Game review 2/18 class – Emily Buzzie

Persist is a card game where players rank categories for themselves, and then complete funny and sometimes embarrassing actions to collect the cards and complete the categories. 

Tsuro is a board game where players build paths, trying to have their path keep them on the board the longest. 

Takenoko is a board game where players build land, waterways, eat bamboo, and grow bamboo, while trying to complete goal cards.

Review of Forbidden Island (Madisyn Kovach)

Forbidden Island is a card game in which everyone is on an island and we are trying to capture the treasure as a team by trading, role playing, card dealing, and adding/subtracting.

Overall Review: I enjoyed playing this game but it took a very long time to learn. There were several questions that I had during the game like, if it isn’t your turn, do you still discard immediately if you have more than six cards? Is this supposed to be a team building activity? What is the point of taking the tree actions and drawing two treasure cards? These are just a few of the questions that I had while playing the game.

Game Reviews

Carcassonne is a medieval board game where multiple players build the board and earn points using the same avatars, but the positioning of the avatars can help you earn more points depending on your strategy and placement.

Takenoko is a bamboo garden board came where multiple players add on to an existing board to create a bigger garden for a hungry panda to eat, and earn points using cards, weather tokens, and actions to gain the most points.

Sushi Go!- Review

Madisyn Kovach

Sushi Go! is a card game in which everyone is playing against each other to see how many points were earned by playing three rounds and whoever gets the most points after the third round wins.

I really enjoyed playing this game. It was easy to learn and very fun to play. The game did not have hard directions so it only took the group about 10 minutes to learn how to play the game. All in all, I would be able to play again.

Sushi Go and Tokaido

Sushi Go is a card game where players receive, choose, and then pass cards to other players, all while trying to pair up cards to earn points. 

Tokaido is a board game where players collect souvenirs, coins, and panoramas while trying to gain points and stop at various locations like inns to collect meals. 

Game Review: Bohnanza

Bohnanza is a card game where players build and trade beans in order to harvest and earn coins. The game finishes once the deck of cards is shuffled three times through. Whoever has the most coins from growing beans, wins.

It took a couple rounds to understand the rules and play of the game. There are a couple rules I still need clarification on but overall, it is a simple game to play. This is a game all players need to stay engaged with even if it is not their turn because trading goes on in and and outside a players turn. That was different for me because in other games, I am used to waiting until it was my turn again to become engaged. It kept me engaged the whole time; I like it.

Game Reviews

Bonanza

Bonanza is a collecting card game where you collect different bean cards. Every bean card you get earns you coins and the more coins you have the more likely you are to win. There are a few strategies to play with this game. You can collect more cards in order to get more coins, or you can continually trade in your cards for fewer coins more frequently. This is more of a play as you go and doesn’t require as much strategy. You can also trade your cards with other players to make the game more interesting.

Splendor

Splendor is a card game that allows you to collect gems and cards in order to gain 15 points to win the game. This game used gem tokens in order to purchase cards. Once you purchased cards you were able to get points for having different gems. Once you reach 15 points you win the game. This game uses strategy but requires you to be fluid in your thinking because there are other players that will get cards before you will. There’s different ways to get 15 points and it’s better to be open to all the gems rather than a select few.

Tsuro and Munchkin Gloom

Tsuro is a board game in which the players seek to be the last one standing on the road by adding new roads to travel in a way that avoids the edges of the board and by forcing other players to go off the board.

Munchkin Gloom is a card game in which players make their characters have the lowest self esteem possible by playing modifier cards to drop their esteem or to raise an opponent’s.

Sushi Go! and Tokaido Review

Sushi Go! is a card game in which players try to get the most points out of three rounds by putting one card down at a time and passing the rest of the deck to the person on their left until there isn’t anymore cards to pass.

Tokaido is a board game in which players try to get the most points by collecting cards and coins as you travel through the game.

Nanobot Battle Arena Review

Nanobot Battle Arena is a game where the goal is to finish the game with more nanobots in play than any other player. This is done by playing nanobots, and by using a hand of cards that contain different abilities. These powers include things such as permanently destroying enemy nanobots and laying down one or more of your own, or replacing an opponent’s with one of yours. The game ends when one player has no more nanobots to put into play.

The game is relatively easy to play, but the rules can be somewhat difficult to decipher through the rather long-winded rulebook. Each player can play one nanobot per turn and use one card per turn. The nanobots also have an affinity which affects the cards they play. If you’re red and you play a red card, it gains +1 effectiveness, but if you aren’t and you try to play a red card on red, it gets -1 effectiveness. This was poorly described in particular in the rules, and we were initially under the impression that each color could use these abilities once per turn without a card. This led to an entire game of green placing down two bots per turn, which almost certainly contributed to their (surprisingly) narrow victory.

Overall, however, once we did figure out how play worked, it was a surprisingly strategic game. In the end, it came to a tie between red and green, and green won thanks to the tiebreaker rule.

Nanobot Battle Arena review

The goal of this game is to get the most nanobots and to sabotage your opponents nanobots. The card you pick at the beginning of the game dictates what “special power” you have throughout the game. The cards you play determine what move you can make. This is definitely a strategy game, although you can still play though using a “Safe way”. The goal is to cut off opponents chains to limit how many points they get. In this game, you don’t reach act 3 at the very end, but instead, you reach this act when you feel experienced and confident enough with the game and your strategy while playing.

Game Review: Carcassonne

Carcassonne is a tile-based German-style board game. Don’t ask me how to pronounce the game, lol. The goal of the game is to collect the most points by the number of cities and roads you own by the time the tiles run out. It look me awhile to get the hang of this game because the meaning of the pieces took time to remember. I enjoyed being able to place the tiles in mostly any way you wanted. Each time you play, the way the tiles are laid out will look different. There is a nice element of creativity to that. We played the easy version but it sounds like the longer version invites more of a story into it by using a dragon and a princess. I would revisit this game again even though I lost, lol.

Game Review: Pandemic

For starters, this game is ironic because we are in a pandemic. The game has a board with a map of the world. Each player is given a role: Medic, Researcher, Scientist, Dispatcher, and Operational Expert. Each role had different skills and abilities. The goal of the game is to work with the other players to cure the pandemic. We were playing against the game itself. We lost. Different outbreaks of the disease would occur and once you get to 8 outbreaks, you lose the game.

I enjoyed this game because I do not remember the last time I played a game where you had to be collaborative with other players rather than competing against them. Another thing that helped me understand and play the game is, one player in our group knew how to play so he was able to explain the game in a more tangible way. Someone started reading the directions in our group. As different steps were read, other players began setting up the board. Also, the narrative/theme of the game was something that I could grasp. When games begin to become too abstract and something I cannot relate to, I begin to lose focus and understanding. I would play this game again.

Nanobot

Nanobot is a card game in which scientists fight to make the strongest chain of nanobots by building up nanobots into a chain and using cards to strengthen their chain or sabotage their opponent’s.