Romito Week 8 Questions

  1. The difference is that a game designer designs the initial concept and game itself, whereas game developers interact with the users and tune the game to meet their needs.
    1. During the game development process the game goes through initial tests, defining of the rules and acquiring an identity (title, theme, etc.).
  2. What is challenging about balancing a game is how difficult or complex you want to make it for the user – if it is too challenging the user might not want to play again – as well as the cost of the game.
    1. the user playing the game should feel fulfilled and accomplished when playing the game, having a feel of hope driving them to want to play till the end.
    2. To avoid stealing players’ fun, things in the game that allow the user to influence others, but not simply deal to the leader allows for fun.
  3. no intermediary words, use real words, no unnecessary work, add some theme, readable text, all rules must be written, keep writing to the point, keep text uniform, play test the rules
  4. Play testing allowed me to understand what worked well in my game and what didn’t. I received really good feedback. I would like for those who haven’t already played to play to get different feedback. The audience for my game is anyone interested in card games, not any particular age.
  5. I could play test my game on my little sister. She is 9 so seeing if even a younger demographic enjoys the game and has a chance at winning it allows for a wider range of people to play.