Tsuro is a game where players have 3 tiles in their hand at all times and play the tiles in order to move their pawn, however, if you run into someone else or your tile leads you to the end of the board, you are killed and the remaining players continue to battle it out.
collection game ideas
1. Chef’s Kiss is a game where each player picks 3 cards from the recipe deck, which will become their goal for the rest of the game. Each recipe card has listed ingredients to make the dish. The game board is set up similarly to Life, where you travel the board and try to land on grocery stores that sell the ingredients you’re looking for. First to have all the ingredients to their 3 recipes win.
2. This virtual reality based game uses the camera on your phone to show you objects to hunt for. On the phone are displayed hints of where these objects are hidden. Once all the objects have been collected, you then move on to the next level.
3. Six or more players are needed for this game. Players start the game with $3500 in game dollars. These initial dollars are used to bid on the 365 days of the year. The goal is to collect the most days of the year. After each day is bought, these players “own” their days and create rules and celebrations for each day that all players must follow. Collect the most days of the year to have an advantage and win the game!
4. This is a card game where one player lays a card down, and if this card is a club, the player who drew it takes the card. If the card flipped is not a club, then nothing happens and the turn is over. When the next club is drawn, that player takes every card below the club, as well as the club. Once the deck is gone, whoever has the most cards win.
5. This is a two player game where you split half the deck between each player. There are then 4 chips that represent each ace in the decks. Each turn, the players flip a card from their own deck and the higher card takes both cards flipped. This is continued until an ace is flipped. When an ace is flipped, that player takes a chip. The goal is to collect all 4 aces.
Collection Games
Zoo is a board game in which players try to collect an animal from every part of the zoo by rolling dice to get around the zoo and having the required amount of cards to collect the animal
Gear Up is a board game in which players try to collect all of their equipment the fastest by spinning the spinner to move their piece across the board and collecting each piece of equipment one at a time
Whoville is a board game in which the players compete to collect as many Christmas decorations from the Whos before the sun comes up by rolling dice to move and landing on spaces to collect the decorations
Bake a Cake is a card game in which players try to collect all of their ingredients that are listed on a recipe by having 5 cards in their hand at all times, having to discard a card to the player on their left and drawing cards from the pile until some one bakes a cake
Guess Me is a board game in which players have to guess what thing is being described by listening to 5 clues, guessing the answer first, and rolling a dice to move on the board
Review for Persist
For this game we had to fill out a scorecard where we had to rank our top three life values out of career, health, relationships, and leisure. The higher the ranking – the more cards needed to reach the life value. The game is very similar to Cards Against Humanity. It’s a really easy game to play and it’s really funny. I really enjoyed this game and I would play it again.
Weekly Animations 2/25/2021: Harrison Klehm


Collecting Game Ideas
- Player rolls 3 dice. Each dice tells how many they can move. They can choose an order to play the dice to land on spots on the board to collect people
- Climb the mountain requires players to collect people around the board to get to the next tiers of the mountain. You need a certain amount of people to get to the top.
- Collect coins to buy cars each having higher rarity points. Most rarity points at the end is the winner.
- Collect common cards, aces, spades, etc to collect clues to the holy grail. Each clue costs a certain amount of commons together.
- Collect rocket fuel around a board. 10 needed to escape and win. You can turn off the engine and move 1 space at a time if needed.
Game Ideas: Collection theme
- Relic Chase is a game about archaeology where the objective is to collect as many relics as you can. The game will be played on a board, and players will roll a ten-sided, relic themed die to progress. Instead of spaces one and ten, there will be an ankh symbol and an omega symbol, respectively. If the die rolls on an ankh symbol, the player will draw from a pile of ankh cards, which can have blessings ranging from another relic to a a one time reroll, or curses that can subtract from die rolls or even cancel out the next turn entirely. If the die lands on an omega, then an omega card is drawn, which has a piece of trivia on it. The player who rolled the die reads the question, and if a player gets the question right, they receive the reward listed on the omega card. On the board, there are also omega spaces, ankh spaces, and relic spaces interspersed. If a player lands on a relic space, they have to answer a riddle, and if they succeed, they get one relic. The game ends when the first player reaches the final space, but the player with the most relics is the winner.
