Week 2 – Chess Board Ideas

  1. Corner Chess – Chess pieces are placed in the corners of the board, with the King piece in the furthest corner and the rest around it. Pawns would move diagonally toward its opponent and would attack horizontally while the other major pieces keep their natural movements and attacks. For example, a pawn would move two spaces towards its opponent, but this allows the opponent to strike horizontally or vertically. Rooks would move horizontally and vertically as in a regular chess game. Checkmate the opponent’s King to win.
  2. Reality Chess – the rules of each piece are entirely different. Rooks become defensive barriers, knights can move pawns for reinforcements, bishops can convert opposing pieces for a certain amount of turns, and the king and queen have almost equal movement and attacks. Starting position is regular except the knight and bishop are switched and the rook and the pawn in front of it are switched. Castling is not used. The goal is to take an opponent’s king OR queen and then checkmate the other.
  3. Where’s My Rooks? – Rooks are removed from the board. Knights sit next to the king and queen, bishops sit in front of the king and queen, four pawns surround the bishops and the rest sit next to the knights. This adds a third row of pawns compared to regular chess. If pawns reach the opponent’s back row for queening, they MUST change to a rook until both are on the board or have been used on the board. Checkmate the opponent’s King to win.
  4. Transport! – Six colored portals, two of the same color each, are laid out prior to play. Placement is up to the players as long as it is not where a chess piece sits at the start. Regular chess ensues except if a piece lands on one of the portals, it must immediately move to the other same-colored portal. Colored portals are removed from the game once four pieces have used the same colored portal (two white pawns count as one tally; one black and one white pawn are two tallies; one white queen and one black bishop are two tallies; pieces may travel back and forth and will still count as one tally used). A small version of the chess piece is placed on a tally board for a portal once it has been used by said piece. If a piece blocks the way and another piece lands on the same colored portal, there is no transportation. Once a piece moves off the portal, the portal is open and the opposing player MUST decide whether to move their piece off its portal or to move through it. Their move counts as one turn. Checkmate the opponent’s King to win.
  5. Tri-and-Go Home – Much like Chinese checkers, players use triangular pieces (same amount per player as chess) to jump over each other, including the opponent, to reach the other end and line up exactly as two rows. Pieces can jump forward (vertically or diagonally) or horizontally but cannot jump backwards. Players can jump one piece as many times as possible before the opponent’s turn.