- Uno, Dos, Traceeee – Players take turns drawing playing cards (with 5 in hand) trying to collect three groups of either sequential numbers or same suits. First to three groups of three wins!
- Roley Poley – Players take turns rolling die. The number they role corresponds with how many cards they can draw from a regular shuffled deck of cards. The number on the card corresponds with a number and those give players points. The person with the most points wins.
- That’s Mine – players use a board similar to chutes and ladders, however each space is a territory. Players take turns spinning the wheel to know how many spaces they can progress. Each territory can be beneficial or negative in terms of points. Some may give players up to 5 points, but others can take away up to 5 points.
- Mix and Match – Players take turns flipping over cards to make a match, if you get a match, you keep it. The player with the most matches wins. Each time someone gets a match the cards get shuffled.
- Kick it to win it – Players take 3 turns each kicking a soccer ball at large grid of numbers ranging from 1-10. if a player hits a target they collect that number of points. First player to 21 points wins. Go over and you go back down to 17.
Game 1 Rules
Countermand
noun – an order revoking a previous one.
- Objective: flip all of the cards on the table to show your side facing up
- Required materials: a standard deck of playing cards and a coin/poker chip/etc
- Setup:
- Half of the cards (26 for a full deck) are placed face down on the table, the other half are placed face up
- None of the cards should be touching each other
- The shortest player will go first
- The other player may select which orientation they wish to work towards
- Half of the cards (26 for a full deck) are placed face down on the table, the other half are placed face up
- On a player’s turn:
- Spin the coin
- As long as the coin remains spinning, the player may pick up and flip cards.
- Only one card may be flipped with each hand at any time.
- The coin is deemed to have stopped moving when it is completely still and making no noise.
- If a player is in the act of changing the state of a card when the coin finishes moving, they are penalized by flipping 2 of their cards to their opponents orientation
- Spin the coin
- Winning:
- A player wins when all of the cards on the table are facing in the orientation that they were working towards
Week 5 Game reviews
This week we played Splendor, which I thoroughly enjoyed. I had played it once before and got my ass kicked, but this time I had an inkling of an idea of what I was doing. I think the fun in Splendor comes from both trying to get to your goals and also trying to guess (and stop, if you wish) your opponents from getting to their goals. From past experience, I knew the points mattered more than the nobles, so I was going after gem cards that could be used to buy nobles but that could also be used as points regardless. In this way, I ended up with the most points (9) by the time class ran out. I would 100% play this game again and would even buy it for my own collection of games.
Week 5 Game Ideas
Squirrels! is a collaborative collecting game in which players (as a scurry of squirrels) must help each other complete tasks like raiding the bird feeder and annoying pets, in order to collect enough nuts to last them through winter hibernation.
BFFs is a collecting and card game where you must win a hand of war in order to receive and collect friendship points and dominate your friend group.
Robots vs. Monsters is collecting game where players must collect both mech parts and mech compatibility points each round in order to create a mech capable of destroying the monsters.
Granny Squares is a competitive collecting board game in which grandmothers must collect more yarn than each other by moving around the board before the sale at the craft store ends.
Library of Alexandria is a fast paced card game where players must try to collect enough books (cards) for their collection to survive once a fire (burn card) is revealed.
Week 6 Discussion
Collecting Themed Games:
- Pick or Pass: Pick or Pass is a card game where you can either pick a card from the center pile or pass a card to another person, you win when you have 5 or more of a single color of card.
- Luck of the Die: Players are given a number and a certain number of dice, players then take turn rolling the dice and depending on the number rolled players can steal dice from the corresponding player.
- Truth, Dare or Pass?: Players progress on a game board and depending where they land they will answer a question or perform a dare and gain a slip, or they can pass.
- Pass the Ball: Each round a player is given a ball and they take turns passing it back and forth, after the round ends after a random amount of time the player holding the ball keeps the ball, the player with the least balls win.
- Flick n’ Guard: Players have a goal with ‘goalies’ guarding them, other players then flick balls at the goalies and if the goalie is knocked down the player steals the goalie, the player with the most goalies win.
