game test: SkyJo

1. not frustrating
3. setting up a column rule
3.nothing else I wanted added
4. didn’t play last version
5. nothing needs to be changed
6. number animals match
7. yes, very fun and simple to understand

Games Feedback – Extra Steps, Modified Jenga, Battle of The Suits, ONE: Evil Uno

EXTRA STEPS:

– It was frustrating how many cards I had to pick up.
– My favorite moment was winning and the counting aspect of the game.
– There wasn’t anything I wanted to do that I couldn’t.
– If I could change anything, I would add counting backwards.
– I think the game’s narrative and theme was counting.
– I would describe it as unreasonable, interesting, and fun.
– A question I had: Do we have to start with 1? or a card from the pile?
– The reason I said unreasonable for describing it is because we just picked up cards until we got a higher number, which was a lot. Maybe if it was just picking up one card and moving on would be better.

MODIFIED JENGA

– The most frustrating moment was the blocks falling really fast, obviously lol. Maybe more blocks would be better, or playing around with the form of the tower?
– My favorite thing about this is that it’s really interesting and the tasks were pretty funny.
– If I were to add anything, I would probably add more cards/tasks/possibilities.
– I think it would also be better to clarify in the rules that there are notes on the blocks themselves that align with the cards. It was confusing at first.
– The games narrative/theme was to pick the blocks up and don’t make the tower fall.
– I would describe the game as interesting, fun, and creative.
– It’s a really engaging and interesting game, again, just more tasks/rules I think would keep it engaging for a longer time.

BATTLE OF THE SUITS

– For this game, Professor Ames told us to play it in a group of 5 instead of 1v1 how it was intended. From this, we tackled how to go about that.
– It was frustrating not knowing who to attack and not attacking the person who is attacking you.
– I really liked the clear cards and the hp aspect. The attacking was really fun as well.
– If it were to expand to a 5 player game, I would add the ability to choose who you attack.
– Even for 1v1, I think it would be good to add something that tracks the hp as the game goes on.
– The game’s theme was to basically stay alive and keep your hp.
– I would describe the game as interesting, entertaining, and competitive.
– A question I had: Do we pick up a card after each turn? Should we have 5 cards the whole game?
– I would make more clear rules on who to target, attack, and shields.
– I would also add more cards.

ONE: EVIL UNO

– It was frustrating not knowing what each card means. You would have to play it a lot to get more familiar with each card; a lot of card varieties.
– I loved how funny and different it was. It wasn’t just an uno knockoff.
– I would change the F-U card and make it into something that you can use against others.
– I would also make fewer +4 or +something cards. Players ended up gaining way too many cards, up to half the stack which gets annoying because it never ends.
– Maybe a way to get back in the game would be interesting?
– I would describe the game as different, evil and funny.
– Definintely fits evil uno!!

Noah’s Game: Cat Rush

By Kayla & Kay:

  • maybe put base attack dmg on the character card itself
  • When a player runs out of attacks & only has food left, what do you do?
  • Powerup shield defense- is this card placed before or after an attack?
  • Powerup thorn melee does not say how much damage is done to attacker or other player since it hits both
  • Do you draw a card every round regardless if you played a card or not?
  • Are you required to play the card that you draw?
  • Add rule of splitting number of food cards depending on how many players there are
  • Add a few more attacks that are not melees
  • Add a lot more general attacks since there is more food than attacks
  • When spoiled milk card is played, make it so that the food that gets discarded is split between being discarded & taken by the person who played the card
  • Because there’s too much food, it makes it hard to win and kill each other
  • Stella is a bit overpowered because most attacks in deck currently are mostly melees & stella is immune
  • Can you attack w/o a powerup as just your character?
  • If so, how many times can you use it?
  • Also, if so, can you combine your character’s attack with the powerup?

Battle of The Suits and Pirates Playtest Feedback

Battle of the Suits
– The most frustrating moment was that it did not end. I feel like this is supposed to be a fast-paced game.
– My favorite aspect was using the Ace as a high point card. However the instructions did not specify if Ace was played as 1 or 13.
-I would adda a way to track HP and shield points.
– The clarity/wording of the rules could be improved.
– In 3 words: more complex war

Pirates
– Takes a while to learn, which is frustrating, but it gets easier after that.
– My favorite aspect is the roleplay/imaginative part. Overall, great immersiveness.
– I would change the character sheets so that the information is easier to absorb; the multiple pages felt overwhelming.
– Moves/actions could be explained better.
– I loved the pirate adventure narrative.
– In 3 words: D&D Pirate Parody

Tester / Play tester

Game name Pirates:

Not understanding what the goal is?

The experience. Getting to learn a whole new game.

A little disappointed that I couldn’t attack unless I was at a certain distance from the “boss”.

Layout of rules. add some personality to them. Make it feel like a treasure map?

Make rules clear for new players

Pirate adventure

full of mayhem!! Very fun!!!

Gabriella’s Game Skyjo

  • Figuring out the instructions was a bit confusing at first
  • Can you move the cards around on the grid face down?
  • What do you do with the column score after you get rid of it? Like how does it lower your score?
  • The art was super cute!
  • Maybe make instructions more simplistic and maybe a list of moves that you cannot do

Game Test Pirates

  • A bit of a learning curve for people who haven’t played DND before
  • Less character stats would mitigate the overwhelmingness of being thrown into a DND game with no experience
  • The boss at the end definitely needs less health. It took forever to even try and get its health down
  • Maybe a sheet that includes a short explanation of DND and a sort explanation of how the game is supposed to play out

Game Test Battle of the Suits

  • Unclear if aces count as 1 or 11
  • It is a LOT to keep track of, so a system to have your health/shields tracked would be easier
  • We went through the deck twice and no one won, so maybe a cap on how many times you can go through the deck
  • Clearer rules would benefit player experience

Game Test: Cat Rush

too many Food cards needs more Attack cards
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players