The game of love letter is a game that takes place during medieval times. The story of the game is that multiple princes are fighting for the princesses affection. The way to gain her love is with their letters because they can not speak to her directly. The princes’ goal is to get the letters to the princess by any means necessary. This game is played with 16 cards, 2-4 people can play at a time, and the first person to 4 points wins the affection of the princess. Each of the 16 cards have a designated ability or hindrance. The players must use the card inther hand to either eliminate or hinder a player. The last person left during a round of play gets a point, represented by a token. During the first act of play the players are learning how to play the game by playing the first round. After the first round the players catch on to how the game works. There is not too much of a learning curve when it comes to starting this game. Once you play the first round it becomes easy to catch on. Once you get a basic feel on how the game works and how the cards work then people then start to form a strategy, which moves us on to act 2. In act 2 the players start using their cards and its abilities to their advantage. Within this act players also start trying to read the expressions and gestures of the other players. Now that the players are strategizing the round takes longer to end. Act 2 is the longest of all the acts. Act 3 does not appear until multiple people are on the verge of winning. At this point it is anyone’s game and the push to victory heightens the battle. The satisfaction that comes along with winning is well deserved because of act 2 and the battles within.
Game Review and Ideas Week 2
Reviews
In my group, myself and Nico already knew how to play Star Flux so that made Act One of then game play process go quickly. In this game, Each player takes turns drawing and playing card from their hands in order to fulfill the goal and win the game. However, there’s a catch. Each player has the opportunity to change the rules of the game as it progresses. You can change the draw requirements, the play limits, and even what the goal is in order to win the game. A first the game was slow. Some of the cards took some thought to understand and remember how they are played, but after about 10 minutes, the pace picked up a little. The two rounds we played were won in the same way, which was really funny. There’s a card with a little alien puppy on it that passes between the players after each turn. One of the goals was to have two of the three requirements, and the puppy was one of them. After the puppy was played it was only a matter of time before the other alien card was played with the respective goal in play.
The second game we played was was Bang!. None of us had played this game before so Act One of learning how to play took longer. Each player receives a secret role and. character card with special abilities. The outlaws want to try to kill the sherif, the sherif and their deputies want to try and kill the outlaws and the renegade wants to try to kill and become the sherif before the outlaws get to the sherif. Over all the game was easy to get used to, but some of the cards left us a little confused as to when to play them or what to do when it was played. Depending on how you play your cards, Act two can take a while, or the game can be finished quickly.
Overall, both these games were really fun to play and I would recommend them to anyone who likes a good strategy game.
Game Ideas
Prosperous: Each player receives starting cards to build their town. The game moves along until someone completes their town to win. The catch in that there is one person who is supposed to be cheating during the round (depending on the amount of players there can be one or more). The cheater can either try to win the game, or sabotage the other players to make the game longer. Each player role has a set of rules they have to follow in order to win depending on their role. The players can win by either completing their town, or figuring out who the cheater is. The cheater can win by either finishing their town, or making the game last x amount of minutes.
???: Battle Royale card game. Each player builds a team and then tests it to see how well it does in battle. The players have a variety of cards to choose from and they won’t know what their opponent has until the battle starts.
Otaku Royale: (This one’s for all the anime lovers out there) Each player picks a role at random at the beginning of the round that corresponds with a different anime. The players go back and and forth in either a debate or duel. If the players choose debate then they have to convince the other players why that anime is best then the other. The winner of that battle moves onto the next battle in a bracket style tournament (decided at random in the beginning of the game). If they choose to duel then each card will have a number on it. The higher number wins. There will also be special exception cards in duel mode.
???: Players lay x amount of cards (normal playing cards) out in a pattern on the table. Each player then takes turns rolling an object down the table towards the cards, and try to land on the cards. Whatever card the object lands on, the player collects. At the end of the round, each player adds up the numbers on the cards, and the hight number wins.
???: Dominos meets Scrabble. There are to two letters on each end of the card and the players have to put the letters together to create words. The more words the player completes the more points they earn. They can continue off of existing letters of create new words in another direction.
5 game ideas-social distancing theme + game review
1)2020: players will start at different corners of the board and will pick cards that corresponding to a 2020 event. The event card will have a number of steps going back and forward based on the event. The first person to get to the center loses. The person wants to stay as close to their corner due to social distancing. It’s 2020 6 feet apart people.
2) We’re Out!: players will have four cards in their hand and will have to ask others for a certain supply card. The player has to find all four of the supply card. A social distancing card can take place of a supply card. The person who gets all of the same supplies wins.
