead, you reach this act when you feel experienced and confident enough with the game and your strategy while playing.