The Wrong Move – Sara Krim 4D Final

A short film that shows the experience and feeling of panic from making the wrong move within a game.

Google folder with all content: https://drive.google.com/drive/u/1/folders/1cYx7vD6xTK4fu4dVKKLlmjcFtafoTiMF

The Film: https://drive.google.com/file/d/1pTbi_AB0jXx9rs-h9lcr-2gMEM7LstUT/view?usp=drive_link

Process

Throughout making this short film, this was my process. I started off with creating my mind map, and I really wanted to try and incorporate as many topics as I could. I ended up incorporating video and performance, game experience, and lighting. Once getting the concept down, I came up with an outline of shots for the film and made it into a professional shot list for filming. I also created a storyboard to envision how I wanted the film to look like. I then found an actor with a good location to use, got the camera and equipment, and set up production. 

During filming, I used natural lighting, and used a mix of static, screen capture, and handheld movement. I also did a variety of shot styles in accordance to what was happening. For example, when the “panic” started, I utilized an extreme close up of the actors eyes. I followed the shot list with the freedom to get a mixture of not mentioned shots as well. 

Once editing the footage, I was able to put the timeline of footage together and manipulate light and sound to fit accordingly. I used Adobe Premiere Pro, and learned how to use adjustment layers for the flickering and intensity of light to encapsulate the “panic” feeling, and ultimately the switch to defeat at the end. 

Overall, this process allowed me to translate conceptual ideas into a structured visual narrative while experimenting with lighting, performance, and editing techniques to enhance emotional impact. 

Documentation

Mind Map:

Concept and Film Outline:

Shot List:

Storyboard:

BTS Photos:

Camera Used/Equipment:

Editing:

4D Final – Maria

My concept for the final projection was to illustrate the connection between our mind and body. To create this narrative, I projected the human organs and a skeletal figure onto myself, and interacted with the projection itself.

I wanted to tell a story about how external stressors impact the nervous system, causing us to become overwhelmed by daily life. A subtle choice I made while filming, that I forgot to mention while presenting, was the decision to wear a white button down shirt and white dress pants. I had more comfortable all-white alternatives to project onto, but I chose office attire to reflect the situations in which one would feel the kind of unease I wanted to convey. I believe that a corporate environment is unnatural to our way life and how we are meant to experience it.

I also created a 3D model of myself to aid in positioning my graphics, and found through my early trials that the projector had a pixelated effect on my visuals. I used this to further my story and pose the connection between humans and how computers operate, emphasizing how both can be affected by input and environment. I used animation, performance art, and light and space to showcase what I have learned in an experimental way.