Thoughts on Interaction Design Chapters 1 & 2

Interaction design is the methodical form of design concerning user experience with a certain creation. Whether that’s a physical or digital item, the personalized needs of the user are addressed in varying forms. The greatest challenges seem to be the complexities throughout the process of designing a proper user interface with the user in mind. There are many variables that dabble in a multitude of studies and mediums, and it is understood that each artist of interaction design is essentially working through a thick shadow of vagueness and points that haven’t been articulated properly.

Interaction design is particularly growing in the direction of post-modern media that functions through types of computers. It draws from the fields of graphic design, psychology, anthropology, marketing, data analytics, ethnography, engineering, and now, website development, as well as other forms of computer software and hardware design and engineering. Its evolution seems to have grown into something increasingly technological, as well as increasingly oriented around products rather than devices or items on their own. There is a significant focus toward marketing language present in the text that illustrates this plainly to me.

Better Morning Strategy and Scope

After analyzing the numerous issues that presented our protagonist during his morning, my team decided to address the question “What could be made to help make paying for gas easier?” To begin creating a proper strategy for developing a product to best address this question, we defined our business goal which is to develop a product that both encourages new users to implement into their daily lives and creates a channel of communication from the gas companies to our company to the user. To go on to address our goals for our users, we first developed three user profiles to represent the diverse backgrounds of possible users that our product will be targeting-since almost anyone past the age of 16 operates a gas vehicle in today’s market. Another aspect that we considered beyond basic demographics and financial capacity is technical proficiency, which will be necessary to use the app that we are looking to develop. Looking at the diverse backgrounds revealed that most users would have a similar goal when using our product-which would be to get gas easily and for cheap. We would have to adapt our product to be comprehensive to people of all technology proficiencies in order to reach the most ideal market and make it a free-to-use product that is still lucrative to our business.

From there, our team began to narrow our scope for what features we want our product to have. Right now we understand that these features are subject to change as we grow more and more specific, but we determined that we would want three basic functions to begin which are to feature user accounts, an online payment function, and information regarding pricing for gas prices. As we continue to work through a possible Structure for the app, we are understanding that most of the features that we will need will be to make these three main categories of features function-such as shopping carts, databases for user information, account customization, and more which will be defined in greater detail as we further building our skeleton of the app. As our conversations indicate right now, we are hoping to create a system that automatically scans a license plate and charges the user whatever amount their gas is. This way the user will be able to simply pull up to the pump and begin fueling without the need to use a card. We are addressing the possible security issues right now, and are leaning towards registering a permission setting so the user can confirm each payment through the app. One of the greatest obstacles that our team is facing when planning for features is how to best address the need to make an app user-friendly for someone who is not technically proficient. Some ideas proposed suggest perhaps creating a feature outside of the app where the user could register their vehicle for automatic payments inside our participating gas stations. Other ideas proposed involve automatic billing and other paper systems. So far our team has been doing very well at collaborating as we all work to noodle through this new process for thinking, and I am very excited to see where this project goes!

A Better Morning Strategy

To help create a better and easier morning for the user, our team aims to create an app
that allows for a quick and easy trip through the gas station. With our app we hope to allow the user to set up and account in which they can put money into, then upon arriving at the gas station the pump will recognize the app with the car and allow the user to quickly get started filling their car. We also look to make family or shared accounts for people or family members that share a car.
Another feature we wish to implement into our app is a feed that shows the ever-
changing prices of gas in the area. We believe that this can be a useful feature for the user so they can see an act upon a decrease or increase in gas prices. With this app we hope to create a quicker and easier commute for our users.

What makes a good game?

There are many things that make a good game. The first and arguably the most important thing is that the rules must be clear and understandable. Players should be able to get a clear understanding on how to start the game, proceed through it, and win. The mechanics of the game are also important. A good game has mechanics that are easy to understand and execute, unique mechanics also can make for a fun game. A game should also have some kind of narrative or goal to draw the person in and make them want to play or continue playing. Finally a game should be fun or enjoyable for the person playing it. Not all games are perfect and some execute these things better than others *cough* *cough* Monopoly but even games that can be frustrating have an appeal that draw us back. Some people also just like to win.

What Makes a Good Game?

All of the games I’ve played have been memorable ones, but I’ve grown to enjoy some more than others. Thats what a good game should be. A good game is something that brings people together for a fun time. It’s competitive, yet fun. It’s a challenge, yet easy going.

