Difference between a “working” and a “display” prototype:
Both types of models illustrate the fundamental structure of the gameplay that the target client will expect; the display prototype is the visual variety of the game pieces like the attractiveness and routes of the game setting whereas the working prototype is the playable assets model that contains the interactive features (movable subjects like spins, forwarding and backward) for the game.
Ideal Standard of a working prototype:
Ensuring the prototype is playable game sets free of time-consuming and understandable terms
What Situations will cause problematic prototypes:
Vague definitions of game guidelines and initial impressions of game pieces and their symbols that are misunderstandable.
How to achieve a great prototype (from Dale Yu)?
- Players need to be impressed by the appearance of the game
- Simple Game Directions & Instructions that players can easily follow without additional explanations
- Ensuring the game tools and elements match the game descriptions
- Ensuring the player can have a great time when accomplishing the game mission
Advice for game pitching (from Richard Levy):
Ensure you have the industry knowledge of what the great game looks like so that you can create both impressions of self-confidence and your game during the pitching explanation.
Where might you pitch your game?
Through local streaming radio websites like Q92.9FM.
Publishers’ Expectations of the Game:
Ensure the game is feasible with fun elements, appealing rewarding, and playable rulesets
Ideal Rulesets:
Hooking an interest by stating the game characteristics, process, and expectations of the outcomes; displaying simple terms for the game tools and brief rules that avoid make-up creative vocabulary as much as possible.
Own Best Game:
I develop a compass-shapes survival game that is all about the uncertainty that deep sea divers will possibly encounter called: Compass 2 Survivalist which one player needs to get five blue squares named destinations to get rescued without losing five red squares.