Collecting Game Ideas

  • Player rolls 3 dice. Each dice tells how many they can move. They can choose an order to play the dice to land on spots on the board to collect people
  • Climb the mountain requires players to collect people around the board to get to the next tiers of the mountain. You need a certain amount of people to get to the top.
  • Collect coins to buy cars each having higher rarity points. Most rarity points at the end is the winner.
  • Collect common cards, aces, spades, etc to collect clues to the holy grail. Each clue costs a certain amount of commons together.
  • Collect rocket fuel around a board. 10 needed to escape and win. You can turn off the engine and move 1 space at a time if needed.

Game Ideas: Collection theme

  1. Relic Chase is a game about archaeology where the objective is to collect as many relics as you can. The game will be played on a board, and players will roll a ten-sided, relic themed die to progress. Instead of spaces one and ten, there will be an ankh symbol and an omega symbol, respectively. If the die rolls on an ankh symbol, the player will draw from a pile of ankh cards, which can have blessings ranging from another relic to a a one time reroll, or curses that can subtract from die rolls or even cancel out the next turn entirely. If the die lands on an omega, then an omega card is drawn, which has a piece of trivia on it. The player who rolled the die reads the question, and if a player gets the question right, they receive the reward listed on the omega card. On the board, there are also omega spaces, ankh spaces, and relic spaces interspersed. If a player lands on a relic space, they have to answer a riddle, and if they succeed, they get one relic. The game ends when the first player reaches the final space, but the player with the most relics is the winner.
  2. Space Race is a game about beating your opponents to the moon. Players will need to collect parts for their rocket and fly it to the moon to complete the game. The game will involve going through each stage of production and choosing which versions of parts they want to research and build. Some will be better but will be harder to research. Finally, they will have a race to the moon based on their finished ship. The winner is the one to finally land and plant their flag on luna.
  3. Empire is a game about building an empire where your objective is to conquer your enemies. Each player will start with a small castle and two villagers, and each turn can choose construction, training, or exploring. Construction will allow them to build new fortifications such as walls, barracks, and buildings such as taverns. Training will allow them to get more soldiers or villagers. Exploring will give them more space for their kingdom to build on. The catch is that the game has a limited amount of space, and once explorers have reached this total, no more exploring can be done. In addition, each action requires money, which can be taxed from villagers. To train villagers, players need to build taverns for them to live in, and to train soldiers, players need to build barracks. Once the board is completely explored, players will need to conquer rival kingdoms with soldiers in order to expand. Any buildings on a space will be taken when that space is conquered, and any units that were assigned there will be captured if they were villagers and lost if they were soldiers. This makes the layout of a kingdom important. Walls will slow down soldiers, or can have soldiers assigned to them to fight against invaders. When soldiers meet, the player rolls one two-sided die for each in the group, or one twelve sided die for every five if applicable. The player with the higher total will win combat, and the loser’s soldiers will be cut by the difference of the two totals and they will be sent back two spaces. The game ends when one player has conquered all other players, meaning there is no real way for them to fight back.
  4. Reaper is a game about collecting lost souls where the objective is to take more to the afterlife than your rival reapers(players). The game will start with a board, with 5 lost souls for each player dispersed over it. There will also be 2 ancient lost souls, which are worth 5 lost souls each and are always in the center of the map. Each turn, a reaper will draw up to a maximum of 5 cards in their hand from the reaper’s toolbox, a deck of cards with powerups. They can play move cards, weapon cards, and enchantments. Move cards do exactly what they say. They allow a reaper to move that many spaces. If a player does not have any move cards, they can move by default one space in any direction. Weapon cards act as a reaper’s soul collector. Weapon cards are permanent until replaced, and a Reaper can only have one weapon card active at a time. Some weapon cards allow the player to carry more souls, and some allow them to collect souls from a longer reach. A reaper at the beginning of the game can carry two lost souls at a time, and can only collect souls within moving distance. Enchantment cards are temporary powerups to a Reaper’s scythe. They can boost reaping distance, soul capacity, or have other effects, but only last a limited number of turns. To collect the souls in a Reaper’s soul pouch, the reaper must take them back to one of the banks in the corners of the map. Once banked, those souls are permanently added to that Reaper’s stash. Reapers can steal souls from each other, but only if they can move more than one space past the other player’s position. In other words, after the move is done, there must be at least one space between the two reapers. The game ends when all the souls have been collected, and the winner is the one with the most.
  5. Crypt is a co-operative game about dungeon delving where the goal is to collect a treasure at the deepest part of an ancient ruin. A dnd-lite style game, each player will choose a hero at the beginning of the game, and the team will move through various randomly selected rooms. Each room will have a boss, and the team will need to work together to defeat them. They win if they reach the final room and collect the relic, but they lose if they are all defeated.