- Space Race is a game about beating your opponents to the moon. Players will need to collect parts for their rocket and fly it to the moon to complete the game. The game will involve going through each stage of production and choosing which versions of parts they want to research and build. Some will be better but will be harder to research. Finally, they will have a race to the moon based on their finished ship. The winner is the one to finally land and plant their flag on luna.
- Empire is a game about building an empire where your objective is to conquer your enemies. Each player will start with a small castle and two villagers, and each turn can choose construction, training, or exploring. Construction will allow them to build new fortifications such as walls, barracks, and buildings such as taverns. Training will allow them to get more soldiers or villagers. Exploring will give them more space for their kingdom to build on. The catch is that the game has a limited amount of space, and once explorers have reached this total, no more exploring can be done. In addition, each action requires money, which can be taxed from villagers. To train villagers, players need to build taverns for them to live in, and to train soldiers, players need to build barracks. Once the board is completely explored, players will need to conquer rival kingdoms with soldiers in order to expand. Any buildings on a space will be taken when that space is conquered, and any units that were assigned there will be captured if they were villagers and lost if they were soldiers. This makes the layout of a kingdom important. Walls will slow down soldiers, or can have soldiers assigned to them to fight against invaders. When soldiers meet, the player rolls one two-sided die for each in the group, or one twelve sided die for every five if applicable. The player with the higher total will win combat, and the loser’s soldiers will be cut by the difference of the two totals and they will be sent back two spaces. The game ends when one player has conquered all other players, meaning there is no real way for them to fight back.
- Reaper is a game about collecting lost souls where the objective is to take more to the afterlife than your rival reapers(players). The game will start with a board, with 5 lost souls for each player dispersed over it. There will also be 2 ancient lost souls, which are worth 5 lost souls each and are always in the center of the map. Each turn, a reaper will draw up to a maximum of 5 cards in their hand from the reaper’s toolbox, a deck of cards with powerups. They can play move cards, weapon cards, and enchantments. Move cards do exactly what they say. They allow a reaper to move that many spaces. If a player does not have any move cards, they can move by default one space in any direction. Weapon cards act as a reaper’s soul collector. Weapon cards are permanent until replaced, and a Reaper can only have one weapon card active at a time. Some weapon cards allow the player to carry more souls, and some allow them to collect souls from a longer reach. A reaper at the beginning of the game can carry two lost souls at a time, and can only collect souls within moving distance. Enchantment cards are temporary powerups to a Reaper’s scythe. They can boost reaping distance, soul capacity, or have other effects, but only last a limited number of turns. To collect the souls in a Reaper’s soul pouch, the reaper must take them back to one of the banks in the corners of the map. Once banked, those souls are permanently added to that Reaper’s stash. Reapers can steal souls from each other, but only if they can move more than one space past the other player’s position. In other words, after the move is done, there must be at least one space between the two reapers. The game ends when all the souls have been collected, and the winner is the one with the most.
- Crypt is a co-operative game about dungeon delving where the goal is to collect a treasure at the deepest part of an ancient ruin. A dnd-lite style game, each player will choose a hero at the beginning of the game, and the team will move through various randomly selected rooms. Each room will have a boss, and the team will need to work together to defeat them. They win if they reach the final room and collect the relic, but they lose if they are all defeated.
Experimental game design lost theme+ Game review
- Roll out is a board game in which players will find their way out of the maze by rolling even numbers that are higher than 6.
- Pipeline is a board game in which players will find their way out of a pile system by completing action cards and finding survival cards that will help them get out of the system.
- Maze is a card game in which players must get themselves lost in a maze by chasing cards that would get them the most lost.
- Missing Persons is a card game in which players will be teamed up with a person who is lost and the other platers must find them by using clue cards.
- Get Lost is a board game in which players will try and get the other person lost on their journey by using direction cards and scenario cards.
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GAME REVIEW:
Persist. The game.
In the game we get a score card where we rank our live values and keep track of milestones. Milestones are equal to 3 cards of the same value. The higher the ranking the more milestones a player needs. The cards were funny and it reminded me of Cards Against Humanity. You got to know information about other players that you did not know before. It is a funny game and I actually really enjoyed it.
Tsuro:
In Tsuro we are given tile pieces that have lines on them which create a path on the board game. Players have to follow those lines and hope they do not end on the edge. If a player is lead to the edge they lose. I thought it was a fun game. For some odd reason it reminds me of Shoots and Ladders. I’m not sure as to why it reminds me of it- it just does. Overall it was a fun strategy game.