A good game should be easy to learn and play, and made sure it’s tailored to the right audience. Every game should be unique in its own way, and should have new experiences with each play through.

What makes a good game?

There’s so many technical things that can make a good game. Having simple rules are one of the few things that make a good game. There’s nothing more difficult to starting a game than having rules that don’t make sense or there are too many. I also believe that having too many mechanics can ruin a game as well. There are games that have many mechanics, and are really fun to play, but if there isn’t a purpose to having certain mechanics then it’s a waste to have them.

Ultimately and truthfully, what makes a great game? If you like to play it. Any game that you enjoy playing is a good game. Games that don’t get played are really the ones that aren’t good. If you like playing a game, and you enjoy all the mechanics and the rules are perfect for you, then that makes a good game. Playing games is really important because they’re always a learning experience no matter what. The best games and the good games are the ones that we enjoy playing.

What makes a good game

What makes a game good can vary from game to game. However, a few things go into making any game good. Clear, understandable rules are required to make a game good. If the rules don’t make sense or aren’t clearly communicated, the game can’t function properly. Also, the mechanics must reflect the metaphor and vice versa. A game with mechanics for fighting enemies wouldn’t work as a game about doctors curing a disease.

Some may say that a game must be fun to be good. However, even disregarding the subjectivity of what is fun, not all games must be fun. Depending on the game’s message, a game might be fun or not. Some more experimental games use lack of fun to great effect.

What makes a good game?

A good game is made up of players, easy to understand rules, a theme and a comfortable space to play it in. It engages the players to want to come back and play it again. The game and bring about different emotions. It can be funny, serious, difficult, stressful, or exciting. It can be based on luck or strategy but the key element of a good game is engagement. Are players bought into the theme of the game and understanding the rules or are they distracted and confused? The games I keep going back to keep my engagement and allow me to interact with others while I play.

What makes a good game?-Game Design

There are several things that make a game a good game. What a good game is that it has good mechanics. If the rules of the game are complicated a lot of people would not want to play. Having rules and metaphors that are easy to understand makes the game a lot more playable for people. A good game should have an easy learning curve. If a game is too hard to learn then people who have not played the game before would not want to play. If there is a storyline then the story has to be clear and not worded vaguely so people know what they are playing. A good game also has pleasing visuals and easy-to-use pieces. A good game should also have an instruction guide that has precise wording and visuals to explain how the game works to people who are playing the game for the first time. Visuals in the instruction guide are helpful along with examples. A good game should also be able to be replayed multiple times. If a game cannot be replayed multiple times then there is no longer any use or fun to that game. It’s like a used tissue. A good game should also be easily explained to another person even if it’s a complex game. For example, if there are different is a storyline that has characters with differing levels of power and scenarios and enemies the game could be explained as a fantasy roleplaying game that includes the usage of spells and other cards to win. A game should be enjoyable and it should also be playable no matter what experience of gameplay a person may have.

What makes a good game?

I think a good game is one that makes you think a little bit and allows you to come up with different strategies to win. I think that it’s important that you can be competitive while playing a game, but that it doesn’t get too serious where it ends up in a bunch of arguments. I think a good game is one where you just have fun and don’t take yourself too seriously. A storyline to a game isn’t necessary, but it can add another level to a game which can add to the overall experience.

What Makes A Good Game? – Emily Buzzie

As far as making a game itself, I think there are certain elements that are required to have and make a game. Elements such as mechanics and rules defining how to play, who goes first, how many players can play, and so on. And then other elements for aesthetics, the metaphor, and story for the game. A good game needs a good metaphor and clear mechanics, as long as those two things are there – the game is good. A good metaphor allows us to step into the world that the game is creating and makes the players more attached to their actions and character. Clear mechanics help players enjoy the actual game. The game can look and sound fun, but if it’s not fun to play then no one will play it. Clear rules help players focus on the actual game rather than learning it, being confused, not knowing if they’re playing it right, not enjoying it, etc. To me, a good game is also something you can play time and time again and still be enjoyable. Personally, how I know I like a game is how often I play it or how many times I come back to playing it. Sometimes games get quite boring and disengaging, and that’s where I consider a game to be bad.