Experimental game design lost theme+ Game review

  1. Roll out is a board game in which players will find their way out of the maze by rolling even numbers that are higher than 6.
  2. Pipeline is a board game in which players will find their way out of a pile system by completing action cards and finding survival cards that will help them get out of the system.
  3. Maze is a card game in which players must get themselves lost in a maze by chasing cards that would get them the most lost.
  4. Missing Persons is a card game in which players will be teamed up with a person who is lost and the other platers must find them by using clue cards.
  5. Get Lost is a board game in which players will try and get the other person lost on their journey by using direction cards and scenario cards.

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GAME REVIEW:

Persist. The game.

In the game we get a score card where we rank our live values and keep track of milestones. Milestones are equal to 3 cards of the same value. The higher the ranking the more milestones a player needs. The cards were funny and it reminded me of Cards Against Humanity. You got to know information about other players that you did not know before. It is a funny game and I actually really enjoyed it.

Tsuro:

In Tsuro we are given tile pieces that have lines on them which create a path on the board game. Players have to follow those lines and hope they do not end on the edge. If a player is lead to the edge they lose. I thought it was a fun game. For some odd reason it reminds me of Shoots and Ladders. I’m not sure as to why it reminds me of it- it just does. Overall it was a fun strategy game.

Takenoko

There’s a lot that goes on. The tallest person starts which with a bunch of shorter people does not help if we are all the same height. 5’3 gang! In the game you can play multiple objectives which help you grown and water and feed a panda and bamboo. The main pieces are in a big hexagon shape which I found interesting as I had not played a game like that with hexagon pieces. Have not played with large Hexagon game pieces in a while. This game was towards the end of class and I kinda stopped caring to be honest. Was not my favorite. Maybe if I had more time and was not sleep deprived I would’ve enjoyed it.

Collecting Ideas: Game Design

Madisyn Kovach

Idea 1: Travel and Collect

The board will be set up like the board game Life. At the beginning of the game, you will start with two $20 bills, three $10 bills, and four $5 bills. That will give you $100 to start your trip. Throughout the trip there are times were you can earn and lose money. You will start at a terminal that will be flying out of Pittsburgh, PA. You will then roll a set of dice. After rolling, you will see how many spaces you will be “flying” to (each spot on the board is different). For example, one space that you could land on might say, you lose a piece of luggage, you must pay $20 to get it back, you could get a spot where it said you helped someone out and they gave you money, or even you could land on a new spot at a different airport. I know when you go to a new airport, you tend to go into the Airport Shop and browse around while waiting for your next flight. I know we have all seen a coffee cup with the state name on the coffee cup. Whenever you land on a different/new terminal, you will then be prized with “coffee coin”. Whoever ends up with the most coffee coins at the end of the game wins.

Idea 2: The Landlord

This is a board game. The board will be set up like Sorry/Monopoly. A landlord is the owner of a house, apartment, condominium, land, or real estate which is rented or leased to an individual or business, who is called a tenant (also a lessee or renter). There will be four “landlords” that will play this game. You will start with a budget of $200. There will be a deck of cards in the middle of the board, you will need to pick up either an eight or one to get out of home. Each square on the board will have something that happens to their house that they are renting out to others. Either square could be good or bad. The goal by the end of the game is to get your four pieces to the safe zone, collecting the most income, and being ranked the best landlord.

Idea 3: Hoarders

Someone with a tendency to collecting everything, accumulating more and more, is a hoarder. In this card game, you will need 4-6 players. You will be given 10 cards total and must have that amount of cards in your hand at a time (a pile of 100 cards will be given to you in the game. Ten cards of numbers 1-10). When it is your turn, you will either be able to steal a card from a person or pick from the pile that is left over. Once you chose a card, you then must discarded one back into the discard pile. Whoever collects a match of the same number of cards first, wins.

Idea 4: At the Beach

This will be a fun card game that your goal will be to collect the correct seashells pairs and creating a landscape image of the beach by the end of the game. This game will need to only involve two people total. This game was created for little children who would like to work on memory skills. There will be twenty- cards (10 total pairs). Each turn, a player will be able to pick up two cards total. If you do pick up two of the same card, you will be able to set them to side and start building your beach image. Whoever collects their 10 cards and completed the landscape of the beach first wins.

Idea 5: The Albums

Vinyl albums are becoming great collector items. This will be a card game, four deck of cards will have some lyrics on them. These deck of cards will vary from 70’s, 80’s, 90’s, and 00’s hits. When it is a players turn, the player will pick up one of the song lyrics and try to guess what song it is from. If the player guesses the correct song, they will be able to collect a “vinyl token”. Whoever ends up with 10 vinyl tokens first wins.