3) Anti- maskers: players must stay away from the anti maskers as they deny or play out scenario cards. These cards would have scenarios on them that would keep you away or closer to the anti masker(plastic piece not tag) depending on the scenario. The way you answer the scenario will either make you win or loose.
4)Socially Distant: Players are provided images with and must come up with a caption that is the funniest. The head masker will choose the answer and after five rounds the person chosen the most wins.
5)Infection!: players must infects with others with an infection card( cough cough covid-19) the first person to get the infection card is out for the next round and must give it to another person. The person who has gotten the infection card the most looses.
GAME REVIEW: Love Letter+Zombie Fluxx
Love letter was the easiest to learn after playing Zombie Fluxx. The game was much more simpler and was way faster. I liked the design of the game and how cute it was. I have not played a game where I had an actual target. The word target actually being put on the card itself. That was new. Overall I had a better experience with this game.
Zombie Fluxx:
No. My brain hurt trying to figure out that game especially in the beginning. After a while of playing I got used to it but it was something that I had never experienced before. I’m not sure if it’s something I want to play again. I like easy going games and this just had to make me think much more than I was prepared to. It did get exciting at times or you knew another player was going to win looking down at the cards on the table. Overall it was eventually enjoyable but not something I would willing play again at 10 am.
Week 3 Card Game Ideas
Madisyn Kovach
Idea 1: Will you say yes to the rose? (Inspired by the bachelor and Apples to Apples)
During this game, everyone will start with 7 black cards that have certain men’s names on them that have been on the bachelor. During every round, one person will be in charge of laying down a “Rose Card”. On the rose card, it will state a personality/trait. (For example: A man with the best hair.) You must lay down a black card on top of the rose. Whoever was in charge of laying down that rose will chose the best option. Whoever wins receives a rose. You must have seven roses to win the game.
Idea 2: Type
Ten cards will be dealt out at the beginning of this game. Each card will consist of a different letter in a different typeface. During this game, You must try to make out as many words possible with the same or most similar typeface. Depending on how many letters your word has matches how many points you will earn. After going around in your circle and picking up a letter, you must throw one of you cards into a trash pile. You can always build off of previous words. Whoever creates enough words that equal thirty points first will win.
Idea 3: Who’s the Artist? (Off Old Maid)
This game involves matching, pairing, and knowing artists. The standard 52-card pack is included with different artists/their works featured. When getting a match of artists, before laying them down, you must say their name and a piece of art that they have created, if you fail, you must discard those two cards into the discard pile and pick up 1 new card. Who ever ends up with the most matches at the end wins.
Idea 4: Follow me on Instagram
You will be given 7 cards with different memes on them. One person will be in charge of laying down a “Profile” card. That profile card will show a persons name and their instagram bio. When you see that profile, you have to pick a card from your seven options that you think will be their first instagram post. The person that laid down the name and bio card will get to chose the funniest card. Whoever gets the most “likes” at the end wins.
Idea 5: And they were roommates?
Max players would be six people. The game will come with 52 questions and 6 white boards, markers, and erasers. During this game, someone will lay down a card with a “Most likely” comment. (Ex: Most likely to dye their hair randomly). Everyone will have to write down who they think would be most likely to do that. On the count of three, everyone must turn their boards around, whoever’s name gets written the most will receive two points and if it’s a tie between 2 people, you will both get one point. At the end of the 52 cards, whoever has the most points wins. This is a test to see how all roommates think about each other.
Five Card Games
Rule of Planets: A game that is Catan meets Monopoly in space. Players are each seeking to expand a galactic empire by spreading to different planets. They’ll have resource cards and have to trade them in to travel to different planets, and then use cards to build a base there. From there, a planet might give certain bonus cards to use in the future. For example, a player might play four rocket fuel cards to get to Pluto, play four construction cards to build a base there, and get a bonus of an extra rocket fuel card on each of their subsequent turns. There are a finite number of planets to conquer, and the player that has conquered the most in the end wins.
Matching Sets: In this game, players want to get as many matching sets of cards as possible. They start out with a deck of a certain length. Each player’s turn, that player has to choose one card to sacrifice, and all the other players pick up two of that card type.
