Games Feedback – Extra Steps, Modified Jenga, Battle of The Suits, ONE: Evil Uno

EXTRA STEPS:

– It was frustrating how many cards I had to pick up.
– My favorite moment was winning and the counting aspect of the game.
– There wasn’t anything I wanted to do that I couldn’t.
– If I could change anything, I would add counting backwards.
– I think the game’s narrative and theme was counting.
– I would describe it as unreasonable, interesting, and fun.
– A question I had: Do we have to start with 1? or a card from the pile?
– The reason I said unreasonable for describing it is because we just picked up cards until we got a higher number, which was a lot. Maybe if it was just picking up one card and moving on would be better.

MODIFIED JENGA

– The most frustrating moment was the blocks falling really fast, obviously lol. Maybe more blocks would be better, or playing around with the form of the tower?
– My favorite thing about this is that it’s really interesting and the tasks were pretty funny.
– If I were to add anything, I would probably add more cards/tasks/possibilities.
– I think it would also be better to clarify in the rules that there are notes on the blocks themselves that align with the cards. It was confusing at first.
– The games narrative/theme was to pick the blocks up and don’t make the tower fall.
– I would describe the game as interesting, fun, and creative.
– It’s a really engaging and interesting game, again, just more tasks/rules I think would keep it engaging for a longer time.

BATTLE OF THE SUITS

– For this game, Professor Ames told us to play it in a group of 5 instead of 1v1 how it was intended. From this, we tackled how to go about that.
– It was frustrating not knowing who to attack and not attacking the person who is attacking you.
– I really liked the clear cards and the hp aspect. The attacking was really fun as well.
– If it were to expand to a 5 player game, I would add the ability to choose who you attack.
– Even for 1v1, I think it would be good to add something that tracks the hp as the game goes on.
– The game’s theme was to basically stay alive and keep your hp.
– I would describe the game as interesting, entertaining, and competitive.
– A question I had: Do we pick up a card after each turn? Should we have 5 cards the whole game?
– I would make more clear rules on who to target, attack, and shields.
– I would also add more cards.

ONE: EVIL UNO

– It was frustrating not knowing what each card means. You would have to play it a lot to get more familiar with each card; a lot of card varieties.
– I loved how funny and different it was. It wasn’t just an uno knockoff.
– I would change the F-U card and make it into something that you can use against others.
– I would also make fewer +4 or +something cards. Players ended up gaining way too many cards, up to half the stack which gets annoying because it never ends.
– Maybe a way to get back in the game would be interesting?
– I would describe the game as different, evil and funny.
– Definintely fits evil uno!!

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