Review For Persist

Madisyn Kovach

Goal: Trying to reach all of your milestones to win.

I actually really enjoyed playing this game. It was very fun and easy to learn. While playing, it actually reminded me a lot of Cards Against Humanity. The only thing that was different was the scorecard. I liked how you had to choose three of your life values before playing and then having to follow what you wrote down. The only thing that was really confusing was the Roadblock Card, but as the game went on it did get easier. Some of the cards were also really inappropriate so I would be playing this with really close friends. All in all, it was a fun game and I would play it again.

Five Game Ideas: Theme of Collecting

Roll to Build

This is a dice game where players roll dice in order to choose legos to build with. When it is a players turn, they roll all six dice. There are six bags with different legos inside. Each bag has a number on the outside. Whatever number is rolled on the dice corresponds with the bag. That player takes one piece out of each bag with the corresponding numbers they rolled. Then they must build something out of those lego pieces. Each player does the same thing. Once everyone builds something, everyone votes on whose sculpture is best.

Ice Cream Scoops

This is a card game where players earn ice cream scoops when they complete a task. Whoever has the most ice cream scoops at the end of the game, wins. Each player is given an ice cream bowl of their choosing, then adds velcro ice cream scoops to their bowl as the game goes on.

Build Your Sentence

This is a card game where players are given seven cards with different words and letters. The goal is create a sentence with your hand of cards in order to lay down. The first player to lay their sentence down wins that round. That person should write down their sentence in order to remember it later in the game. At the end of seven rounds, players combine all the sentences they won together to make a paragraph. Whoever has the most sentences at the end of seven rounds, wins.

Wanted

This is a card game where each player is a wanted by the FBI in a city trying to escape. The players know someone who can get them out of the city but they need to gather a list of things in order to make that happen. Players trade and pick up cards in order to gather their list of things before the other players. Who gathers their list first, wins.

Warnings

This is a card game where players take on the identity of a troublemaker in school. Players must try to make it through a day of school without getting sent to detention. When a player gets in trouble by the teacher, they are given a warning. After three warnings, that player is sent to detention and is eliminated. Whoever makes it through the full day and has the least amount of warning cards wins the game.

5 game ideas about collection

  1. a board game where each player is an adventurer seeking out treasure for a museum. The game starts with a card showing what artifacts the museum requires, and players will travel across the globe to roll for and acquire different artifacts.
  2. a board game where each player controls a pirate ship attempting to reach islands to acquire gold. Tor travel across the board, players will play different movement tiles that will take them in different directions. The game will be similar to tsuro, however there will be obstacles around the board, and the ultimate goal is to reach the islands to acquire the most gold.
  3. A physics based game where players collect and place figurines without toppling the different layers of a shelf. Players will have a stockpile of different size figurines and each turn they will place the figurines on the shelf trying not to topple the shelf. The player who topples the shelf first will be the loser.
  4. a 1 vs everyone else card game where 1 player is the collector who has a immense collection of knick knacks. Each turn all the other players will steal one of the knick knacks and its up to the collector to realize what is missing and who stole it.
  5. A dungeon crawler board game where players traverse the dungeon facing and slaying monsters. The goal of this game is to slay different monsters and collect their body parts and organs to ultimately Frankenstein them together at the end of the dungeon. Each player will then have to battle the monsters that each other player created.

5 Games about Collection

City Builder is a board game in which city developers compete to build the most expansive city by collecting resources and using those resources to build new districts onto their city.

Temple Escape is a board game in which explorers must be the first to collect all of the temple’s treasures and escape the temple by moving across the board to collect resources, and racing to be the first to the exit once all resources are collected.

Litigation Master is a board game in which lawyers seek to be the first to earn a promotion by traveling across the board to collect resources and legal case cards, and using those resources to play legal case cards.

Hollywood Manager is a board game in which aspiring Hollywood agents compete to be the first to become an A-List Agent by traveling across the board, collecting resources such as Clout, Connections, and Money, and using those resources to recruit aspiring actors to become your clients.

Detective is a board game in which aspiring detectives compete to solve the most cases by traveling across the board to collect different clues for different cases, and solving the case once all the clues are obtained.

2/18 game reviews

Tsuro is a tile based board game where players attempt to create the longest path possible to avoid the outer edge of the board, while messing up other players so that they can be the final one on the board.

Munchkin gloom is a card game that challenges player to have the most depressed team of adventurers, while also making other teams happier to ensure that their team is the most miserable.

