Week 2

My Thoughts on the games played in class:

The McDonald’s game does a good job at being entertaining and easy to understand. I found myself engaged rather well in maintaining a business. The point is gotten across rather well as well in some regards with a bit of thought. The limited land represents limited space, and the bulldozing of rainforests and displacement of native populations is a bit in your face, but not quite over the top. Some of the satire comes across a bit heavy, but I think that is the point to some degree, and it is implemented just enough to get a chuckle out of you without just making you roll your eyes. It’s tough to get a lot of people to engage with ideas they may not agree with and entertaining them is a surefire way to at least open them up.

The monopoly game was monopoly with a twist. Each player was assigned a socioeconomic role before the game, such as minorities, single women, the 1%, and white middle class men. The white men played the game as normal, minorities had to roll below a certain number to stay out of jail and had economic penalties. The single females had a lot of economic penalties and could only collect half rent, and the 1% had a slough of benefits. I understand what the game was set up to illustrate, but there were certain elements that just made it difficult for me to take seriously, namely the way the two “lowest” classes were represented. Our minority player was unable to stay out of jail for more than even 1 turn for the entire game, and myself and the other single female player just made about as much progress as the standard rules player with half income from rent. Perhaps it was because our game was short. I understand the purpose of the game is to put people in other’s shoes, but I feel like I was put into a bad caricature of someone else’s shoes rather than an accurate depiction. I will say that it made me think more on the issues of inequality in society, even if I have my criticisms of the implementation. In that regard, it certainly succeeded.

Game Ideas

  1. Pollution

I love the forest, and I love the mountains. God’s creation is glorious, and our treatment of it is atrocious at times. Every time I pass a new suburban McMansion development, I cringe nearly inside out. With that said, my first idea is a game about building one such plan. The player will be presented with many beautiful natural landscapes teeming with life, and can choose one to build on. They will then bulldoze and prepare the land, then flatten the terrain, leaving them with a large flat dirt plot to build on. Next, they will be shown a wide variety of houses to build in the plan. These designs will all be the same house, but maybe with different facades to make them appear unique. Once the houses are built, the player will get to manage the waste collection and disposal as well as the maintenance of the neighborhood, illustrating how much trash comes from each household and how poorly it is disposed of.

2. Farming

A little known fact about farming is that Soy farming is incredibly destructive to the ecosystem. Soy is a crop that requires absolutely no other living things to be in the field with it, so farmers have to kill every animal in their soy fields to get a good harvest. This game would simply involve getting a soy crop planted and harvested, requiring the player to remove every animal in the fields or suffer penalties to their harvest. If enough dies, they will fail and their farm will go bankrupt. They will also need to irrigate the field and make sure to tend the crop correctly, which will show how much water and how many other resources go into the process.

3.Firearms

I know I have a different take on this one than a lot of people. I will admit I am quite pro- gun, and this game would illustrate the importance of firearms in our society by taking the player through a few different historical events. The idea would not be to persuade them to purchase or use firearms, but to show how they can be used both as tools of oppression and of liberty depending on the hands in which they lay. The first event would be the American revolution, namely, the Boston massacre. The player would be in charge of controlling a soldier for the British Empire, and would be present when the massacre occurred. Following this, the player will be transported forward in time to the American Revolution, put into the shoes of a Continental Army soldier during the siege of Yorktown. This section would end on the capture of General Cornwallis at the conclusion of the Revolutionary War. Next, the game would flash forward to the Wounded Knee Massacre, which occurred in 1890, and was a massacre of nearly 300 Lakota at Wounded Knee Creek by the United States Government over a form of peaceful protest. The player would be forced into the shoes of one of these United States Soldiers as the event unfolded. The game would continue to flip back and forth like this, skipping across history until we reached the modern day, where it would put the player into the shoes of a Ukrainian man defending his home against invading Russians.