Collecting Game Ideas and thoughts on “Bang”
1. Diced Up is a game where players compete to collect dice by rolling higher than their opponent. The winner is decided when no more dice are left in the pool.
2. Retyrant is a game where players use cards as money and compete to see who can retire with the most.
3. Stockpile is a game where players have to work together to get rid of all of their cards (collecting in reverse) while still remaining competitive by collecting other cards to avoid nuclear war.
4. Elevation Is a game where players use dice to collect cards, and the player with the highest stack at the end wins.
5. Amazing Trace is a game where players have to trace an original drawing in a limited time and vote on whose is best. The first to collect five “best drawings” wins.
Thoughts on “Bang”
The premise of Bang is a spaghetti western movie, which is a wild west themed movie produced in Italy or by Italian filmmakers. In this regard, the game manages to capture the spirit fairly well. Every card is written in Italian as well as English, and they are themed after old western films.
In “Bang,” Each player has a different role to play, and a different way to win. There is a sheriff, some deputies, outlaws, and one renegade. The sheriff wants to maintain order, so he and the deputies win if the outlaws are all killed. The outlaws want no law, so they win if the sheriff is killed. The renegade wants to be the new sheriff, so he wins if he is the last one standing when the sheriff dies. You kill other players by shooting them. This is accomplished by playing a “Bang” card on your turn aimed at them. Every gun only does 1 damage, but different guns have different ranges. The winchester rifle, for example, has a range of 5, meaning it can hit a player 5 spaces to the left or right of the user. When a player is out of lives, they die. There are also cards that can cause damage to one or more players, give them items, heal them, and more. All in all, I think Bang is a simple game with a lot of depth to it.
Game rules for “The Wood”
- The objective of the game is to defeat all the mythical creatures in the forest and make it out alive.
- This game will include 1 board, 5 player cards, 5 pawns, 20 special action cards, 50 action cards, 15 boss cards, 15 battle cards, and 2 dice
- The board should be laid out and place the number of pawns of people playing at the start. Next, each player should have the player card that corresponds to their pawn. Then shuffle all the special action and action cards together, each player will get 5 cards then they will be placed in their designated spot on the board. Action cards can include armor that can be placed on your character card, weapons, skip turns, and other special events. Then shuffle the battle and boss cards and place them in their spot on the board. To determine who goes first is to have every player roll the dice and whoever rolls the highest goes first.
- Armor cards- can be placed on your player card to add protection, You can stack up to 5 cards including a helmet, chest plate, pants, shoes, and a shield
- Weapon cards- different weapons are spread out with different kinds and different strengths, displayed on the card
- On each player’s turn, they will rule a die and whatever space they land on determines their next move. They can land on a blue space which is pick up an action card, red space roll dice and go back that many, orange is a safe space, and black is pick from battle cards. When you get a battle card you have to fight the creature that is on it. Each creature card has the amount of health they have. Players can use their weapons to fight the creatures. Each weapon should have the amount of damage it will do and the player must roll the dice to see how many swings they get. For example, if my weapon was 10 XP and I roll a 4, I’m able to take 40 damage on the creature. If the creature was 30 XP I would have beaten it and then roll again for my next move.
- To win you have to be the first to make it out of the forest
Updated rules for the wood
Objective- Be the first to get 20 tokens
Rules- Can only have 4 cards in the hand unless the card says otherwise.
Odd number roll = Battle card
Even number roll= Boss card
Battle cards=1 token
Boss cards=2 tokens
Set up – Every player gets 1 player card, 4 action cards, and 4 pawns. Shuffle action and weapons cards and place them in one pile. Separate battle and battle boss cards and place them in another two piles.
To start– Pick any player to start first. On each turn, a player will roll the dice to see what monster they will fight and then pick an action card. When facing a monster, the player will roll the dice again to determine how many strikes they get to take. If you don’t defeat the monster in that turn, you lose a pawn. If you beat the monster you get a token, the battle card determines how many tokens you get. If you lose all your pawns, you are out of the game.
Skip turn- This card can skip your turn so you don’t have to fight a monster
Potion- You can use this card to gain a pawn in exchange for 1 token
Retreat- You can use this card to get out of a fight with a monster
Weapons- These can be used to fight the monsters. For example, if you get a weapon that is 10 exp and you roll a 5 that is 50 damage on a monster.
