Catan Review

Fun game but its not fair when Professor Ames plays with us becausse he has an unfair advantage. All jokes aside, its a simple game that involves ruling the die to hopefully land on one of the squares that you have land on. There is definetly strategy involved in this because you can play it safe and just get the area near you or you can stretch your land out to claim more resources and get a bonus for having the longest road. It is a little rough though if you are not able to move because of the fact you will be extremely limited on resources. The trading factor fixes that a bit so you can get resources that are hard for the players to obtain. Overall i think its a fun game to play, I wish the land was bigger so the game can last longer.

Prototype 1 Reviews

Evan’s music game(sorry i forgot the name)

I like the simplicity of it. All it takes is everyone rolling the die to determine the amount of cards they get. With said cards, you use them to create music which is then played at the end of the game. I think its brilliant because I have never seen anything like it. I could see teachers using this for students to learn how to make music.

Connor’s Building game

Similar to Evan’s, its another game that I have not seen before. I like the fact that its a race to win and requires skill in order to do good. I loved how there was different difficulties as well with a variety of different pieces to build with. The instruction were a litle confusing at first when we played but overall I think it is great. I loved the idea of making like a blueprint with the help sheet attached to it.

To feed, or not to feed (game revisions)

Alana Tush

  • Only deal three cards that the players can look at- adds strategy and interaction with other players
  • score after round 3 instead of each round
  • buy another color token to signify animals are fully fed instead of having a bunch of blue tokens
  • add in more explanation of a players turn
  • if you choose to keep a card, you cannot discard it later
  • the round ends when the draw pile is done.
  • 3 rounds- finish the whole deck is one round

Zombie Fluxx Review

Was it fun?

Yes, but took a while to start to understand the game and what the different cards do.

What were the player interactions?

The player interactions were the vast majority of the game by implementing new rules such as only being allowed to have so many cards, and how many cards you can draw.

How long did it take to learn?

About 15 minutes to sort of understand the game enough to start.

Would you play it again?

Not specifically zombie fluxx, but I would play other fluxx games in the future.

Analyze the game using the 3 act structure.

In the beginning, there are no rules and the game just starts and goes like normal. In the middle, the game starts to get interesting based on what keepers you have and what rules are going into place. In the end, you start to get more keepers and the game ends when you reach the goal card, which tends to come quickly when a lucky goal comes in place for someone.

What are the collaborative and or competitive aspects of the game?

Collaborative includes placing rules to better the pace of play. But, competitive can be the same by implementing bad rules on the same people to make the game go slower.

What is the game’s metaphor and which of the game’s mechanics standout?

The metaphor is that you are always trying to reach a goal that isn’t reachable at the moment. But eventually, your cards will align and you will reach your goal. Just like real life.

Collecting Games

Hungry Hungry Chopsticks

In this game, it has a base sort of like hungry hungry hippos. In the game though, you have to put the small balls in your corner by picking them up with chopsticks. You must pick up the ball and not roll it back to your side. The whole point behind this game is for it to be funny to watch people try and pick up spheres with chopsticks.

Mega Jacks

For a while, I have wanted to create a very large jacks game. Jacks is a simple game that involves you bouncing a ball and grabbing small metal “jacks” before the ball hits the ground. To make this big, you would need a ball roughly the size of a dodgeball, and jacks that are similar sized. When it comes to collecting games, this in an interesting take on a classic game.

Luck of the Lottery

This game is a traditional board game, but the catch is that the only way to collect money is by “scratching” a lottery ticket after each turn. These lottery tickets would just be not scratched on one side and scratched on the other so you may reuse them. Most of the cards would be losers, with some giving a bit of money and some giving a lot.

RMU Runners

This game is more or less a joke (for legal reasons). In this game, all of your players start in one room. You each draw a card from a standard deck of cards to determine order in which you go. If your turn is up, you must run around campus and take parking tickets off of peoples cars so the police force does not administer more tickets. The key is going first because you will have to run farther to find tickets when close by ones run out. The player with the most tickets at the end of the round wins, and you play to the first person to win three rounds.

Ground Hog Hunt

The aim of this game is to collect photos of groundhogs. All players will meet at the Gazebo, and will start the round with a timer for 5 minutes. Each player will run off and attempt to get photos of groundhogs. The player with the most photos of separate groundhogs at the end of the 5 minutes wins. Photos taken withing 5 feet of the groundhog rewards double points for that photo. If you manage to capture a groundhog, you instantly win the game (legally never said this).

To Feed or Not to Feed Review

  1. Not feeding your animals all the way by the end.
  2. I enjoyed when we altered the game and had to take food away from our own animals to pay debts.
  3. I wish I was able to see the animals in my deck in order to read the other players and what they plan on playing.
  4. More food, and different food values.
  5. Being able to view your cards, food values, less than 3 rounds, and the power of certain animals were a little off. (EX: Donkey being too low)
  6. Simple yet fun

Academic Integrity Review

  1. Figuring out whether or not something was AI, but it is the point of the game so it is fun.
  2. I enjoyed trying to trick other players into thinking a card was AI that I had to put down.
  3. I wish I was able to know which of my cards were AI so I can attempt to trick players, but it would also drastically change the game so it isn’t an easy change.
  4. I would add even more cards so you cannot memorize them.
  5. More cards, obvious cards and harder cards to tell.
  6. Tests your brain

