Checkerboard lava game review
Carcassonne Review
Carcassonne Review
Lava playtest
Week 10 – Game Design
Game Review
Bohnanza
Bohnanza is a colorful bean card game in which you must trade, plant, and harvest bean cards to eventually collect coins which help you win the game. Once the third season ends, or third decks runs out, the game ends and players count their coins. The most unique part of the game is that you can’t rearrange your hand and you must play the cards in their order. The game involves negotiating, trading, and managing your hand. The game was not hard to adjust to after the first round. I think it could work well as a gateway game because it has replay value, it’s fairly simple, uses luck, and has an overall fun appeal.
Week 9 – Game Design
Game Review
Neon Highway, a space-themed broad game playthrough went fairly smooth. The game was easy and simple enough to play but I don’t feel like it had much replay value. The game was almost too simple with mechanisms similar to Candyland and Chutes and Ladders. The theme and style were appreciated but the gameplay will have to be corrected and improved to keep the players more interested. I could add more board conflict such as an alien fleet of enemies or a more variety of cards.
My Game Reviews
As for my Lyric game, I feel like it was very successful. Everyone seemed to enjoy playing it. I need to work on things like time–how much time do they have to answer? Also adding more categories.
For my checkerboard game, I was not exactly happy with it. I think it needs a lot of improvement. I plan to start from scratch and redesign the board again. The spaces did not work with the dice and the game went too quickly. I plan to add a few different tactics to improve it.
gnome playtest
Gnome game play test
Personal Card Game Review
Collegiate Card Game
Bang! & Prototyping Review
Over the years, I have played many role-deduction games, such as Mafia, Werewolf, Secret Hitler, and Don’t Mess with Cthulu. I appreciated how Bang! took this classic game format, and added extra mechanics. In all of the other games I’ve played, death is immediate; there is never a health bar. In many of these games, only certain roles can kill others, whereas in Bang!, everyone can kill.
If I had to place the acts, the second act would start the moment the sheriff shoots at somebody, and the third act begins the moment people begin to die or shoot the sheriff. Given that this game could easily be re-skinned, I am guessing that the mechanics were developed before the theme.
I also had the opportunity to prototype Robert’s Love Triangle today. The rules were solid and the theme was fun and well-executed. However, the game became a repetitive grind after a few playthroughs. This could probably be fixed by adding more variety to the cards or giving the player’s new actions.
Sushi Go Review
Game Review
1st Playtest of ‘Death Sentence’
The first playtest went surprisingly well for Death Sentence. There were minimal holes in the rules, gameplay was easy to understand, and everyone had a good time. Still, there are a few items I need to address:
- The name ‘Death Sentence’ is no longer appropriate for the game, and needs to be revised
- Some typos in the rules need to be fixed
- The theme/lore/idea/background of the game should be added to the rules
- A less random trading system has been suggested
If I playtest this game again after Spring Break, these items will be considered, and more official playing cards will be printed through the website makeplayingcards.com.
Week 8 – Game Design
With the previous week (week 7) of reviewing other classmates games, this post will consist of reviews from week 8.
Gameplay
Sushi Chef Express prototype play was rather successful this week. The gameplay lasts about 25-30 minutes for four players. Some reviews suggested adding more cards or starting the game with 3 cards (instead of 5) for 3-4 players and keeping it as a starting hand of 5 cards for 2 players. Another idea would be to add attack cards that would steal or remove sushi pieces from opponents boards. Other suggestions included determining if it will be a more strategic game as appose to chance based which would involve changing certain actions on cards. The theme of the goals and roles will also be changed to match the game’s story better.
Destination Stranded! gameplay was also successful but might also need more cards added and perhaps add to the rules to remove some event cards with a certain amount of players playing.
Game Review
This week I played Sushi Go for the first time and thought it was a rather enjoyable fast-paced game. The goal is to grab the most sushi points by the end of the game. The gameplay is fast and constantly changing with cards that you play. It seems like a good gateway game that provides a fun atmosphere, replay value, and an uncomplicated ruleset. I enjoyed the graphics the most.
Reflection week 7
The game we played this week was Sushi. To be honest, I didn’t quite understand it. Once I received a pudding card, I played it because I didn’t understand the power of it when someone else played it. But then I wish I didn’t play it because I lost points because I didn’t have the most of that type of card. There were some other cards I didn’t understand either. I also didn’t understand the point system. I came in 2nd place out of pure luck. I feel if we were to play it again I might finally understand it, but it went so fast I couldn’t catch what each card truly meant to the game. The mechanics of the game were super simple. I just wish I could have caught on to the points system and the true power of specific cards.
Prototype Review
For the last 2 weeks I had my game “Animal Rescue” played tested. The first week I brought in a really rough prototype of the game, really looking for help on the rules. The game is made for 2-4 players and it was first played with 3. The guys helped me figure out more issues that could happen with 3 people. Like do we really need the 4th animal on the opposite side of the board or was it okay with 3.? We did become successful at playing the rough prototype, making up extra rules as we went along. This also lead me to think of extra rules and restrictions about the board setup and how characters can move. After the first play test, I took the game and all my notes home and fixed everything we talked about. The 2nd week we play tested the game with 4 people. It became a little more interesting adding an extra person. I also added more animals to make the game go longer, rules so you cannot jump over another character, and a restriction on one spot on the board. That spot is the direct middle square between the animals where the “tree” is located. No one can use that spot or jump over the tree to get to the animal on the other side, you must go around. The game was going well until some terminology struck with the chance card. I am not really good at writing down what I really mean, so I did have to ask everyone what the statement should really say. Because what something means to me, doesn’t mean to someone else. Also, the question kept up with the “do we really need 5 game pieces each”. I thought yes, because if it is a 2-player game with 8 animals, you don’t want a tie. But no, because if it is a 4-player game with 8 animals, we all really only played 2 or 3 characters at once. So maybe for a 4-player game, everyone could have 3 characters to play with 8 animals to rescue. If it’s a 3-player game there would be 3 characters and 6 animals to rescue. Then for a 2-player game you would have all 5 characters with 8 animals. Also, I originally planned for the game to have a 6-sided dice, then I dropped it to a 4-sided. This actually worked out better but I think maybe a spinner would be best. Also, for the chance card, instead of having a deck of cards to pick up from, I changed to an 8-sided dice and one card with 8 chance options. Eventually I would like to have my own characters instead of the Lego people, unless Lego wants to buy my game idea. I also still need to find a way so that the characters can carry their animal. I made the place-mat cards as a temporary thing but no one used it and when they saved their animal they just took it off the board and placed it behind their character. So, I could extend the board to have a place holder for the animals. The final big question everyone was asking was if you could place your character in someone else’s ‘home’ so that they couldn’t make it home with their animal. I wanted to say yes, because I never thought about that happening, but I wanted to say no because it’s not your characters ‘home’, it’s someone else’s. There are still so many questions and problems to solve, making this game. Eventually it could be a real game.
Week 6 Review
Game Review