4. Writing

Another unpopular opinion of mine is that art can be objectively judged for quality, including writing. This game would be an attempt to show how contrivances, plot holes, and a lack of cause and effect is as damaging to a written work as poor technique can be to any other work. It would also attempt to illustrate the difference between objective and subjective criticism. The game would start with the circle analogy. The circle is your work of art. If you are trying to draw a circle and you draw an oval, you have failed to draw a circle(assuming we are acting within human limitations to draw a circle.) The same goes for a triangle, square, or other shape. Objectively speaking, if you draw a square, it is not a circle. If, however, you drew two circles, one with a thick stroke and one with a thin one, then people could comment that the thick stroke is more bold and stands out better, or that they think the subdued nature of the thin stroke is more representative of the circle’s infinitely sharp edge. These are subjective criticisms. This circle is our art, or our story, and is also the whole game. The circle will have a small story written beneath it, and the player will have the option to change elements of the story. Changing things so a large plot hole exists will depict the circle with a missing segment, thus breaking the circle. Introducing contrivances will slowly add more line segments in place of parts of the circle, gradually transforming it into less and less of a circle. Changing things like major events or characters in ways that maintain the story would alter the nature of the circle while preserving its glorious roundness.

5. Afterlife

This game has a player go through a simulated life after picking a faith. It tells them about that faith through their life and according to how well they lived that faith, when their character dies, they will be sent to a corresponding afterlife. This little simulation would run until the player force closes it, just to hammer the eternity angle home. This game would just be to persuade people to learn more about different faiths and ways of looking at the world while also giving them that first step into the pool.

Brainstorming Games for Elements of Persuasions (W2 – Benjamin Zou)

Environmental Submarine — Rescuing the Undersea Pollution Deeper

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There is a submarine that is not only generated by a clean motor but also has the superpower to restore the exuberance of the ocean floor layers and implement a reversible solution to eliminate climatic disasters.

Brief Info:

Environmental Submarine is an action and strategy game in which each player needs to come up with a lifesaving procedure that will prolong the ocean’s sustainability and be aware of extreme weathers unexpectedness that will destroy not only the damaging progress of restoring but also striking hazardous incidents for the secured submarine.

5D BIN (Box Interactive Nook) — The Incredible Knowledge Becomes A Broader Library Collection [Inspiration from RMU SAYS At Academic Media Center (home of Sentry Media) & Library of Babel Novel (Chapter Section of “The Garden of Branching Paths”)]

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The knowledge of our daily thoughts will become each chapter of the library’s empty book which will lead everyone to answer life questions with their creativity.

Brief Info:

5D BIN is a multiplayer’s puzzle trivia (entertaining knowledge game); “BIN” contains a theme for four seasons each may also include special holidays and festivals with popular cultures and “5D” is 5 difficulty levels of each theme(effortless to challenging) in sequence are line (the single word), plane (compound words), cube (sentence or phases), pace (time limitation of answer each question combined with words and sentences), and heaviness (miss and wrong answer of any words and sentences will result sinking or erasing the book chapter contents fillings).

Game Sequences and Rewarding Systems:

For each question, there will be a start alphabet on each vocabulary and sentence that enable each player or team of player to guess what the answer is, there will be journey progress indicators once the player answers the correct answer that will proceed into the image collection that will sculpt the book for each seasonal bookshelf; harder stages generate more elements for the book production than easier stages.

Venonous Haunting — Eliminating the Traditional folk’s Belief in the Ghost

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The supernatural incidents are not unsubstantiated scientific evidence; it is a natural chemical reaction of poisonous gases; these substantial effects even could be created by laboratory elemental combinations, and there are some chemical solutions to resolve the dreadful consequences.

Brief Info:

The game is a roleplaying between two subject roles as a landowner: protagonist – the problem-solver of restoring the precious property, and antagonist – the experimenter who will occupy the legal land purchaser for the hazardous substances’ synthesis field. Who will win/lose will depends on the damages to the landowner’s infrastructure and the failures of the experiment.

Spray Sub-Seaplane — The FLYable, Floatable, and Sinkable Hybrid Plane Motorboat

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The imaginative interactivity of the upcoming obstacles the speedy powerboat will encounter needs an unharmful (not a threat to organisms) spray weapon to control the attitude of elevating, depth of droning, and beating the hazardous barriers that will randomly occur. The expected outcome of the game is to enhance the eye reaction and identification of the object’s resistances for water athletes so that they can perform better at racing velocity and special skills demonstrations.

Brief Info:

The Spray Sub-seaplane is a strategic puzzle and board game in which the player uncovers the situations they will face and come up with a solution by rolling dice to move forward and flip over the solutions decks.

