- In your opinion what should every game have? Why do you like your favorite game?
every game should give the player the ability to have choice and make decisions in the game based on things that they learn throughout the game. I like my favorite game because I have the ability to take any set of 8 cards and build the most unstoppable deck.
- List the games you’ve played and currently play.
Clash Royale (mobile game)
Blockdoku (mobile Game)
Black ops 3 zombies
2K 22 Golf
Fortnite
- Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
i think it can be applied. In clash Royale the games are 3 minutes long. The first minute is a normal pace of placing cards to try and destroy the opponents towers. The second minute your elixir speeds up by 1.5 causing the game to speed up and then if no winner is claimed by the end of the second minute then in the 3rd and final minute the elixir doubles and the game pace is sped up rapidly causing chaos.
- When coming up with ideas where do you find you start, with the metaphor or the mechanic?
I defiantly start at the mechanics because i would want to know what kind of things my players have the ability to do.
- Over the course of this semester, who would you like to collaborate with and why?
SuperCell because they created Clash Royale.
I agree that choices are important to a lot of games.
Would you say that you are more interested in creating mobile games as opposed to other types of games since you would like to work with SuperCell?