Was it fun? I thought so but I think it might be frustrating for some.
What were the player interactions? Your choice of tile placement may either help or hurt your teammates.
How long did it take to learn? For the original game, not long. It was relatively easy to learn (under 10 minutes)
Would you play it again? Yes I would.
Analyze the game using the 3 act structure. In the beginning of the game, players chose their color, learned the game and placed their first tile. During the middle of the game, players begin to expand their empire, learn strategies, and build alliances or enemies. The game ends when the tiles run out and players count their points based on the tiles they placed throughout the game.
What are the collaborative and or competitive aspects of the game? The goal of the game is competitive; however, there may be collaborative aspects depending on specific gameplay. Players may help each other out with tile placement.
What is the game’s metaphor and which of the game’s mechanics standout? The metaphor of the game is to be the ruler over as many building towns, roads, and farms as possible. A mechanic that makes the game interesting is the requirement to randomly pull then immediately play that tile; this often forces the hand of players.
This game sounds really interesting, but it sounds like it could be stressful!
Carcassonne is such a huge game. Personally, it would take me a while to dive into the extra addons to the experience.
I think this game would be fun but drive me absolutely crazy.