Multi-Instrumental Coordinator — Where All The Musical Instruments with Beats In One AI (Artificial Intelligence) Robotic Controllers

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The two pairs of robotic arms control both the melodic and rhythmic structures of the whole song to enhance the musician’s multitasking of following the correct musical tones and beats and display how the power of collaboration skills of the tech robot will affect song production in the music industry.

Brief Info:

The Multi-instrumental Coordinator is a multitasking musical game combined with rhythmic and sync musical instrument game elements to inform the player must follow the animated direction ruler to hit the exact place and time without missing beats and tone scale.

Week 2- Game Ideas

Gun control- To invoke change and to persuade players the game I thought of is for gun control. In this game, you play as a student in a middle school and have to go through a school shooting. The player’s main goal is to survive. However, in each game when you load it up it can happen at random times. Your character might be going to the bathroom or switching classes or being completely left in the halls. 

Luxury brands- Luxury brands are ultimately unethically sourced and should be brought to more people’s attention. In this game, the player will play as a worker for a luxury brand. You will go through each step of the process. The game will teach how the materials they use are unethically sourced, the treatment of workers, animal abuse, heavy carbon emissions, and polluting materials. 

Barista- In this game, you play as a Starbucks employee that is making drinks and food to order. This game is just supposed to persuade you to buy more Starbucks drinks by promoting their brand in a game form. 

Serving Life- Since tipping has been a topic of interest lately, this game will take you through being a server. You are a server making $2.50 an hour and have to go to work. In this game, you will play shifts on Monday-Friday 8hrs a day. At the end of each week, you will have certain bills to pay and maybe even some inconveniences that may occur either with your apartment, car, pet, or even yourself. When working some customers are going to be mean with either not tipping, dining and dashing, and or tipping under 20%. This game is supposed to persuade you to tip your servers at least 20% when eating out and show you the importance of it. 

The life of an object- In this game, you get to pick an object and see the life span of said object. For example, if you pick a water bottle, this will take you through the process of making, packaging, consuming, and where the bottle ends up after were done with it. At the end of each object’s life span, there will be a screen that pops up giving you facts and information on how many water bottles end up in the ocean and how to prevent it. This game is supposed to persuade you about the environment and to be more aware of how trash is disposed of and treated. 

Endless Game Ideas

Game 1: You are a lowly worker bee in a hive trying to get to the queen. You must go out each day and collect a certain quota of pollen to fill your honey meter while avoiding obstacles. When you have filled your honey meter, you move up in the social order of the hive. When you have gotten to be the queen of the hive, you lay eggs from which you are born and must complete the cycle again. Each time you complete the bee cycle, you get a small upgrade to make it easier to avoid obstacles.

Game 2: A sort of frogger type game where you are an RMU student who must go across a non-ending map of campus trying to get class credits and snacks from Romo’s while avoiding teachers, parking tickets, tour groups, and failing grades.

Game 3: Does War count as an endless game? Can I use my War(+colors) game from last semester as an endless game? It took bloody ages and we eventually abandoned it.

Game 4: You are a regular person going through your regular life, but you are obsessed with doing your laundry. You must put your clothes in the hamper at the end of every day, get your dirty clothes in the washer after every week, put them in the dryer after a certain amount of time, take them out, fold them and put them away to have more clothes to wear. While you are obsessed with doing your laundry, your neighbors are obsessed with stopping you from doing your laundry.

Game 5: A scrolling platform game where you are a secret vigilante at the library who must collect the books people are returning and put them back on the shelf in the right spots while avoiding the corrupt librarians who want to put books back incorrectly (and therefore shut down the library).

Week 1 – 5 Game Ideas

RPG Architect – RPG Architect is a game that allows you to build and create your own world with characters, locations and quests. Once you have completed your world you can enter into the world and play through your own world. You can make it as big or as little as your desire.

Village Evolution – Village Evolution is a game where you create various challenges for a village and watch as it reacts and evolves from the challenges. You can have create natural disasters, plagues or opposing villages for your village to defend against. After each encounter your village will evolve in a different way and will continually evolve.

Road Paver – Road Paver is a game in which you pave roads and buildings and locations are build up around your roads. You start with simple dirt paths, but can upgrade continually to more modern roads and the world around your roads will upgrade along with your roads.

Business Empire – Business Empire game revolves around you starting up a company and expanding it as large as your can. You can pick a product to sell and gain revenue in order to expand your business all around the world.

