Week 2- Questions

  1. 1. I feel that I would like to see that the character that Im playing is very limited in what they can do and maybe have it that my character has to come up with different ways to complete task.

2. I would say I want to make games for young adults

3. My brother, since he is obsessed with games in general I feel he would have a good opinion and provide feedback 

2. 1. UNO

2. A game to me is following a set rule list that has a sort of victory at the end

3. To make a game more intuitive, I think that means to have game mechanisms be w. hat people naturally want to do. Like in UNO, TECHNICALLY you’re not supposed to stack the +4 with a +2 but everyone kinda naturally does it. 

3. 1. My first game that I played mostly by myself was probably guitar hero. A gateway game to introduce to other people is probably Mario party or jack box

2. In my opinion, gateway games have to be easy, to the point and have an eye-catching theme. You cant have any complicated controls like pressing A B at the same time as you move the joystick to the right. Or even in card games, you usually won’t start a person out with poker or Rumi. Gateway games should be a game that pretty much all ages can understand. 

4. 1 would be uncertainty, although each player may or may not be created equal certain events in the game can determine players’ win or loss. 2 making hard decisions. 3, creating different strategies. 4, Turning a card “on” or “off” by flipping it 90 degrees. 5, In battle cattle, you had a weight that your cow is and when it knew over you have to roll a dice to determine whether your cow stands back up or stays knocked over. 6, “Popping” cards, if symbols matched after you spin a card then you compare numbers, the lower numbered card pops off the board. 7, Keeping your cards in order and not rearranging them. 8, Seems kinda like guessing and hoping you pick the right speed to make a delivery but you as the player have no idea where you’re going. 9, a Guessing game where you only have a short amount of time to give the other player clues on who it is. 10, playing a few cards then discarding your entire hand, then picking up more cards playing a few then discarding the rest, which ultimately makes you reshuffle the deck.  

Out of these 10 mechanisms, my favorite that I would like to use is the first and last one, I like the uncertainty of things and it depends on how others play the game and what events come next. For the last one, I feel it keeps everyone on guard because you don’t fully know what everyone’s plan is and what you going to be delt next. 

5. Agreeing with the book, I feel luck and strategy play alongside each other. In a game, you are probably coming up with multiple decisions on what to do next and how it can affect your game. Luck comes into play when one of your strategies plays out. If you need this one card and you got it to complete your plan then that is luck, but you usually have a backup plan because you’re not always going to get the exact thing you need to win or complete your strategy.