Genetic engineering: In this game, the players are genetic engineers. They are collecting cards in order to become the most powerful genetic engineer. There are three types of cards. There are tech cards (which will offer different point values at the end of the game), order cards (in which you can sacrifice several specified cards to get points at the end of the game) and funding cards (which are used to purchase tech cards.) Tech cards fall into three categories: basic (things like brown hair or brown eyes), advanced (things like natural disease immunity or excellent memory) and mutations (things like claws, see-in-the-dark eyes, gills, etc.) An order card might ask for a black hair card, a brown eyes card, and a gills card.
Time Travel Team: In this game, players are time travelers. Their goal is to fill their time travel team/ship with different figures and artifacts from history before the rest of the players. They do this by playing cards to travel to certain locations, and then playing additional cards to either recruit historical figures to their side or collect famous artifacts.
Gemstone game: In this game, the players are gemstone entrepreneurs. They collect gemstone cards and after a certain amount is collected, can ‘sell’ the gemstones in the form of jewelry for money. They need to collect a certain amount of cards of a gemstone in order to ‘trademark’ it. Trademarking it means that the other players can no longer ‘sell’ those gemstones for money and can only trade them with other players. The player with the most money at the end of the game wins.
card game ideas
1. Tic Tac Toe
Each person has a deck of cards and they put 9 cards out in front of them. If they don’t have tic tac toe, they draw a card and can replace any one of the nine cards. Once someone gets tic tac toe, they collect the cards and replace them with cards from the deck. Whoever has the most matches at the end of the game wins.
2. Deal all the cards out to everyone playing. Once you put down all of the matches, the game starts. Each player passes one card to their right. Whoever runs out of cards first wins.
3. Guess Who
Each person has a deck of cards in front of them and has one card as their ‘person.’ Each player takes turns asking if the ‘person’ has a certain quality – i.e. if it is a spade. If it is a spade, the other person flips over all of the cards that aren’t a spade. Whoever can guess the other player’s ‘person’ first wins.
4. Run
Each person starts off my putting 5 cards down. They then take turns drawing a card and replacing one of the original 5. Whoever gets a run first – i.e. 2 3 4 5 6 – wins.
5. Card Train
Each person has 10-15 cards out of a shuffled deck. Up to 4 players take 15 cards, 5 or 6 take 12, and 7 or 8 take 10. There is a ‘hub slot’ for each player and a card that starts the personal trains. Draw a card and put it in the middle of the hub to start the individual trains. The person to the left of whoever drew the first card for the communal train goes first. This then goes in a clockwise direction. Each person can either add one card to the communal train or they can add to their personal train if the card matches the hub card. If a player doesn’t have a move, they can choose a face down card from the ‘boneyard.’ If they still don’t have a move, they have to take the last card off of their personal train and that train becomes communal. Anyone can add to your personal train until you can add to it, which makes it a personal train again. Whoever runs out of cards first wins. To add to a train, the cards either have to be the same color, suit, face, or number.
zombie fluxx game review
Zombie Fluxx is a card game where the rules are constantly changing. Each player starts off with three cards and when it’s your turn you draw one card then play one card. There are four main cards: actions, goals, keepers, and rules. After the action card is played, you put it in the discard pile. The goal cards determine what two keeper cards you need to win the game. The goal cards can change during the game, which can make your chances of winning easier or harder . The rules cards are constantly being added to or taken away from play which can make the game confusing.
The first round was very confusing. It took us a while to figure out how to play the game and the instructions didn’t really help. Once we understood the instructions, the game was a lot easier to play. I didn’t think that it was very fun and I wouldn’t go out of my way to play it again. I spent a lot more time trying to understand how to play the game than enjoying playing the game.
week 3 card game ideas
alright so most of my ideas are kind of rough, but here we go
- a wizard game where each player focuses on getting cards with spells and building their own custom combination of spells on their wand. Certain spells will counter others, with the goal being to attack other players and be the last wizard standing. There would also be specific defensive spells that can fend off certain spell attacks.
- a hoarding type card game, where the goal is to have the own the most junk over other players. Each round players will steal different types of junk from a vault in the center, and having different combinations of junk from the vault will affect other players (such as stealing other players items or destroying them etc). Maybe also have a shop called gorbos junkyard, where players can turn in certain types of junk for better junk
- a kingdom resource game, where depending on the kingdom you choose, the rules of the game differ. This could be that each kingdom can only play certain cards, or maybe each kingdom plays fundamentally different
- a game that revolves around a magical totem that passes around to each player during their turn. This totem will give you gold the longer it is in your possession, so the goal of the game is to acquire the most gold. In addition there will be cards that enable you to hold onto the totem longer, or prevent others from acquiring the totem
- a card game that similar to the price is right, except the item that you win will affect how you play in the upcoming rounds.
week 2 game ideas
1- This one is a loose idea because I don’t know as much as I would like to about astrology, but I think it would be a cool topic to have a card game about. So every player is playing as their zodiac sign, and there are certain cards to pick from for all zodiac signs. When you pick a card each turn, it has a challenge on it based on your zodiac sign and their traits.
