Anansi Web of tricks(1st Playtest)

1st Playtest

During the first playtest, several critical issues surfaced that needed attention to make Anansi’s Web of Tricks more enjoyable and accessible:

1. Pacing Issues:

• Players often took a long time to complete their turns because they had too many options available (e.g., playing Number Cards, using Mischief Cards, activating character abilities, and drawing cards all in one turn).

• The combination of multiple actions led to decision fatigue, especially for younger players in the target age range of 10+.

2. Disruptive Mischief Cards:

• Certain Mischief Cards, such as the original version of Wild Distractions, which forced all players to pass cards to one another, caused significant delays and confusion.

• Group-wide effects often felt frustrating for players who had carefully planned their strategies, only to have their progress upended without much recourse.

3. Rule Complexity:

• Players struggled to follow the game’s flow because the rules for Mischief Cards, character abilities, and the multiple actions allowed in one turn were not clearly delineated.

• Younger players found it hard to track which cards were played and what their effects were, leading to slower rounds and frequent rule clarifications.