Review 2
I picked the site “Grand Leisure”. I remember seeing it and thinking it was corny the first time you mentioned One Page Love. In scrolling back through, I realized that it kind of stands out from the rest, in that it almost looks like an artifact of the past more than something that takes advantage of new wacky web effects. All you have to do is scroll and it takes you through, simply put, displays of grand leisure. I think the ease in understanding comes from that “just scroll” approach. There’s nothing else you could look at if you wanted to. I’d say this site is very well-designed. But, as I find myself saying a lot in these classes, don’t really get the point of it.
site review 2
Wow page is the site for this review. When you scroll down the page the elements change size and position. At about the middle of the middle of the page when you scroll up or down the elements move left to right. This is an interesting way to see a page done. There are a few different colors used on the site. the primary color are green, white, and black. The texture of the site goes’ with that of a kids drawing for there images. The navigation tabs that the user up and down the page to the relevant section of the page.
I’m Cookin’ Rule Book
Objective
The objective of I’m Cookin’ is to finish cooking a three course meal before your friends do so that you can host dinner. Do this by gathering all the ingredients you need for your meals and “cooking” the recipes once you have all the ingredients.
Required Materials
- Recipe Cards
- Ingredient Cards
- Pantry Sheet
- Refrigerator/Freezer Sheet
Setup
Start by shuffling all of the recipe and ingredient cards and placing them face down on the table. Next separate the recipe cards by the course number on the back, shuffle and place each number into it’s own separate pile. Next each player will get a refrigerator and pantry sheet to keep track of the ingredients they would like to keep.
Pantry sheets hold 5 ingredients that do not need refrigerated and refrigerator sheets hold 5 ingredients that either need refrigerated or frozen. Where the ingredient goes is indicated on the card. Sometimes, there are “flex” card that can go either place.
Flip face up the first recipe cards from the top of each course deck and place them in front of their respective decks.
Next deal each player 3 random ingredient cards, and keep these in your hand.
The player who has most recently done dishes goes first.
Playing the Game
On your turn you may perform 3 actions as elaborated below.
Action 1
When starting your turn you may first choose a recipe from the 3 facing up that you would like to try and cook. If none of the recipes appeal to you, you may pass on choosing a recipe. If you choose a recipe, you are the only player allowed to cook that food. If you pick a recipe be sure to replace it with a new recipe card face up from the pile.
If you do not want to pick a recipe you may place food in your pantry/refrigerator from your hand. The order in which you place your food in the pantry doesn’t matter. You also don’t have to place food in your pantry HOWEVER the max hand size is 3, so that also means you can’t draw any new cards before your next action.
Action 2
After deciding which food to keep, draw ingredient cards until you have 3 ingredients in your hand. You may only ever have 3 ingredients in your hand.
You can then ask any players if they would like to trade any ingredients they have for something you have. The ingredient traded must be from your hand and not from your pantry. You may also donate ingredients to players and draw again to have 3 ingredients in your hand.
DONATION RECEIVER: If you decide to receive a donation, you must place that ingredient directly into your pantry/refrigerator. Players must agree to accept the donation.
If no one is interested in a trade or donation, proceed to the third turn action.
Action 3
At the end of your turn you can cook a recipe. You may only cook a recipe that you have already chosen and with ingredients you have placed in your pantry/refrigerator, NOT FROM YOUR HAND.
If you cook a recipe flip the card face down to reveal the course you have completed on the back (ex. “Buffalo Chicken Dip” card back, “Course 1 Appetizer”) and keep that card. Discard the ingredients you used to cook into the discard pile.
Ending the Game
I’m Cookin’ ends when a player has cooked all 3 courses first.
OTHER RULES
Expired Food
You can not over-fill your pantry and fridge. If you want to cook a recipe, but have no room for the final ingredient in your fridge/pantry you must discard a food from the shelf and replace it with the new ingredient. Choose your foods wisely.
Hand Rules
You can only ever have 3 ingredients in your hand at one time, as well as what you have stored in your pantry/fridge.
You can only get rid of ingredient cards through:
- Placing them in your pantry/fridge
- Trading with a player
- Donating to a player
- Freeing space in your pantry/fridge by cooking a recipe
The only waste should come from over-filling your pantry or fridge, or by cooking recipes.
If all ingredient cards get used, reshuffle the discard pile.
Cookin’ A Recipe
Cooking a recipe requires the ingredients listed on the card. You may only cook from your pantry/fridge ingredients. You may add extra ingredients to a recipe (in order to empty more of your pantry/fridge), but the majority of the players must agree that they would still eat your meal with the added ingredient.