2-use a standard deck of cards and give one to each player. you have to pass your card to the person to your right. if you get a lower card than your original, you have to pick another card up (then youd have 2) keep doing this until the deck is gone. whoever has the most cards loses.
3-The cards are standard, except all white (no text) and laminated so you can write on them with expo markers. The players will write a dare, task, or challenge on the card. every turn the players pick a card and have to do what the card says. each player gets 3 chips and a chip is taken away when a dare is refused.
4-This is a variation of idea 3, with the same expo cards, except the players are divided into 2 groups. one group draws an image on a card and the other writes a saying on theirs. the cards are shuffled and, as a group, everyone judges which picture and saying are funniest when combined. Both of these players get a point. establish a winning number of points and when someone reaches it, they win.
5. everyone gets 7 cards. The goal of the game is to get every other card within the same suit. Each turn you pick up a card and the discard one. Your score once someone wins is based on your remaining hand. 10 points for all number card, 20 for face and aces.
Fluxx Review
Fluxx is a fairly slow paced game. The first act sees players slowly collecting and playing keepers, and setting early goals and rules. The second act is the bulk of the game. The rules will be changing, which changes how much you can do in a turn and affecting your strategy. The third act is nebulous as one player can still be trying to find their path to victory while another can be ready with a big play that will end the game. It is never clear who is closest to victory as the goalposts can move at any time. It is a game that takes some getting used to and benefits from being played multiple times.
Starfluxx review
Before last class, I had never played starfluxx before, so the first step was learning the rules. Half of my group had already played before, which sped up the game explanation. The basic rules were ‘draw one, play one’. Act 1 of us playing this game consisted of confusion, mess ups and rulebook referrals. Through this stage, we were all getting the hang of it and understanding the game basics. In act 2, we further understand the game and it got more competitive. In act 3 we knew what we were doing enough to actually try and plan how to win. We are able to figure out game strategies. The winner of the game is ultimately the only one to fully experience act 3, in this game at least. I think this game is half luck and half strategy.
Game Ideas 1/28-2/4
Dungeon Crawl
Players would explore a randomly generated dungeon collecting items and fighting enemies to beat the boss and get the treasure. They would be able to find items to help throughout the dungeon. The dungeon would be made of tiles akin to Zombies!!! or Betrayal at House on the Hill. Items would be represented by cards similar to Munchkin or Betrayal.
Competitive City Builder
Players would build medieval cities on a randomized map. They would compete for land and resources and have to defend from threats. City building would be similar to Kingdoms and Castles and resources would be represented by cards.
Zombie Resource Management
Players must defend a base from zombies while also gathering resources to keep themselves alive and better defend their base. Game would end after a goal is met or the players could play until they lose or get bored.
Tarot Game
Players would have five tarot cards in a plus sign in the center of the table that they can manipulate and replace with the cards in their individual hands. Each player would have a unique goal card that would tell them which cards they need in certain positions to win.
Bartender Game
Players draw and collect cards of alcohols and drinks and have to try to combine them to create different mixed drinks in order to score points. The first player to x points wins.
Zombee Fluxx Review (Madisyn Kovach)
When first starting the game, I was already very overwhelmed. Just by looking at the directions that was in about 5 point font, front & back, on several pages was not fun at all. Also, the directions were just a little confusing. After reading the directions and talking them over with the group we understood that there were different cards that meant different things. These cards include a Keeper (you keep it in front of you), Action (you do the action then put the card in the throw away pile), New Rule (a rule that can override the basic rule), and Goals (played by the basic rules/ kind of similar to action). After figuring out the different types of cards and what they meant, I started to understand.
When starting the game I knew you always had three cards and you would pick one up from the pile and then place one in the throw away pile. Then, I realized how confusing it was getting after laying down several New Rule cards at one time. The amount of rules that can be down at one time is just a little crazy. After talking to my group, I mentioned that I felt like order of operations made the most sense. During this time I also started to learn that when you successfully match two two goals to your keeper cards, you win automatically. So I kept looking at my opponents cards to see how close they were getting.
