Amber Holt | Week 2
3 Act Structure:
- Act 1 – This was when roles and characters were being assigned and Ames was still guiding us through the game. We were just starting to get familiar with what the different cards meant and how you could or couldn’t retaliate to them. The attacks on other players weren’t really that targeted yet; everyone was attacking everyone to really get a feel for the game still. The time spent in Act 1 of Bang was significantly longer than DiXit, but still wasn’t the biggest portion of the gameplay.
- Act 2– This was when things started to heat up a little bit in the game. People were starting to figure out who may be who (besides the sheriff of course) and some people started to get close to death or even died. It still wasn’t entirely clear who had what role yet, and who may win the game. Especially since you can recover quickly with the beer cards, when someone got shot, it wasn’t necessarily an indicator that they would lose the game.
- Act 3 – Act 3 began when most of the players were totally eliminated and it was clear that there was only one or 2 possibilities that the game would end. For our game, it was either the remaining outlaw would kill the sheriff or vice versa. The act 3 for Bang is pretty distinct since you know that the end of the game could happen at any minute, but I don’t think it will be clear most of the time who will win. I think that the time spent in this act could significantly vary. For us, it was fairly long, but that was based on luck and the cards that were drawn every turn.
Bonus:
- Was it fun? Bang was really fun. I loved the player interaction that the game had and how everyone had a different role and character to assume. It sort of reminded me of the roles that were added to Among Us as well as party games I’ve played in middle school. I thought that the dynamite card was so much fun too, just the fact that you could get blown up at any point in time was fun.
- What was the interaction with the other players? There was a lot of interaction with other players with this game. Any player could shoot the other players, if they were in range of course and the target player could either block that or they would lose a life. Players also had to try to secretly figure out who was in what role, trying to figure out who was on their side and who wasn’t. A lot of the cards directly force you to interact with other players, such as stealing one of their cards, shooting them, or dueling them.
- How long did it take to learn? The basic rules of the game didn’t take very long to learn, especially because it is similar to other games that I have played that involve roles. The hardest thing to catch onto was what the different cards meant, but it wasn’t a big deal because of the rule book and the reference cards. There were a bunch of weird little quirks that were also hard to catch onto at first, with some cards granting special abilities that players would keep forgetting about.
- Would you play again? I would definitely play this again and I think I might even buy myself a copy of the game because I enjoyed it that much. I think what makes it so replayable is the fact that you won’t have the same role or character everytime you play.