5 game ideas – lost

  1. Mall is a board game in which players try to find their mom in the mall by rolling dice to move and dealt cards to figure out which store their mom is in.
  2. Hampton is a board game in which players try to find their way home after making the wrong turn by rolling dice to move around the board and making decisions on which way to turn at intersections.
  3. Lost in Translation is a board game in which players try to navigate a foreign country where they don’t speak English by rolling dice and using context clues to get to their destination.
  4. Where’s Waldo? is a card game in which players have to figure out who has the card with Waldo on it by drawing cards and trying to get through the round without being caught.
  5. Lost Pet is a board game in which players have to figure out how to make it home after sneaking out of the house by drawing cards that determine which way you can turn at intersections.

Game review 2/18 class – Emily Buzzie

Persist is a card game where players rank categories for themselves, and then complete funny and sometimes embarrassing actions to collect the cards and complete the categories. 

Tsuro is a board game where players build paths, trying to have their path keep them on the board the longest. 

Takenoko is a board game where players build land, waterways, eat bamboo, and grow bamboo, while trying to complete goal cards.

2/24 game ideas – Emily Buzzie

A board game where players try to collect the most tokens while getting across the board, while having to buy items to get across the board with.

Players will start at one spot and then travel across the board. Players will choose where they want to go within different checkpoints, trying to collect tokens. At checkpoints, players will have to buy certain items, varying in cost, to get across the obstacle. An example would be getting across a river, you can buy a bridge (5 tokens), a raft (3 tokens), a branch (1 token). Depending on what they buy they will either cross safely and lose more tokens or may fail but have more tokens. The goal is to finish with the most tokens. 

A board game where players go to caves and dig for gems, trying to collect one of each gem.

Each player will start outside the mine and must roll the dice and move into the caves. Once a player is in the cave, the player can mine for a gem. The player must roll one dice and get a 4-6, a 1-3 means the player’s axe is not strong enough to cut through this rock. A 4-6 allows the  player to pick from the card pile for this certain cave (broken up by color). The player picks a card and it either has a gem or a rock card. With a gem, the player keeps it and collects it, trying to collect one of each color. There are 4 different caves (red, yellow, green, and blue). If you get a 1-3 in a cave and can’t mine for a gem, go to a different cave, and go back to that cave last. The goal is to be the first person who has all 4 gems. 

A card game where players try to find matches of cards to complete and collect goal cards. 

A card game where players try to collect goal cards. Players will get 7 cards, and always have 7 cards in their hand. During a players turn, they can discard a card, pick up a card, or get the goal card. The goal card has different pairings of cards and you want to get the pair and collect the goal card. Every card is different so getting a match is mostly luck. Players continue to collect goal cards and whoever has the most when the goal cards run out, wins!

A card game where players use ingredient cards to collect dishes and win the cook off!

A card game where players get ingredient cards to form ‘dishes’ which are then paired up to present to the judges for the cook off. Players will pick ingredient cards to collect dishes. Ingredient cards pair up to form certain dishes, which are worth different points. Players want to collect higher dishes and ultimately win the cook off. Once players have 3 dishes (3 ingredients = 1 dish, 3 dishes to go to the cook off) they will be judged (points from dishes cards are added up). Whoever has the highest points, wins. 

A board game where players collect smile tokens depending on different situations.

Players will move across the board while running to different scenarios. The scenario will either result in gaining smile tokens or losing some. The player will land on certain spots and have to pick a card with a scenario on it. An example on the card would be: got a puppy! Obviously this is a happy thing, so the player will gain a smile token. Players want to end the game the happiest and with the most smile tokens. 

Week 3 – Game Mechanics

  1. Skill trees – Skill trees are one way gamers can play concrete story line that way they want to.
  2. Consequences (v1) – I love when games give the player options to choose from, such as you can have this item, but you with also get these other effects/items with it.
  3. Consequences (v2) – I also love when NPCs and other parts of the game react to what the player does. And example of this is relationship status with other factions in The Outerworlds.
  4. RPG – Gamers can really get into a game if they have the opportunity to chose their own path to follow.
  5. Restrictions – Games will often have restricting rules or objects in order to guide players along, or keep them from doing something wrong/stupid.

Game Metaphor Ideas

Murder is a multiplayer board game where you use cards, toy weapons, and pawns to cleverly kill your opponents until you’re the last person standing and become the criminal mastermind.

Finding Love is a board game where you have an avatar that resembles your true love and the goal is to pick up cards to move across the board to make it to your true love, but some people will try to reach their true love first and if they do you lose.

Ducks in a Row is a children’s card game where they must line up all the cards in matching pairs of the same duck, and the person with the most matches wins.

Influencer is a board game where multiple players will answer pop culture questions and move across the board to get a thumbs up token every time they get a question right, but the only way to win is to have the most likes and reach the blue checkmark at the end of the board.

Knights of the crusade is a multiplayer board game where cards are used to grow your army and the more cards and battles you win, the more holy relics you will receive, but the ultimate prize is to win the holy grail by controlling majority of the board.