Bomb- The bomb card adds 10 extra damage to your roll. This must be played before you roll for your strike damage.
Attack Damage- This gets added to your weapons exp. Can only use once then the card must be discarded
5 Survival Game Ideas – Week 4
- Antidote – The world has fallen into a state of apocalyptical chaos and it is the player’s job to develop, distribute, and administer the antidote to as many zombified humans as possible. Players have to be careful and stay alive or they lose the game.
- Evasion – Players are hunters in South America. But they soon find themselves being hunted by the local wildlife. The players must find their way out of the jungle alive before a jaguar, bullet ant, or any other dangerous animal catches them as prey.
- Murder Incorporated – Players are undercover agents working for the NYPD in the 1940’s. The goal is to infiltrate the Mafia in New York City and take it down. Players may have to do some questionable things if they want to complete their task.
- Plane Crash Weekend – Players must find and collect resources from their plane which has crashed. It will be 2 days before a search party comes to find them. Survive for 2 days to win.
- Regrow – Regrow is a farming game based in post-war America. Times are peaceful, but all seeds must be found and new growing systems must be developed due to the intense change of the physical landscape. When you can’t grow anything to sustain you, you lose.
Game Design Ideas – Theme: Elimination
- Mine Field – players take turns spinning the wheel to determine the number of spaces they can progress on the board. Each space prompts different actions such as abilities to take lives from other players or earn crowns to ultimately win the game.
- Secret Agenda – players take turns retrieving cards from a deck that prompt them to take action, each action changes what happens with the other players’ hand, changing whats in front of them every round.
- Last One Down – similar to war, players draw cards one by one and flip in unison. however, the cards aren’t numbered, they each have different abilities and powers.
Week 5-Game Ideas
- “Potted” everyone picks a pot to play as and has to go around the board and collect their specific petals as fast as they can.
- In “Crystal Mayhem” every player gets a sheet of crystals to collect and they have to go through different caves and find them.
- In “Mixology” every player gets drink menu cards and has to collect the ingredients the fastest, whoever gets 10 drinks made wins.
- “Traffic Cone” each player has to collect traffic cones that are placed around the board by stacking them on top of the player’s pawn, however, if any fall at any point you lose those cones.
- “Brain cell” is a memory game and the more pairs of cards you can collect and put together the more brain cells you get, player with the most pairs win.
Week 5- Thoughts on “Bang”
I liked this game more than I thought I would. It was fun to see everyone try to figure out who was who as well as trying to kill the sheriff. I played with 5 people and I wonder If we played with more the guns would come in more handy. Some guns allowed you to shoot at certain distances but because there were only 5 you could pretty much shoot everyone with whatever gun you got. The mechanics of the game were pretty easy to follow and the instructions were easy to read and look back on if anyone had any questions about the cards. One thing I did notice was I found it odd that we used bullets as our lives when initially I thought we would use those to shoot other people. Otherwise, I felt this is a well crafted game where practically any age group could play and understand.
Bonanza review
- farming beans
- simple rules
- plant your beans in the order you get them
- most money wins
- can buy a 3rd field
- long game
- go though the deck 3 times
- can trade cards with other players
- must plant your beans
- first round is the longest
- last round is the shortest
- number of cards in the deck changes with number of players
- starting hand size changes with number of players
Collecting game ideas
1 Defenestration is a board game in which players compete to overthrow the king by collecting the most weapons.
2 Dragon is a board game in which players compete to be the best dragon by colleting the most shiny objects.
3 Empires is a board game in which players compete to make the best empire by colleting land, money and population.
4 Dwarfs is a board game in which players collaborate to make a dwarf kingdom by collecting all valuable metals in the mountain.
5 Gold rush is a card game in which players compete to have the most gold.
Brainstorming Games for Collecting Themes (W5 – Benjamin Zou)
Rainfalls Treasures — Collecting Micro-Minerals From Precipitations
The Impression(s) of the Game (why is it fun): Abundantly tiny pieces of organic materials from artificial rain could become the source of farmland decorations for better cleansing of environments.