What Makes a Good Game? Brady Geyer

I think there is no one way of answering this without painting with an extremely broad stroke. For myself, I look for a game that keeps me engaged and focused. A game that has me thinking of different strategies and tactics to win. This competitive desire might not be shared though by others. Some may look for the storyline, or social aspects a game can have. Overall though, I believe games in the simplest terms are meant to be a fun challenge for people to entertain themselves with.

What Makes a Good Game?

Madisyn Kovach

Game Design Final

There are five sections that create a good game. These five sections include mechanics, space, goals, rules, and components. When involving these steps into your design, that is what will make a good game.

When thinking about the mechanics of a game this is when we think of the basics. We need to ask ourselves questions like what interests people, how can I pull in a player, what is a reward that a player can get, and how can I make rules that don’t stop the player from making their own decisions. To start answering all of these questions, we should start by studying other games. We need to be looking a popular games that almost everyone has played in the past and seeing their personal opinions on the game. Doing this will at least make us know that the player will be interested. This is why the first step of creating a good game is studying the mechanics.

The second thing we need to think about when creating a game is the space. The biggest thing that needs to be thought about when thinking about the space of the game is what will the special features of the game be and how will it pull in a player? We want to make sure we are making this feature easy but fun to play. While thinking about the space, we want to see what we would like to play the most.

The third and in my opinion the most important thing that we need to think about when creating a game is the goals. You have to think what goals will work best with your game. Would you want your player to collect, solve, chase, build, ect.? You will most likely need to know your objective of the game before figuring out the goals which is why this is a good third step.

The next thing that we should think about are the rules. When thinking about rules we want to give the players a detailed book but not overwhelm them with too many words. We also do not want to give the players too many options on how to play. Sometimes that can be confusing. Also, when thinking about rules in a game, create a story. Make it something interesting that pulls the players in to read and not to confuse them. Again, we want to try to make this easy but make it the most fun.

The final thing that we should think about is the components of the game. Components are the most fun thing to do when you are coming up with a game. You must ask yourself what will pull in the viewers eye? You want to make sure you are designing like the player is in that game world. This step is last because you want to make sure you are pulling in the rest of the steps to make the game one during the components process. Maybe make a QR code where the player can scan and write a review about your game. You want to make sure you are forming the game to interest others.

After finishing and going through these five important steps of a game, that is when you will have a good game.

Citation:

https://www.masterclass.com/articles/will-wrights-tips-for-writing-game-mechanics#will-wrights-5-tips-for-writing-game-mechanics

https://sites.google.com/a/elinemedia.com/gsmlearningguide/lessons-on-game-design/5-game-space

https://www.giantbomb.com/profile/therpgfanatic/blog/10-simple-rules-for-good-game-design/61994/

What makes a good game?

First, you have to get the magic circle (everything within) to make sense to all the players. The magic circle is a place of fantasy and dreams and an escape from everyday life. The most important aspect of the theory is that the experience you have with fantasy and games still comes with you to the real world. Inside the magic circle is dedicated to performance and then an end, and only works if everyone agrees on the rules. So, to sum it up, rules that make sense with the game and to the players is one aspect of a good game. You have to get people to agree with these magic worlds and take something away from it after. Then you have to take into account the 3 acts of gameplay/making.
First act: sets the stage for conflict. Helps players understand the rules and enter act 2 with confidence
Act two: players will begin to struggle and fight for victory. Players are actively opposing each other or the game itself. excitement arises from not knowing who’s going to win.
Act three: when players begin to push for victory. Players will begin to realise who has the upper hand. This is from the actions in act two.
You want the players to not only get through all 3 acts, but be excited while doing it. In games, a mechanic is whatever allows the game to play out and function.
Mechanics are abstract means to play, but not the motivation to play them. All of the mechanics must make sense and not leave players wondering how any part of the game works. These rules must be clear for everyone in the age-range of your game. You should be able to describe your game in one sentence, and at very most three.
1.game name and category of game
2. What are the players doing and by using what tools
Including both strategy and luck into your game is also a sure way to keep players interested and make your game more enticing for new players. In addition, there must be a clear objective for the game, that is, the players must openly know what they’re aiming for and what path it takes to get there. Though it might be obvious, games must have constraints (rules) so that there isn’t chaos and free-gameplay. These constraints are key to making a game competitive and fun. Depending on the game, convincing storylines/characters are also important for the game to make sense.