In the final stages of the game, I finally started to comprehend. We played about three times around total. As you know the first time was for sure the hardest but got much easier each round. I would love to play this game again because it was a brain teaser and really made me think. I guess one thing I wish this game would revise is the rule booklet that they give out. I feel like if the rules were simplified, I would have actually enjoyed the game during the first round.
Game Design: Week 1 Homework
Madisyn Kovach
Assignment: 5 game ideas that can utilize social distancing as a mechanic or make it part of the game.
Idea 1: Pop-up Checkers (Over quarantine, my brother and I seemed to always be playing checkers)
Meaning: A 3D virtual board will pop up on your phone and you will still feel like you are with someone playing.
Need: 2 players
Audience: Could go for the younger or older generation
Idea 2: Hey Alexa, Move the Dots (Inspired by Sorry)
Meaning: You will have a normal board with a plug. When you plug in the board, colored digital chips will pop up on the screen. You will need to say things like “Alexa shuffle the cards”, “Alexa pick a card”, or even “Alexa move the blue dot three spaces” (depending on what card you get). The board will be in the shape of an Alexa. Directions will be on the QR code on the back.
Need: 4 players, an Alexa, a phone to download the app
Audience: Younger People/Teens (10-20)
Idea 3: Quarantine (drawing game)
Meaning: While in quarantine, you must draw how you think your friend would redo each room in their house. After a player is done drawing, your drawing will be revealed to you friend. Whatever items are in the same place in both of your drawings will earn you a point.
Need: 2 players, white board/markers, or even could be done on your phone
Audience: 20 and up
Idea 4: Wash Your Hands!
Meaning: Wash your hands is to keep the game fun but not touching anything at the same time. When placing your hand under an electric soap dispenser, it will tell you how many spaces to move. (Maybe the board could plug in so it can show the sink dripping and thats how your spaces will move from point A to point B)
Need: 4-8 players
Audience: 5 and up
Idea 5: One Way
Meaning: Kind of working off of Candyland, you will only be able to move on way on the board. Its a start to finish game.
Need: 4 players and the game
Audience: 5-12 years old
Card Game Ideas
5 card games
War Game
Every Player gets a deck of cards. The deck is a specific army in history and there are cards that have attack abilities, blocking abilities, and victory abilities. The higher the card the more attack power they have. There are also blocking cards that will help block against the attacks. If you get attacked and you lose, you lose those cards. If you block, you lose the cards you block with. There is a victory card that will grant you automatic victory if you are being attacked. However, there are only 3 victory cards in your entire deck. You can play with multiple people and chose who to attack. If you do not come across a victory card, but want to win, you will have to attack and the opponent and the opponent will have to use all their cards against you and lose.
Color Card Game
Something with only color-coded cards. Everyone gets 5 cards. You go around and pick up one card and put a black one down. If you only have colored cards, you can put a color down but then you have to discard one too. If you run out of cards, you lose. Majority of the cards are colored black. If a red card comes up and everyone has to put a colored card down. If someone does not have a color card they lose. The rounds continue until one person is left standing.
Zodiac
You have to match the correct personality traits to their proper zodiac signs. There are 12 zodiac signs and there are a bunch of cards that match up to their zodiac signs. There are two decks, one for the zodiac signs, and one for the traits. The person who has the closest birthday picks the zodiac sign. The object of the game is to have most of the zodiac traits for that particular sign. Everyone gets 7 cards, and you are able to see which sign they belong to. You need to have 12 different traits for the zodiac sign to win. On your turn you can put down as many traits as you want, but you can only pick up one card at a time. You can also trade your cards on your turn. You can select a player and ask to trade as many cards as you want. Since you are trading the other person needs to accept cards from you, and they can decline. If they decline you need to pick up only one card.
Transylvania
There’s a deck of cards filled with different monsters. Everyone picks up 5 cards, and there’s one person that sits out every round. Everyone puts a card and then the person that sits out shuffles the cards thrown in the pile and then deals them out. If someone gets a Dracula card, they are instantly dead. Then everyone has to figure out who killed the person who died, and if you are accused you must argue your case. The person who sits out put everything to a vote and then that person who is voted out can reveal if they killed the person or not. The game continues until one person is left standing. If you win the round you get a point. The person with the most points wins the game.
Speed Russian Roulette
Card game where there are images of a gun and there are 10 bullet cards. You sit in a circle and everyone picks up cards as fast as they can when it’s their turn. If you get a bullet card you die. Whoever has the most cards at the end wins. You keep score by counting how many cards you earned, and once you reach 500 you win.