Treasure Flaunter – Luke & Ben

SETUP

Both players need their own player piece and 2 dice for the game.

OBJECTIVE

2 players are competing to get the most treasure by getting to the end of the board first.

TURN

The tallest player goes first.

To advance, the player rolls 2 dice. This determines how far forward they go on the board. The player must choose one of the 2 dice and move based on what the chosen die says.

Once a player reaches the star space before the treasure, they unlock the next section of the board and roll for treasure. The number on the die after rolling is the amount of treasure tokens the player gets.

Players must not move beyond the treasure until a player lands on the sixth space in that section. Once a player unlocks a treasure space, that treasure space cannot be used again.

2 Replies to “Treasure Flaunter – Luke & Ben”

  1. Playtest for: Treasure Flaunter
    Playtester: Clay
    What was the most frustrating moment or aspect of what you just played?
    At first, we both tried to take the highest roll available to us, but then realized we could get stuck at space 5 and be totally reliant on rolling a 1 on the next turn
    What was your favorite moment or aspect of what you just played?
    I did like rolling both dice for treasure and getting two 6’s to get 12 treasurer but I also think this may not be very balanced, it may make more sense to have it be only one die
    Was there anything you wanted to do that you couldn’t?
    I think that having multiple branching paths that you could chose to go on would be neat
    If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    Changing the spacing between treasurers could be a fun way to change up the pacing. If you are on a treasure space and roll a 6, you could potentially continue scoring each roll with no room for your opponent to catch up
    How has the play experience changed since the first play test?
    N/A
    Is this a game you would play again? Why?
    I would try this game again and I am excited for the possibilities of expanding on this concept and theme, now that the basic gameplay has been proven

  2. What was the most frustrating moment or aspect of what you just played?

    The fact that all of the treasure spaces were exactly 6 spaces apart was frustrating. Using different lengths between treasure spaces would make the game crazy and fun.

    What was your favorite moment or aspect of what you just played?

    GETTING TREASURE

    Was there anything you wanted to do that you couldn’t?

    It was a little unclear to me whether the treasure spaces counted as spaces when moving, so sometimes it would have been beneficial if they were. I think it needs to be more clear that it’s not a space.

    If you had a magic want to wave, and you could change, add, or remove anything from that experience, what would it be?

    I think adding an element of treasure stealing to encourage more interaction between players would be so fun!

    Is this a game you would play again?
    Yes! With some more mechanic changes I would definitely play again.

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