Takenoko
There’s a lot that goes on. The tallest person starts which with a bunch of shorter people does not help if we are all the same height. 5’3 gang! In the game you can play multiple objectives which help you grown and water and feed a panda and bamboo. The main pieces are in a big hexagon shape which I found interesting as I had not played a game like that with hexagon pieces. Have not played with large Hexagon game pieces in a while. This game was towards the end of class and I kinda stopped caring to be honest. Was not my favorite. Maybe if I had more time and was not sleep deprived I would’ve enjoyed it.
Collecting Ideas: Game Design
Madisyn Kovach
Idea 1: Travel and Collect
The board will be set up like the board game Life. At the beginning of the game, you will start with two $20 bills, three $10 bills, and four $5 bills. That will give you $100 to start your trip. Throughout the trip there are times were you can earn and lose money. You will start at a terminal that will be flying out of Pittsburgh, PA. You will then roll a set of dice. After rolling, you will see how many spaces you will be “flying” to (each spot on the board is different). For example, one space that you could land on might say, you lose a piece of luggage, you must pay $20 to get it back, you could get a spot where it said you helped someone out and they gave you money, or even you could land on a new spot at a different airport. I know when you go to a new airport, you tend to go into the Airport Shop and browse around while waiting for your next flight. I know we have all seen a coffee cup with the state name on the coffee cup. Whenever you land on a different/new terminal, you will then be prized with “coffee coin”. Whoever ends up with the most coffee coins at the end of the game wins.
Idea 2: The Landlord
This is a board game. The board will be set up like Sorry/Monopoly. A landlord is the owner of a house, apartment, condominium, land, or real estate which is rented or leased to an individual or business, who is called a tenant (also a lessee or renter). There will be four “landlords” that will play this game. You will start with a budget of $200. There will be a deck of cards in the middle of the board, you will need to pick up either an eight or one to get out of home. Each square on the board will have something that happens to their house that they are renting out to others. Either square could be good or bad. The goal by the end of the game is to get your four pieces to the safe zone, collecting the most income, and being ranked the best landlord.
Idea 3: Hoarders
Someone with a tendency to collecting everything, accumulating more and more, is a hoarder. In this card game, you will need 4-6 players. You will be given 10 cards total and must have that amount of cards in your hand at a time (a pile of 100 cards will be given to you in the game. Ten cards of numbers 1-10). When it is your turn, you will either be able to steal a card from a person or pick from the pile that is left over. Once you chose a card, you then must discarded one back into the discard pile. Whoever collects a match of the same number of cards first, wins.
Idea 4: At the Beach
This will be a fun card game that your goal will be to collect the correct seashells pairs and creating a landscape image of the beach by the end of the game. This game will need to only involve two people total. This game was created for little children who would like to work on memory skills. There will be twenty- cards (10 total pairs). Each turn, a player will be able to pick up two cards total. If you do pick up two of the same card, you will be able to set them to side and start building your beach image. Whoever collects their 10 cards and completed the landscape of the beach first wins.
Idea 5: The Albums
Vinyl albums are becoming great collector items. This will be a card game, four deck of cards will have some lyrics on them. These deck of cards will vary from 70’s, 80’s, 90’s, and 00’s hits. When it is a players turn, the player will pick up one of the song lyrics and try to guess what song it is from. If the player guesses the correct song, they will be able to collect a “vinyl token”. Whoever ends up with 10 vinyl tokens first wins.
Review For Persist
Madisyn Kovach
Goal: Trying to reach all of your milestones to win.
I actually really enjoyed playing this game. It was very fun and easy to learn. While playing, it actually reminded me a lot of Cards Against Humanity. The only thing that was different was the scorecard. I liked how you had to choose three of your life values before playing and then having to follow what you wrote down. The only thing that was really confusing was the Roadblock Card, but as the game went on it did get easier. Some of the cards were also really inappropriate so I would be playing this with really close friends. All in all, it was a fun game and I would play it again.
Five Game Ideas: Theme of Collecting
Roll to Build
This is a dice game where players roll dice in order to choose legos to build with. When it is a players turn, they roll all six dice. There are six bags with different legos inside. Each bag has a number on the outside. Whatever number is rolled on the dice corresponds with the bag. That player takes one piece out of each bag with the corresponding numbers they rolled. Then they must build something out of those lego pieces. Each player does the same thing. Once everyone builds something, everyone votes on whose sculpture is best.