Review 2
For the website I chose it was called “Creative South, Pure Imagination.” The color and texture of this website was very bright and curvy. It had some little illustrations and movement when the mouse was moved with the title. How one navigates to one section to another is by scrolling up and down for three different sections. The design elements I think that are easy to read for this website is that the wording is big and bolded, and it is spacious where everything isn’t crammed. I think the design of the website is well done. Its colorful and bright and overall, I think it all goes well with the movement of what is put into the one-page site.
Review 1
The product I chose for the review site is a table lamp. The products site was Amazon, and it is smooth to find the product that anyone will want. The website has a search bar which makes it even easier to find what anyone needs. The process doesn’t make me think much since its so easy to find the product I am searching for. Sometimes advertisements come up on different websites as well and that makes it sometimes easier to specifically find the product I might be looking for. Even once the product is in the shopping cart, it would show you other options of the product that are similar if I wanted to buy something else too. The shopping cart I think will confuse people sometimes because of the taxes that are added towards the end. This is because in the beginning it doesn’t show how much it is total and if you are using a credit/debit card it will say the full price is red which may be confusing to others. But other than that, I think amazon is a good and easy way to purchase any items for anyone that they are specifically looking for in the world.
Thoughts on Fluxx
We played this game last year. I didn’t like it any more, but I didn’t like it any less. I would describe Fluxx as a card game that wants to make it painfully clear that it’s a card game.
We played Zombie Fluxx this time. I won. As much as I want to like any game I win. I just can’t see myself – or anyone, for that matter – playing this game outside of an assignment about games. It’s definitely neat, it’s definitely cool that you can change the rules and win in all these crazy ways and lose in even craziers ways. Just not my cup of tea. 6/10.
Week 4 Games
Dominion – 8/10
I didn’t get to play much of this game. What I did get to play was pretty fun, though. And I can only see it getting funner. That’s rare for this class; a game that gets more fun the longer you play it. I’d love to play through it again with some of the more expensive and destructive cards in play. I think it’s the perfect blend of logic, luck and awesome destructive powers.
Takenoko – 4/10
Not much to like about this game outside of the figurines. I’m not totally sure the guy who made it even tried playing it. Realistically, you could end the game in, like, six turns. I wish I would’ve. I understand games are a product of surplus and leisure and there really isn’t a need for any game ever, but this one definitely doesn’t need to exist.
Week 3 Games
Tokaido – 8/10
Time. Waster. I’ll say it. But I liked this one. I liked the characters, I liked the art, I liked the board, I liked the pieces. I really did feel like I was on vacation. I think what I especially liked, though, was that this game played into my write-my-own-story-to-make-the-game-mine (and-ultimately-win) strategy. Because it was my vacation, and I got to choose how I spent it. Cute game.
Card Games
1. Apples to apples scenario-based game, but with you and your pals fill in the scenarios with inside jokes and familiar settings
2. Solitaire-esque game based on one of those hilarious sorting algorithms that makes the funny sound (https://www.youtube.com/watch?v=kPRA0W1kECg)
It just takes up time, butI like the idea of becoming a logic gate
3. Poker with all 7s and three 8s
4. A game where you use basic algebra functions to get the closest to another number pulled from the deck
5. Card cut like this:
______________
| | | |
| |
|______|_______|
One hangs from the ceiling and you have to hook them to each other without it collapsing
Week 2 Games
Munchkin Gloom – 7/10
I thought this game was so cute. And I won. I think the idea of merging the art from one game with the, well, game of another is so epic. I’ve never played Munchkin, and I’ve never played Gloom. But now I feel like I got the best of each of them. I thought it was funny seeing how much we could damage our own players, and deciding when to lock in that damage to make sure they stayed damaged.
Two Princes – 5/10
I know that’s not what this game is called. But I kept singing that song while we were playing it, if you remember. And I won. Again.
I understand this is a class where we learn about how games work and how to create them. This game is a cool concept. But that’s all it is to me. And for that reason, I will likely never think of it ever again, and if I do it won’t be fondly. I will say, I had an almost supernatural knack for guessing my opponent’s cards. Even so, I think this game is a time-waster.
Game Ideas – Collecting
1 – Hallo Hunt is a escape/scavenger hunt type of game where players are split into teams and are attempting to escape the maze first by collecting all the required clues to find the right way out.
