Bloxsploitation (Max and Ronan)

Objective

The objective of our game is to build a Lego tower to a specified height, despite your opponent’s attempts to impede you.

Materials

  • Legos
  • cards

Setup

  • Each player gets a green base. As of right now, the 4×4 green square is the playable area.
  • The player with the most followers on Instagram goes first
  • To start, grab two random pieces and put them on your 4×4 base.

Playing

On your turn, pick a card and follow the instructions on the card. If the card instructs you to steal pieces from your opponent you may not steal anything with structural integrity. When building, if any pieces break off as you add new pieces you lose that pieces, and the pieces you were trying to add.

Winning/Losing

A player wins when the tower reaches the height specified at the beginning of the game.

5 Replies to “Bloxsploitation (Max and Ronan)”

  1. 1. the amount of figure cards
    2. taking the pieces from the other player
    3. build up the Hight
    4.change the number of figure cards
    5. N/A
    6. yes like to see where it goes

  2. Playtest for: Bloxsploitation
    Tester: River
    Most frustrating: Too many steal cards. Me and Aaron kept stealing the same pieces back and forth and making no vertical progress. It took ages to build up the tower. Had to figure out how to make a 3×3 piece that didn’t exist.
    Favorite moment: Aaron kept drawing minifigure cards which was funny.
    Anything you wanted to do but couldn’t: I wanted to play the giant mountain piece 🙁
    Magic wand: Rules were not clear over which pieces to pick or not pick in the beginning. For ‘opponent picks’ cards, is there a limit to the kind of piece the opponent can pick? Can they also choose where to place the piece?
    How has play changed: N/A 1st test
    Would you play again: No. We lost momentum and it got pretty boring quickly.

  3. Playtest Notes:
    1. Most frustrating – nothing, I won:)
    2. Favorite moment – freedom of choice/creative ability
    – able to express yourself through style
    – took strategy to win
    3. anything…couldn’t? – not really, I won fairly easily
    4. magic wand – not necessarily
    5. n/a
    6. Play again? – Yes, I had fun and think each time playing could end differently.

  4. Playtest for- Max and Ronan
    Playtester-Mia

    Most frustrating?
    There was a lot of stealing 2 or 3 blocks from the other player.

    Favorite moment?
    Winning and stealing other players’ pieces

    Anything you wanted to do but couldn’t?
    No

    Magic wand?
    Maybe add a rule that you can’t touch your tower while putting on another piece. I feel that my tower would of fell if I didn’t hold it while putting it on.

    How has the play changed from the first time?
    N/A

    Would you play again?
    Yes

  5. Blocksploitation
    Tester: Frankie
    Most Frustrating aspect
    The goal line is waaay up there. It took forever for ethan to finish his tower, and he kept drawing steal cards to take my pieces. If it was roughly 15-20 minutes to finish the game with one player effectively taking all the turns, it may be that the goal needs to be made a bit more accessible. Additionally, the steal cards are interesting, but there are just so many of them. I felt like every time I started to make progress my tower got confiscated.
    Best aspect:
    I love legos. The ability for players to pick their pieces and strategize on the way up is a great way to foster creativity and replayability. The well defined play area is a good way to direct players’ creativity toward the goal rather than just having them go nuts. The addition of the minifigures and other pieces that are more difficult to add to the tower is another aspect of the game that makes it more dynamic and interesting.
    If I could add anything or change something, it would be the manner of construction. I would stray away from cards, and instead use a turn based gameplay. Perhaps there are certain ways to earn a steal or a figure or unique piece. I think the prospect of bonus points based on tower construction could be cool too. Maybe, if this game is meant to be a long one, you could play until the pieces are gone, and there could be bonus points for different categories, like part variety, height, architecture, etc.
    I’d play this game again with some different rules. I think it has a lot of potential.

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