- Question Set 1
- What is the difference between a “working” and a “display” prototype? A working prototype is for playtesting mechanics and planning iterations whereas a display prototype is for presentation and concept demonstration.
- What is required of a working prototype, and what might cause one to fail? Working prototypes are intended to receive feedback so it must have the central mechanics that make it playable. To be playable, the rules should be as clear as possible with defined goals and actions. A prototype could fail if it hasn’t been tested enough, has unclear rules, or has mechanics that are not fully interactive.
- What makes for a good prototype according to Dale Yu? According to Dale Yu, a good prototype should have a clear purpose and focus on key mechanics. It should not overwhelm players with complex designs, rules, or mechanics but start off with simplicity.
- What advice from Richard Levy will help you pitch your game? Before the pitch, one must know the audience. He also suggests starting by focusing on the core idea when pitching. Overall, aim for clarity and simplicity while also being prepared to answer challenging questions.
- Where might you pitch your game? Conferences, kickstarters, investors, game accelerators, publishers, studios, developers, and more.
- What do publishers look for in a game? Publishers look for a unique and engaging idea they have not seen before. They also keep in mind factors such as marketability, playability, scalability, and game maker reliability.
- What makes a good set of Rules? Rules are the first impression of a game so they are evidently very important. It should use terminology that is consistent. It should anticipate rare scenarios while also supporting the core experience. Overall, they should be simplified as much as possible.
Question Set 2
- Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s outline.
Counterfeit Couture is a competitive game about buying and selling fashion items of hidden value at high-stake auctions. The goal of the game is to end with the highest net value as you win expensive pieces and sell off less valuable pieces. From bluffing to bidding, invest in your fashion collection and watch your net worth grow! The game is intended for ages 8+, with 3-6 players, and a game experience of about 45-90 minutes.