5 Game Ideas: 1/21

1: A game that’s a hybrid of risk and chess. Different units can move through the map differently, but they have power levels that allow them to capture or deal damage to other units. The objective is to either take over the map or capture the enemies’ leaders.

2:A game played with dominoes that is more of a head to head experience. Each player will gain points for matching numbers, but will also be able to subtract points from their opponent based on the difference between non-matching dominoes that are connected.

3:A head to head card game with one deck of cards between two players. Each player’s goal is to reduce the health of the other to 0. Each player starts with 5 cards, and takes turns drawing one and playing one from the deck. Cards may include weapons, attacks, armor, or other means of interrupting or otherwise defeating your foe.

4: Similar to battleship, but designed around the idea of ground units. Pieces can only attack in a range in front of them, or they may move a certain number of spaces in a turn, but not both. The game ends when one side has no units left.

5:Doodle war: A fight game using drawings. Players will draw(ha ha) cards that tell them what kind of weapon to doodle for their characters, and then they have to prove that their weapon is better than their opponent’s to deal damage. The winner is the one who hits the enemy a certain number of times first.

5 Game Ideas 1/28/2021

Kahoot and drinking combined

This game is played on a mobile device or a computer. This is where the player will fill out a questionnaire and those answers will become the questions. Once the questions are made then people will start answering the questions. If you get a question wrong you have to take one drink. If you get 3 wrong in a row you finish your drink. The person who gets the most questions correct wins.

Meme Generator

This game is also played on a mobile device. You will have a meme saying come up and you will have to go through your camera roll or your photo library to match the meme. Every person takes a turn to not play and to vote on the funniest meme created and continues. The person who reaches 21 points wins.

Mad Lib Creator

This game is played on a cell phone. This is where you have a paragraph or a story with a bunch of blank spaces in it, and you can only click on you suggested text messages. You are not allowed to type anything, but you must select the middle suggested text every time. Everyone takes a turn doing this until you finish the story.

Race Game

Mobile game or a video game. Single player or multi-player. A horse racing game where you can bet money that you earn by answering trivia questions. Once you get enough money you can bet on a horse to win the race and if you win you double your earnings. If you lose, you lose 10 points.

Shot Roulette

This will be a virtual board that you can spin and share your screen with others to show. Theres a wheel where there are different types of alcohol shots on the board. Everyone selects their guess. You bet on which one you think the arrow will land on and then if you lose you drink the shot that was picked.

Five Game Ideas: Social Distancing

Hidden Objects

What is in the box? In a group of 4 or more people, you are given four plastic boxes and a bag of items. Each box is labeled: Person, Place, Thing, Idea. You are placed in teams. The goal of the game is to help your team guess what is in the box. One person is the clue giver and the rest of the people on the team are the guessers. The guessers have to guess what is in the box all at the same time. They cannot guess each box individually. Each team is trying to guess what is in the boxes before the other team does.

Similar to: Code Names, Clue, Taboo

Stolen Identity

Someone stole your identity in the group of people you are playing with and the goal of the game is to be the first one who finds out who. You stole someones identity in the group as well. You want to make sure you do not get caught by the others in the group.

To start, each person writes their name on a piece of paper and puts it in a bowl. Each person picks their new identity from the bowl. There is a deck of cards that have questions in the middle. Each time it is your turn, you pick up a card, read off the question and then answer the question how you think the your new identity would. You might have to be creative with your answers because you do not want people to find out who you are. After three rounds of answering questions, each person takes a guess who they think stole their identity.

Similar to: Bang, Clue, Guess Who

Build Your Way Out

This one needs some development but the theme is you and the people you are playing with are given a scenario where you are physically stuck somewhere (in a jungle, out in the ocean, underground, etc.) The goal is to be the first one to break free. I have not fully figured out what steps would be taken in order to get out and the different obstacles that would be included. The picture I have in my head is to have different questions you have to answer. If you answer incorrectly, it will be a struggle to try and get out.

Color Changes Everything

Color is important. It can be informational, emotional, exciting, scary, etc. It is time to see how other people see and feel color. You are given a color wheel. When it is your turn, you spin the wheel and land on a color. The other players do not know the color that you landed on. Your goal is to try and explain the color without saying what color it is. This game needs some obstacles because for most people, explaining colors can be easy. You win by guessing all of the colors on the color wheel.

Sell Yourself

How good are you at interviews and making yourself fit a role? For this game you are given a dice and a role (stay at home mom, grounds keeper, college student, etc.). In the game, you are applying for a new role. Every time it is your turn, you role the dice and depending on what number it lands on, you pick the card associated with that number. The cards are characteristics about your person. Once you pick up three characteristic cards, you then have to sell yourself with your characteristics to your new role. The people playing with you are the judges and have to determine if you got the job or not.

Similar to: Fun Employed

Week 1 Game Ideas

  • Alike an upscaled version of the game cyclone in arcades. (Circle of lights that go around and you must time the button click with the light) With more players and instead of pressing the button when light comes, you must jump off a button that is underneath you. Much like a game of jump rope.
  • Each player has a different color button. You get a pattern alike simon says/ bop it and must repeat it as a team. Time slowly goes down while patterns become increasingly more challenging.
  • Shuffleboard like game with golf/hockey sticks. There are tiers of the goal. Closer to the middle is better.
  • Reaction time game where each player has a button. The game says go and you must be the fastest. But it can also fake go and if a player presses then. They get a penalty.
  • Game where each player has a hoop near them. Each person rolls dice to see how many shots they get to take at each other’s hoop. Start at a certain score and the last one knocked out wins.