Brief Info: Rainfalls Treasures is a strategic and narrative game in which the players wear and turn on the special vacuum for minerals collections in case the rain shows the colors cues for the treasures for achieving enough amounts for enhancing the better appearances of the farm ground.
Beatbox Treasures — Amounts of Precious Items By Hitting The Rhythmic Lights
The Impression(s) of the Game (why is it fun): The amounts and lengths of each musical beat determine the quantity of the treasures.
Brief Info: Beatbox Treasures is a rhythmic game in which the players slash the dropping beats from the treasure case and not miss any of them to prevent harm from dropping and treasure lost due to inaccurate targeting by using different squares figures and directions of knives.
Silent Rhythmic Track — Skilled Runner Crossing Musical Beats Free of Noise Interruptions to Others
The Impression(s) of the Game (why is it fun): Obstacles runners stay on the destinated blocks without tapping into the calming space and falling off the route.
Brief Info: Silent Rhythmic Track is an adventurous rhythm game in which the players complete the musical obstacles challenge without tapping to the quiet spot (otherwise the neighbor will chase you for a while at first time, the second time you lost) and falling off the path by using big step crossing, occasional jumping, and sliding left and right to avoid annoying reserved spaces.
Sync Laser-Focus — Hitting the Laser Spot Instead of the Canvas
The Impression(s) of the Game (why is it fun): Following the sync beam’s locations and directions from song beats without empty targeting the object and miss catching the light that will cause damage to the canvas.
Brief Info: Sync Laser-focus is a rhythm action game in which the players use postures with a laser catcher to follow the rhythmic laser directions by pinning and sliding in four directions (etc.).
Musical Gestures — Heads-up, Hands Hitting, and Feet down
The Impression(s) of the Game (why is it fun): The beats field is divided into three sections vertically, which the head, hands, and feet will need to respond to the upcoming rhythmic beats.
Brief Info: Musical Gestures is a rhythm action game in which the players use physical postures to follow the rhythmic beats by using straightforward closed hands in four directions horizontally and an open hand for each heavy beat; heads lifting for jumping up and down arrow, feet sliding for left and right arrow (etc.).
game rules: Dragon Collector
Dragon collector
The goal is to be the first person to have one of each type of dragon.
All required items are included in the games packaging. Money, meat tokens, weapons cards, info cards, dragon cards
Set up
- Cards and money not currently in position of a player are to stay in there stacks
- Youngest goes first
- Players get money, meat, and one info card to start
- Players can buy/trade for meat, info and weapons or sell for money with other players or take from the unused cards.
- Dragon cards are given only after the player has tamed the dragon.
Turns
- Players can buy, trade, or sell, once and move once in a turn.
- When buying/trading or selling other players can make offers and counter offers.
- When two or more players are at the same point and one is about to tame a dragon. The other player can contest the taming.
The winner is the first to tame one of each dragon type.
- Info cards tell you where each type of dragon can be found, and what is needed to tame it.
- Meat tokens are used in the taming of dragons different dragon types require more or less meat to tame.
- Weapon cards are used to fight dragons to make taming easier and to contest the taming of other players each dragon type has a different weapon value.
- Money is used to buy meat tokens, info cards, and weapon cards. Money can also be used to tame dragons.
- Dragon cards show what type of dragon it is and what a play needs in order to tame it.
- Moving is based on the number of a dice role.
Rule set 2
The goal is to be the first person with a value of 50 in there hand.
Requires a standard deck of cards
Set up
- Remove both jokers
- Deal each player 5 cards
Turn
- Each turn a player will draw one card form the deck.
- Players can get rid of cards by giving them to another player.
- Used cards are returned to the bottom of the deck.
The first person with the value of 50 in there hand wins.
- Aces have the value of 1 and are use to move all players hands one person to the right.
- King/queens have the value of 12 and are used to reverse the turn order.
- Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
- 7’s allow the player to swap hands with one player of their choice.
- All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.
Kings/queens players took turns in a clockwise direction now go counterclockwise.
10’s would move 10 cards and 5’s would move 5 cards.