- What made the experience fun or not?
- What is the motivating factor to get or keep players playing?
- Is the game persuasive, and what is it trying to get you to do outside of the game?
- What is the game’s metaphor and which of the game’s mechanics standout?
- How does the gameplay make you feel? Who does the game make you feel empathy for?
- Is the game an activist game? If so what does the game play advocate for?
- Describe the game in 3 sentences or in the form of a haiku.
