5 trading ideas

5 ideas around the aspect of trading

1.Who ville themed
-It is the annual Who-Dilation and you are sick and tired of Martha May Whovi-a winning the best light decor in all of the town. You begin unplugging bulbs from the refrigerator, stove top, lamps, etc. However, you have a family to raise and they cannot be living in the dark so you must make sacrifices. You and all the other players are Mrs. Betty Lou Who with 3 kids (a girl and two older boys). Everyone starts off with 7 lightbulbs they have pulled from their house-but if they take anymore they are at risk of losing their kids sanity. In order to obtain more you must barter Martha May—who has the most lightbulbs or..steal.
Objective-to have the highest electric bill of all who-ville. This is achieved by gaining light bulbs-some are more wattages than others.
2.Mutate Your Veggies
-Every year there is a farm show, where the farmer with the weirdest looking fruit gets the top prize. The show isn’t for 7 months but you want to get an early start. Every player gets a plot of land they are all the same. The differences will be the add ons (poor drainage, clay like soil, insect infestation, etc)-these will eventually be evenly dispersed at the command of certain cards and have the capability of rotating throughout the game. The end objective is to collect the resources you need for your plants (only have max of 2) based on your typographical situation. Plants all need sun, water, and room to grow, but different plants need different things. Once your plant grows to a certain extent you must draw an add on card-this will either switch up the game or allow you to slightly mutate your plant.
3.Build your character
-You’ve been single now for 5 years and haven’t found the “one” yet. Is it because you still live with your parents? or maybe you just have this dead set idea of what the person should be like which ultimately makes you shallow.
-Each player is given a card of what their ideal character should look like-a general frame work. The whole concept of the game is to build your own personal character in the hopes that you will attract someone..and hopefully they’ll be what you’re looking for as well. You will obtain cards like different hair colors, hobbies, eye color,job, and other personality traits. However you have to constantly be changing cards and cannot have more than one type of trait in a hand—however trading cards with other players can allow for less reliance on luck on the deck
-First player to get 80% of criteria wins.
4.Stranded on an Island
-The plane you’ve been flying on has crashed and after a week of being with everyone, you decide to split off and start your own “colony”. You are torn between surviving and trying to get rescued. Each turn you can obtain a resource, add to your hut (like facilities etc) or build onto your sos sign. But be careful because if you spend too much time on your sign you will die and if you spend too much time finding food you will never be found. Gain resources through farming, hunting, and trading with your fellow neighbors.
  1. Janitoral Closet
    1. The game board is a layout of a school with classrooms, bathrooms, cafeteria, gym, etc. randomly lay out the different issues (1 per room: such as vomit, raccoons, infestation, glue, etc). The objective is to clean up as many messes as you can before the end of your shift (run on a timer). If you clean more than the rest of the janitorial staff you get a raise. However, in order to clean you must have the supplies but there are only so many to go around. There will be up to 5 closets and up to 5 players (1 closet per player)-however not all of the supplies are located in each one and will be dispersed.
    2. Different messes have different points for different people-switch and trade supplies to clean up the school faster than your colleagues.