Question Sets

    • Question Set 1
      1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
    • I’d like to use mechanics where people have to work together for their goals at a small size,
      1. Who are you making games for?
    • Parties, fun group settings
      1. Who will be your play testers outside of class?
    • My family and a group of my friends
    • Question Set 2
      1. Can you think of a game you were able to play without referring to the rules?
    • Usually any video game, but a board game that comes to mind is Life
      1. How do you define what a game is?
    • A series of a story that is to be interacted with to continue on.
      1. What features can make your games more intuitive?
    • Easy to read, clear instructions right from the beginning
    • Question Set 3
      1. What was your gateway game? What do you play to introduce others to gaming?
    • I grew up around my older siblings who were crazy gamers, I can’t remember what my personal gateway game was, but I always remember playing Mario Party with my siblings on our Nintendo 64. For a card game I always love to introduce through Uno, great game to mess with new players.
      1. What features do gateway games share?
    • Easy to learn, a main theme, not much complexity, it should be interactive, luck, should be around 46-90 min. long, original, and have good replayability
      1. What are the 10 beautiful mechanics and what should you aim for with your own?
  • KingMaker’S noblesse oblige, battle tech’s heat, Set’s set-making, Magic’s card tapping, battle cattle’s cow tipping rule(I really want to play this one ), XXXenophile’S s popping, Bohnanza’s hand order rule, Mississippi queens paddle wheels, times up communicating breakdown, Dominion’S constant shuffling. My game should aim for clearing all of these mechanics
    1. How does luck and strategy factor in to game play?
      They should factor into a game together, so it doesn’t leave the player bored and the game not replayable

Bonanza (Three Act/Rating)

First Act: You are introduced to the beans and all the different types that you can plant and how much they cost! How many beans can you plant, and how much can you make?

Second Act: I think this can be shown through all the different trades you can do with the other players.

Third Act: Finally, you see after three “days” whoever harvested and made the most money from their bean, wins!

Did I enjoy it?
Yes I did! It was fun to see all the funny elaborate trades you can make with people. It gets you hooked fast after you figure it out. It’s a game that I will definitely replay one day. It was so much fun.

Some Game Ideas


One game idea I have is a type of battleship idea, with multiple players, one board, and with chance cards. If when you roll dice you get a certain number that is on top of the card, you have to do what is on the card, for example maybe sabotage another player, or even pull a card that could hurt your progress in the game.

Another game idea I have is a horror game, with a storyline that is based off of a short story I made. I would like it to be a card game where the group of people don’t know who the killer is except for the killer. The group needs to gather evidence (go fishing for clues ((there is a lot of backstory behind that quote))) to find the killer and finsh the game. Which ever “shipmate”gathers the most evidence against the killer before they eliminate everyone, wins!

I love me a good sabotage game, Id like to create a game that encourages a lot of players with random mini games they can play, where comedy and sabatoge gains you more points

Week 1 Questions

  1. In your opinion what should every game have? Why do you like your favorite game?

In my opinion, I believe every game should have a little sabotage, it adds a lot of fun and quick thinking. My current favorite game has a lot of beautiful graphics and great fighting mechanics

List the games you’ve played and currently play.

    I have grown up playing the Sims, Minecraft, Elder Scrolls games, FNAF, Fallout, Dark Souls and currently I play the Elder Scrolls, Wukong, and Elden ring

    1. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    Yes, there is a fight that you’re immediately put into that shows an amazing game play and storyline. Then you play through more story conflicts and gameplay to advance your leveling, and I currently haven’t finished it

    1. When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

    I always start with a metaphor for my ideas

    1. Over the course of this semester, who would you like to collaborate with and why?

    There are so many people in my class that I’d be so happy to work with, I would like to work with someone who is stronger in art style and design than me. I feel more proficient in creating the concept of projects.

    Flux Questions

    Was it fun? Kind of! It was hard to catch on to all of the new rules, made it a slow play

    Interactive? Yes! There was a lot of interaction from trading cards to playing actions just for yourself.

    Was it easy to learn? No, I think the concept was easy to learn but the new rules took a minute to catch on to.

    Re-Playability? Yes! Easy to replay