Ice Cream Scoops
This is a card game where players earn ice cream scoops when they complete a task. Whoever has the most ice cream scoops at the end of the game, wins. Each player is given an ice cream bowl of their choosing, then adds velcro ice cream scoops to their bowl as the game goes on.
Build Your Sentence
This is a card game where players are given seven cards with different words and letters. The goal is create a sentence with your hand of cards in order to lay down. The first player to lay their sentence down wins that round. That person should write down their sentence in order to remember it later in the game. At the end of seven rounds, players combine all the sentences they won together to make a paragraph. Whoever has the most sentences at the end of seven rounds, wins.
Wanted
This is a card game where each player is a wanted by the FBI in a city trying to escape. The players know someone who can get them out of the city but they need to gather a list of things in order to make that happen. Players trade and pick up cards in order to gather their list of things before the other players. Who gathers their list first, wins.
Warnings
This is a card game where players take on the identity of a troublemaker in school. Players must try to make it through a day of school without getting sent to detention. When a player gets in trouble by the teacher, they are given a warning. After three warnings, that player is sent to detention and is eliminated. Whoever makes it through the full day and has the least amount of warning cards wins the game.
5 game ideas about collection
- a board game where each player is an adventurer seeking out treasure for a museum. The game starts with a card showing what artifacts the museum requires, and players will travel across the globe to roll for and acquire different artifacts.
- a board game where each player controls a pirate ship attempting to reach islands to acquire gold. Tor travel across the board, players will play different movement tiles that will take them in different directions. The game will be similar to tsuro, however there will be obstacles around the board, and the ultimate goal is to reach the islands to acquire the most gold.
- A physics based game where players collect and place figurines without toppling the different layers of a shelf. Players will have a stockpile of different size figurines and each turn they will place the figurines on the shelf trying not to topple the shelf. The player who topples the shelf first will be the loser.
- a 1 vs everyone else card game where 1 player is the collector who has a immense collection of knick knacks. Each turn all the other players will steal one of the knick knacks and its up to the collector to realize what is missing and who stole it.
- A dungeon crawler board game where players traverse the dungeon facing and slaying monsters. The goal of this game is to slay different monsters and collect their body parts and organs to ultimately Frankenstein them together at the end of the dungeon. Each player will then have to battle the monsters that each other player created.
5 Games about Collection
City Builder is a board game in which city developers compete to build the most expansive city by collecting resources and using those resources to build new districts onto their city.
Temple Escape is a board game in which explorers must be the first to collect all of the temple’s treasures and escape the temple by moving across the board to collect resources, and racing to be the first to the exit once all resources are collected.
Litigation Master is a board game in which lawyers seek to be the first to earn a promotion by traveling across the board to collect resources and legal case cards, and using those resources to play legal case cards.
Hollywood Manager is a board game in which aspiring Hollywood agents compete to be the first to become an A-List Agent by traveling across the board, collecting resources such as Clout, Connections, and Money, and using those resources to recruit aspiring actors to become your clients.
Detective is a board game in which aspiring detectives compete to solve the most cases by traveling across the board to collect different clues for different cases, and solving the case once all the clues are obtained.
2/18 game reviews
Tsuro is a tile based board game where players attempt to create the longest path possible to avoid the outer edge of the board, while messing up other players so that they can be the final one on the board.
Munchkin gloom is a card game that challenges player to have the most depressed team of adventurers, while also making other teams happier to ensure that their team is the most miserable.
5 game ideas – lost
- Mall is a board game in which players try to find their mom in the mall by rolling dice to move and dealt cards to figure out which store their mom is in.
- Hampton is a board game in which players try to find their way home after making the wrong turn by rolling dice to move around the board and making decisions on which way to turn at intersections.
- Lost in Translation is a board game in which players try to navigate a foreign country where they don’t speak English by rolling dice and using context clues to get to their destination.
- Where’s Waldo? is a card game in which players have to figure out who has the card with Waldo on it by drawing cards and trying to get through the round without being caught.
- Lost Pet is a board game in which players have to figure out how to make it home after sneaking out of the house by drawing cards that determine which way you can turn at intersections.