game rules: Dragon Collector

Dragon collector

The goal is to be the first person to have one of each type of dragon.

All required items are included in the games packaging. Money, meat tokens, weapons cards, info cards, dragon cards

Set up

  • Cards and money not currently in position of a player are to stay in there stacks
  • Youngest goes first
  • Players get money, meat, and one info card to start
  • Players can buy/trade for meat, info and weapons or sell for money with other players or take from the unused cards.
  • Dragon cards are given only after the player has tamed the dragon.

Turns

  • Players can buy, trade, or sell, once and move once in a turn.
  • When buying/trading or selling other players can make offers and counter offers.
  • When two or more players are at the same point and one is about to tame a dragon. The other player can contest the taming.  

The winner is the first to tame one of each dragon type.

  • Info cards tell you where each type of dragon can be found, and what is needed to tame it.
  • Meat tokens are used in the taming of dragons different dragon types require more or less meat to tame.
  • Weapon cards are used to fight dragons to make taming easier and to contest the taming of other players each dragon type has a different weapon value.
  • Money is used to buy meat tokens, info cards, and weapon cards. Money can also be used to tame dragons.
  • Dragon cards show what type of dragon it is and what a play needs in order to tame it.
  • Moving is based on the number of a dice role.

Rule set 2

The goal is to be the first person with a value of 50 in there hand.

Requires a standard deck of cards

Set up

  • Remove both jokers
  • Deal each player 5 cards

Turn

  • Each turn a player will draw one card form the deck.
  • Players can get rid of cards by giving them to another player.
  • Used cards are returned to the bottom of the deck.

The first person with the value of 50 in there hand wins.

  • Aces have the value of 1 and are use to move all players hands one person to the right.
  • King/queens have the value of 12 and are used to reverse the turn order.
  • Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Kings/queens players took turns in a clockwise direction now go counterclockwise.

10’s would move 10 cards and 5’s would move 5 cards.

2 Replies to “game rules: Dragon Collector”

  1. What was the most frustrating moment or aspect of what you just played?
    counting cards
    not being able to get rid of cards
    What was your favorite moment or aspect of what you just played?
    pretty simple
    Was there anything you wanted to do that you couldn’t?
    Discard cards; decrease score without changing hands
    If you had magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    add easier way to count – maybe the game comes with a calculator
    How was the play experience changed since the first play test?
    Better, start to get the hang of it
    Is this a game you would play again?
    Yes, it is fixable and fairly easy to pick up.

  2. Hey Aaron, really enjoyed playing your revised version of this game. Here’s my feedback.

    1. What was the most frustrating moment or aspect of what you just played?
    Not 100% clear on who begins and what order you go in from the start. Felt like adding to 50 each time the turn came to me was tasking, lots of math.

    2. What was your favorite moment or aspect of what you just played?
    I liked that each card had its own effects and can change how the game is flowing when best for the player

    3. Was there anything you wanted to do that you couldn’t?
    I would like to strategize a bit more (would be possible with clearer instructions in the rules)

    4. If you could change, add, or remove anything from the experience, what would it be?
    I would add an element that makes each turn feel more intentional, something more than just drawing a card

    5. How has the play experience changed since the first play test?
    I didn’t play the game before the revised version of the rules you have but the second time we played the game it made a lot more sense and I started to remember the details about card values and such.

    6. Would you play again and why?
    I would definitely play again now that some of the rules have been clarified. It was fun!

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