Week 1 Game Ideas

Thro Fish – Played like “Go Fish” but the players are ~6 feet apart and cards are thrown. Only caught cards are added to the hand, the rest remain in the center pile.

Simple Ball Bounce – Players stand in a circle, six feet apart. Players bounce a bouncy ball to other players who try to catch it. If a player misses a ball, they are out. More balls can be added for extra difficulty.

6ft Laser Tag (AR) – A laser tag system that can be played anywhere, but players cannot shoot other players that are less than six feet away. Could include various game modes.

Infection (AR) – Similar to tag in that one player starts off “Infected” and must try to “Infect” other players. Other players are infected when an infected player is less than six feet away. Infection isn’t instantaneous, rather a progress bar slowly fills and fills faster the closer the two players are to each other. The progress bar would slowly deplete once the two players are far enough apart. Last one standing wins.

Snowless Snowball Fight (AR) – Players have targets attached to them and a set of balls. Players throw the balls at the target’s on the other players to score points.

5 Game Ideas- Social Distancing

Target Ball

Players wear vest with led targets, team members must hit opposing team members targets with soft tennis balls/foam balls. When all targets are hit you are out. The team with the last player standing wins. Can be a group game or individual.

Parachute Toss

People pair off into teams and take turns using a parachute to launch a ball into various baskets. Each basket is worth a different amount. First team to reach a certain score wins.

My Spot

Flat target with various divots is placed in the center of all players. As the start signal all players must roll balls simultaneously and try to get their balls to stay within the holes. The holes are shallow enough where players have the ability to knock other people out. Round of play lasts a certain amount of time and the person with the most points wins.

Zombie

Players must stay away from the infected. Players are given some time to hide and the zombie must find them. All players wear a band on their wrist. The band notifies hiders when a zombie is nearby(6ft). If a player and zombie make eye contact while the band is going off then the hider is now infected and becomes a zombie as well. Game ends when time is up or all hiders are found.

Shhh

Players take turns. On the table there are various items. In the center of the table is a machine/sleeping character. Players draw cards that say various different tasks they must complete. Players are given a certain amount of time and must complete as many tasks as possible without going over the sound limit of the machine. The person who completes the most tasks wins.

Five Game Ideas that Utilize Social Distancing

Mobile Murder Mystery:

A game like Clue or murder mystery parties where there’s a mystery the players race each other to solve.  They each start off with some amount of clues, and at some point during their turn they can ask another player for another clue.  There would be 2 or more players that were imposters of some kind.  When a player asks another player for a clue, only those two players can see the conversation, and all the rest of the game can see is that those two players are discussing (to add to potential paranoia.)

Escape from Haunted House:

A phone based group game that uses exercise and movement as a game mechanic.  All the players are trapped in a haunted house, and must explore it to ultimately find a way to escape.  The way players are able to move spaces is by moving spaces in real life.  The total distance covered between all the players determines how much they can explore the haunted house, and there’s some kind of time limit, so it benefits players to split up over a large area.

Crowd Sourced Story:

A choice-based adventure game, similar to choose your own adventure games.  The players will play through a story making choices to decide what happens in the story.  Each choice will be decided by a player vote, and they will be able to try to persuade others to vote for a certain choice.  Could have two modes: relaxed and competitive, where relaxed simply has a group of players telling a story together, but competitive starts with each player getting a secret goal of bringing the story to another outcome.  Relaxed mode would have no victor but competitive mode would have the winner as the player that successfully makes their outcome happen in the story.

Connect the Path:

An exercise based game utilizing phone GPS (and would only be playable in certain locations.) The game would assign the players a long path in the nearby area to fill out. The path would consist of multiple smaller “tracks”.  A player would complete a track by walking through it, and only one player would be able to complete a track.  The game ends when the full path is complete, and the winner is the player who has completed the most tracks.  A path might be to walk from Yorktown to the Neville Island RMU Sports Center.  Tracks along that path might include from Yorktown to Walmart, from Walmart to RMU entrance, from RMU entrance to Coraopolis, and from Coraopolis to RMU Sports Center. Players cannot feasibly make it from each location to the next in a shortened time frame, so they need to spread out to cover all the paths before the timer runs out.

Garden Growth:

A resource management and building board game.  Each player has their own board representing a garden, with different slots in which to plant things.  (The plants are represented with different colored chips.)  Different plants have different advantages.  One plant might yield a harvest every turn that allows the player to purchase more plants or supplies to tend to plants. Another plant might not offer any harvest, but have a fertilizing effect that causes nearby plants to be healthier or produce faster.  Each turn, the player would have to use a limited amount of actions to tend to their plants.  (At the beginning of the game, it would be easy for a player to tend to all plants in their garden, but by the end, the player would have to prioritize some plants over the others, and if a plant goes without, say water, for a certain amount of turns, that plant would die.) The game would have a finite amount of turns.  At the end, the victory would be calculated by points, awarding different points for features such as amount of healthy plants, money earned, etc.