- The difference is that a game designer designs the initial concept and game itself, whereas game developers interact with the users and tune the game to meet their needs.
- During the game development process the game goes through initial tests, defining of the rules and acquiring an identity (title, theme, etc.).
- What is challenging about balancing a game is how difficult or complex you want to make it for the user – if it is too challenging the user might not want to play again – as well as the cost of the game.
- the user playing the game should feel fulfilled and accomplished when playing the game, having a feel of hope driving them to want to play till the end.
- To avoid stealing players’ fun, things in the game that allow the user to influence others, but not simply deal to the leader allows for fun.
- no intermediary words, use real words, no unnecessary work, add some theme, readable text, all rules must be written, keep writing to the point, keep text uniform, play test the rules
- Play testing allowed me to understand what worked well in my game and what didn’t. I received really good feedback. I would like for those who haven’t already played to play to get different feedback. The audience for my game is anyone interested in card games, not any particular age.
- I could play test my game on my little sister. She is 9 so seeing if even a younger demographic enjoys the game and has a chance at winning it allows for a wider range of people to play.