Ant Colony – Ant Colony is a game where you play as an Ant and work to build yourself an ant hill and continually grow both your home and the number of ants that work for and follow you.

Brainstorming Games for Elements of Infinity (W1 – Benjamin Zou)

Song Packs Journey — Identified Each Song ID Into CD Coin Rewards

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Recognized song info (including name and its artist) and/or song genre into the recording cards that will eventually become a playlist box (larger or tinier size depending on the cumulative correct and time costs of each answer) that may contain the songs from their trivia questions. This game will target aspiring musicians, commercial music implementers, and musical elements in the interactive media like musical games (rhythmic, narrative, and so on) and background music of the games to enhance the knowledge of the different musical styles that will provide an engaging experience to attract the audience in mass media.

Brief Info:

The game is a multiple-choice musical trivia (entertaining knowledge game) that explores well-known & popular songs for multiple players either in collaborative or competitive strategy to absorb coins to accumulate song cases for playlists.

Game Structures:

The game begins when players will face an unexpected each song [the judge will require to have enough song collections (preferably beyond a hundred and possibly formed in even quantities) and updating them regularly] streaming from the apps of usability like musical streaming services (Ex: Spotify) &/or a rhythm games [Ex: Beatstar (Space Ape Developer)] provided by the game judge. Players can choose either “guessing the genre” “guessing the song info” “random guessing either genre and song info” or even “selective questions that will occur guessing the genre and guessing the song info”. The difficulty also has options after players choose the mode of musical identification, they can choose “Effortlessness” which song have audible lyrics that will match the title, only the pace & correct of the answer determine the part score; “Regularity” which song has lyrics that not match the title instantly or hardly with striking score system (Try avoiding any answer empty, otherwise combo breaks – results decreased score); “Challenge” which unlyrical song will be streamed that scores based on both on the speed with correct of the answer and striking calculation with a penalty to break the combo of wrong answers; additionally players can also choose Random that blends the three difficulties.

Submarine Escaper — Seeking the Shortcut to Avoid the HAZARDOUS Undersea WEATHER

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Treasure Collector is stuck on the Sub boat and is about to leave, but it is an unpredictable distance to the destination (from the deep ocean); divers must master quite a few skills for enhanced survival lifespan if possible.

Brief Info & Game Structures:

There are two barriers the survivor will be encountered in repeated occurrences: the first will be droning submarine quark, and the second will be harsh circumstances under the ocean (like sharks, volcanoes, and supernatural phenomena that are much more complex to be expected than real-life daily weathers) which will display on the mapping navigation board of each player’s location, each player should be a safe place – connected by a rope which indicates if not only anyone gets life-threatening incidents that will affect whole team, but also it would be possible if one member grabs the first aid that fixes the trauma the whole group will be rescued.

Ice-cream Skating — Turning the SKATE’S ICY PIECES INTO ICY-RECIPES SPECTACULAR SCULPTURE

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The entertaining obstacles the skate will need to overcome will become a timesaving strategy to accumulate giant icy desserts.

Brief Info:

The racing skaters (players) will move forward on the board to the obstacle destination; there is a direction for one of the competitors to use mastery postures for adding the process of the icy recipe sculpture accumulation.

Floating Buoy — Preserving Necessities AWAY THE FLOODS

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

The rainy disasters ruin the key items in the garage even though there is a waterproof insulator that often needs air-fill due to easily escaping gas now and then.

Brief Info:

The players will move the key objects forward to reach the destination where the floaters are located based on the dice numbers; however, there are some flood cautions in which players need to randomly select the emergency aid to resolve it.

Rhythmic Artboard — Melodic Mood Landscapes on The Board

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There are various sentiments (the most intensified feelings) in each song which will be presented in altitude landscapes (the higher the more excited like dance, the lower the more depressed like disappointments, the medium will be neutral like memories) with variations of different obstacles in each song structure (volcanoes at the climax, various heights of choppy tides on intro, and Rockfalls on conclusion) and the arrangement of the songs well-connected together in terms of the smooth transition of the mood like DJing (a tiny part of the melodic peak gradually links to other similar or matched melodies). The outcome of the game is to enhance musical learners’ mastery of a strict following recital conductor.

