- In your opinion what should every game have? Why do you like your favorite game?
I think every game should have a set of rules that have been workshopped to focus on the ability to teach and understand. A game needs to be able to be taught to new players in a quick and timely manner, because if it proves to be too difficult or time-consuming, I personally will lose interest. My favorite card game is Poker because it doesn’t take very long to understand and it can be explained without huge paragraphs of text.
- List the games you’ve played and currently play.
Sea of Thieves, Grand Theft Auto 4/5, RDR2, RDR, Counter-Strike: Global offensive, Minecraft, Little Nightmares, Little Nightmares 2, Limbo, Sims 3/4, Simulation games, Ready Or Not, Mount and Blade Warband & Bannerlord, etc
- Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
My favorite game is Red Dead Redemption 2. In that game there is a very definite three act structure, but what makes it interesting is that there are incredible amounts of side missions and freedom. Players can decide to follow just the main story, or follow the new, smaller stories that pop up along the way, as well as any story they decide to create on their own.
- When coming up with ideas where do you find you start, with the metaphor or the mechanic?
I personally start with the metaphor and develop that along-side the mechanics. The metaphor is what will be remembered, so it should take priority when possible.
- Over the course of this semester, who would you like to collaborate with and why?
I would like to collaborate with Ethan, Clay, Max, and Frankie because we all seem to have similar motivations and think in a similar way. I also am very familiar with all of them, which would remove a level of stress when trying to think creatively.