Building Buccaneers Review

  1. The most frustrating moment of the game is when someone finishes before you due to the card being much easier.
  2. I enjoyed the scrambling for pieces at the beginning of the round.
  3. I wish I was able to make even bigger pieces, upscaling the game to be even more complex would be fun.
  4. I would make the game board larger with more aspects.
  5. Larger / more complex board, more complex builds, cool building pieces.
  6. Quick Easy Fun

photosynthesis

It’s a new kind of game to play for me. I like the use of the sun rotating around the board to give players certain unique advantages. On top of the you can strategize to put the tall tree in the center to block sunlight from other characters trees but your own. The only problem I see is that if there’s a new person playing the game, the other players can easily exploit this and win the game easily. I think it would be cool if there was a way to remove other players trees to slow their progress. Interesting game to play but I’m not sure if it’s the type of game I would play.

week 5 hw collecting

Indiana Jones Game- Explore ruins and find rare lost artifacts. Each item has its on unique ability. Collect sets of the artifacts to gain a collection bonus.

Sanctuary- Explore lost islands and find mythical creatures to tame. To find more rare creatures, players must complete quests. Upgrade the creatures habitat and collect more in game currency. Collect items through the galaxy to upgrade your ship to explore deeper parts.

Space Explorer Game- Travel through the galaxy and explore new planets you find along the way. Players keep a journal to keep track of their findings.

Card collecting game- Collect cards that contain items, player, and creature cards. After a certain amount of turns, players use those cards to create a deck and battle each other. Cards can be found throughout the board.

Nature- Players explore vast ecosystems to photograph their findings. Finish sets to unlock the ability to create digital photographs. Certain photos you take can give you in game abilities to help you along the journey.

10.1 Week 6

Settlers of Catan 

I thought the game wasn’t fast but it wasn’t slow. I didn’t like the random picking of the plots of land. I felt like there was too much luck to it. If they are gonna make it that random then they should add more things to do with things on the land or a different mechanic. 

king of Tokyo

Was it fun?

i had a lot of fun the mechanics and king of the hill aspect was very fun.

What were the players’ interactions?

very aggressive. getting to attack people was very fun and became the aim of how we played.

Would you play it again?

yes i would, we didn’t focus on buying cards so i would love to play a round an focused more on dealing less damage and getting more victory points.

How long did it take to learn?

it probably took about 30 minutes because i for some reason was totally missing a few things and also every on was talking while i read the rules so people didn’t remember all of the rules.

What is the collaborative and or competitive aspects of the game?

the competitive aspect is to try and kill the other players when you in Tokyo cuse you get more points to be in so you want to stay in. the collaborative thing i all the monsters outside of Tokyo can work together to kill the monster that sin Tokyo.

What is the game’s metaphor and which of the game’s mechanics standout?

i love the rolling dice to do actions. it made it very straight forward. but it also makes it hard to get energy to buy cards.

bonanza

Was it fun?

yes the game was very fun.

What were the players’ interactions?

trading and auctioning off beans was really fun.

Would you play it again?

i don’t think i would play it again, the game seems like it would take forever with having to get through the pile 4 times. we didn’t even get through one pile and w played for so long.

How long did it take to learn?

it started off confusing, because the trading aspect was very hard for when you can give away cards for free. it started to go a lot smother after like 30 minutes but every one took so long on their turns.

What is the collaborative and or competitive aspects of the game?

it was competitive to get coins, but very collaborative with the trading to give people what they need while getting what you need.

Evelyn: Collecting Game Ideas

  1. Touchdown Takeover. Players must collect yardage cards to get a first downs, touchdowns, and field goals. If they are not able to “make a play” within a given amount of turns, they lose yardage cards. There are also negative yardage cards.
  2. Trash Collecting. Players clean up the environment by collecting trash. Spend actions and energy to collect the trash.
  3. Wall Street Monopoly. Invest money tokens in gold, start ups, and hedge funds. Collect returns on your investments when you pass go if you invested smartly. Be careful! The stock market may crash!
  4. Counterfeit Collectibles. Players collect fashion items by buying them. These items can go up for auction on the market or from other players. The catch? Nobody knows until they own it whether the piece is real or fake. There will be a separate “value” card clipped to each item that may only be viewed when it’s in your hand. Player at the end with the most valuable pieces wins. This could be played with other themes. (sports memorabilia (autographs, jerseys, etc) makeup)
  5. Realm Roamers. Be the most experienced traveler and collect the most locations! However, you may only travel places accessible to you from your location. Gain experience points at each location. Player at the end with the most culture points wins!

games on collecting

  1. relic seekers

a game revolving around collecting artifacts found around in caves and maps. you travel around the map and when you land on certain spaces you spin the wheel and see what artifact you collect, you want to get the artifacts that have the best value to sell to the museums and you want the most money at the end of the games.

2. critter garden

each player has a garden that they can inhabit with multiple different creatures. each critter needs 2 of a kind to be placed to live in the garden. the first to fill their garden wins.

3. galaxy collector

it starts with getting all of the different components from the draw pile to make different parts of a galaxy form planets to stars to meteors to moons. their are different kinds of planets that you can get and each set of planets and moons make different types of galaxy’s

.4. time traveler gallerys

its is like your playing as doctor who, you travel through time with the board and their are different things to collect to get out of each time and specific things you can take with you to put into your gallery. each time has its own cards and the first o get an item from each time wins.

5. fruit salad

people draw cards and try and collect the same types of ingredients for salad, whether it be fruit, veggie, pasta salad they all have certain cards that go to build them, you must take and hold on to cards without others knowing what you have. you try and get the most ingredients to get points and certain ingredient can have multiple to get more points.