Brief Info:

The player will follow the moving director for matching speed and appropriate postures for each musical obstacle; the player will lose if they fall far behind or well ahead of the director’s indication or quite a few beat losses.

Week 1-Game Ideas

Starting roots- This is a video game where the player opens a garden shop. Throughout the game, you can buy/breed other plants to make new plants for your shop. You sell your plants and get money to purchase new plants or hire employees to do a task to make more money. 

Closet dreamers- This is a video game where you play as the owner of a closet organizer. You go through levels of people’s closets and reorganize them. The levels are endless and become more complex the more you play. 

 Just the beans- In this game, you play as a coffee shop owner. You start at a small side-stand coffee shop and as you get more business you can upgrade the shop. As you upgrade the shop you can get more coffee beans, and more equipment, hire employees, and even open up other businesses. 

Food runner- In this game, you own a restaurant and you are a server. You have to get people’s orders, place them, and deliver them back to customers. Each customer will tip you based on service. Each level will progressively get harder with more complicated orders, getting drinks with food, and even more customers. You have options to upgrade different appliances or hire more employees to get work done faster. You could even customize the restaurant’s decor and even open a chain. 

Expanding- In this game you have objectives to do certain tasks for a village. Your job is to try and expand the village and build it to your liking. Each villager has certain jobs that you may need to go to, to further the development of the town. As a player, you can collect materials that are around the village and collect ingredients/objects to build more houses/businesses to further the development. There is no set end to this game since you can expand in an open world map as well as design it in any particular way you would want. 

5 game ideas with no explicit end state

Examples for inspiration:

  • Flappy bird
  • Flower ps4 game in class
  • Minecraft
  • Fortnite Creative Mode
  • Cod Zombies
  • Animal Crossing
  • Temple Run
  1. Timelapse – build your world from ground up, including architecture and life with preset models. The twist is, you have to build the entire timeline of your world. Do you start with cavemen and continue to the current ‘norm’? Do you start with today’s world and end with alien mayhem? Maybe even create a utopian or dystopian society. The choice is all yours with an unlimited creative platform.
  2. Float your boat – phone based app; vertical flow and orientation; water constantly lowering level, if your boat fails to stay afloat you cannot continue. As the water is getting more shallow, tokens fall from the top of the screen and you can lean your phone left and right to get said tokens. The more tokens, the higher the water level stays.
  3. World of Football – football or soccer based game, pick from a handful of preset characters and start a career of football. You are in a world where you can roam around and do social things with your character, as well as go to stadiums where you play games for a club. Inspired by NBA 2K, GTA 5, and Elden Ring (ability to roam and endlessly interact). There is no end to how good you can make your player. Break records and push the limits of what’s possible.
  4. Sort it Out/Sort it – for people that like those satisfying things videos or have OCD. With endless levels and different objects to sort. Similar to tetras or those parked car games where you have to unpack a lot of cars. In this case there are levels where you sort blocks, sort shoes, or sort shirts. Different orientations.
  5. Paintball – similar to call of duty, counter strike or any other shooting game, Paintball is a console based first person shooter that has a multiplayer game mode and realistic paintball war modes to emulate the real activity.

Infinite Games

Knick Knack Attack

Take any knick knack from your house that is destined to sell for 50 cents at your estate sale, and take it with you to someone else’s house. The goal is to discreetly exchange your knick knack for one you like better. The only rule is the Vampire Rule. You can’t exchange your knick knack for a new one unless you were INVITED into the house with the new knick knack. No breaking and entering. You can play knick knack attack literally any time you want for your whole life.

Westminster Way

To play you must hold open the door for at least one person per day. If you don’t manage to hold a door open for at least one individual in a given day, you’ve lost the game.

Egg Slap

A game we frequent at Starbucks. If you are working the oven and receive an order for a breakfast sandwich with no egg you must remove it, and slap another employee of your choice with the egg. It’s a gamble because it’s rare to get that order. It’s infinite so long as I’m slaving at Starbucks and passing on the tradition.

Never ending story

A game in which a group of friends create a basis for a story and send it to each other to constantly add new chapters and adventures. Like a never ending comic strip that friends continuously create together maybe via google docs.

Give Graciously

A game in which you always keep a bag of necessities in your car for homeless people, which you continuously give and refill until there are no more homeless people. The more bags you give out the more points you get.