Lauren, Ave, Hannah, Kaelin, Alana:
This is very confusing – there’s a lot of extra terms that should be simplified to avoid this confusion. Remove the ‘Phase 10’ image at the top it should not be there because this is not Phase 10 it is your game.
Does the colors of the keys matter? Because for a set it could be either you need the same colors or is it supposed to be different colors?
If you get the right cards in your turn, can you play it immediately or do you have to wait til your next turn?
The rules are confusing and there are too many confusing words. It needs to be specified like your talking to a kid. There should be a way to not reshuffle after somebody completes a mission. It breaks up the game too much.
What do the terms really even mean? The locks and the admin cards are very confusing. Maybe add different cards that make more sense. Maybe swap the key cards with locks or something.
Just tighten it up because it needs it.
Playtesting Outside of Class:
– plays better with 4 people than 2 or 6
– needs filler cards. 42 cards is not enough between 7 cards in each hand; the deck often needs reshuffled
– there were not enough Colored Keys. Players could hold onto all 4 of one color Key and never recycle them, causing other players to never acquire the cards they needed.
– it’s currently possible to win in one turn; playing your card sequence should be recognized as a turn it itself. Add a rule specifying you may not play your sequence if you choose to draw cards.
– be less metaphorical (specifically with Keycards); although the game is themed, the card’s functions should be straight-forward and easy to understand at a glance.
Lauren, Ave, Hannah, Kaelin, Alana:
This is very confusing – there’s a lot of extra terms that should be simplified to avoid this confusion. Remove the ‘Phase 10’ image at the top it should not be there because this is not Phase 10 it is your game.
Does the colors of the keys matter? Because for a set it could be either you need the same colors or is it supposed to be different colors?
If you get the right cards in your turn, can you play it immediately or do you have to wait til your next turn?
The rules are confusing and there are too many confusing words. It needs to be specified like your talking to a kid. There should be a way to not reshuffle after somebody completes a mission. It breaks up the game too much.
What do the terms really even mean? The locks and the admin cards are very confusing. Maybe add different cards that make more sense. Maybe swap the key cards with locks or something.
Just tighten it up because it needs it.
Playtesting Outside of Class:
– plays better with 4 people than 2 or 6
– needs filler cards. 42 cards is not enough between 7 cards in each hand; the deck often needs reshuffled
– there were not enough Colored Keys. Players could hold onto all 4 of one color Key and never recycle them, causing other players to never acquire the cards they needed.
– it’s currently possible to win in one turn; playing your card sequence should be recognized as a turn it itself. Add a rule specifying you may not play your sequence if you choose to draw cards.
– be less metaphorical (specifically with Keycards); although the game is themed, the card’s functions should be straight-forward and easy to understand at a glance.