2 – A physical game where a group of people stand in a circle with one person in middle who lists three things for each player (other than them) to go and grab, the other players race to get everything, and the first person back wins the round and becomes the new person in the middle
3 – Drought is a board game in which players play as a group of farmers who are competing to farm and sell their crops by making sure they collect and preserve enough water to ensure that their crops survive each drought season.
4 – BuildaZoo is a board game where players compete against each other to collect animals and build a the best zoo.
5 – Dandelions is a flower themed card game where players are each collecting flowers to grow their own garden.
Bohnanza Thoughts
I enjoyed the game Bohnanza, but found the trickiest/most compelling part of it to be that your hand order is fixed, and you have to play the cards in the order you have them in. It made the game more difficult, especially in the early part where you only had 2 plots to grow beans in, but also helped to “ensure” there was more player interaction. Because we wanted to remove certain cards before we had to play them we were more enticed to trade and give cards to each other.
Kubold Kuestions Too
- What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
If I’m a nanometer, then I’d assume I’m in a nation that uses the metric system. Assuming that, I’d want a mechanic that allows me to hop from class to class within that system. Micro- to milli- to centi- to deci- all the way up to peta-.
- Who are you making games for?
I like making games that I would want to play. I’d consider myself a nice middle ground between the general population and game makers: smart enough to understand a high-level game but cool and chill enough to want to actually enjoy myself.
- Who will be your play testers outside of class?
My roommates and adjacent apartments. My sisters always want to try stuff from this class.
- Can you think of a game you were able to play without referring to the rules?
Soccer. At a pretty high level, as it would be.
- How do you define what a game is?
Rules. A game without rules is a toy.
- What features can make your games more intuitive?
More rules. Or rather, rules that are definitive, but allow alternate interpretations.
- What was your gateway game? What do you play to introduce others to gaming?
Tile rummy. I still don’t know the rules. But I still win an awful lot. We play it with my grandma. She gets pissed when I win. A lot of times when I’m at parties I like to play a virtual football game, and people like to watch me pick apart a virtual defense. Winning a fictional Super Bowl at a frat party is an ethereal feeling.
- What features do gateway games share?
Ease. And maybe a definitive ending. I’d like to know I won, and I’d like it to have been easy.
- What are the 10 beautiful mechanics and what should you aim for with your own?
- Kingmaker’s Noblesse Oblige
- BattleTech’s Heat
- Set’s Set-Making
- Magic’s Card Tapping
- Battle Cattle’s Cow Tipping Rule
- xXxenophile’s Popping
- Bohnanza’s Hand Order Rule
- Mississippi Queen’s Paddlewheels
- Time’s Up!’s Communication Breakdown
- Dominion’s Constant Shuffling
I’d like a degree of uniqueness, and I’d also like the players to be able to do the action in our real world. I like theatrics. I think you should be able to ham it up in a game.
- How does luck and strategy factor into game play?
I’d consider myself a lucky person. But that doesn’t mean I don’t strategize. I don’t know if you’ve noticed, but I always like assigning my own story to games I play. Sometimes it can be as simple as just changing the name of a character. For example, when I play Super Smash Brothers, I play as Mr. Game and Watch, and I make him green. That makes him Mr. Green and Watch. In doing that, I make the game mine. At least, that’s my rationale. And I’ve won enough things that I’m not going to change that approach.
Kubold Kuestions
- In your opinion what should every game have? Why do you like your favorite game?
I think every game should contain fun. Real life is not always fun. Games should be an escape from a possibly not fun life. The only game I play consistently right now is Madden Mobile. I like it because we lose a lot of football games in real life, and it feels nice to escape to a digital world where I can throw for one million yards in one game.
- List the games you’ve played and currently play.
GTA San Andreas
Fortnite
Madden Mobile
Retro Bowl
Guitar Hero
Motorcycle racing games at arcades (I have a gift)
- Can you apply the three act structure to your favorite game? What is its pacing and how long do you find yourself in each act?
In Madden Mobile’s simulated season mode, you get full management decisions. To apply it to this, I could say that making proper roster substitutions and creating a game plan is the beginning, the football game is the middle and the victory rewards and management decisions following the game are – you guessed it – the end.
- When coming up with ideas where do you find you start, with the metaphor or the mechanic?
I like thinking about the actual mechanic and what it can do. With metaphors and messages and meanings and motifs, you get a little bit of wiggle room. The beautiful thing about being a media arts major is that if you talk long enough about anything, it starts to make sense.
- Over the course of this semester, who would you like to collaborate with and why?
I want to work with Ronan Stark. He is so passionate about games. I envy him.