Craft a case study for each of the game you have created this semester. Your case study should be a post here titled (Name of Game): Final Documentation, and/or layed out as a presentation in PowerPoint, Google Slides or Keynote, or layed out as a PDF in InDesign, or Pages. Final documentation in any format should include the following:
Short Summary
This should describe your game, what do players do and who is the audience?
Design Process & Thought Process:
- Game Design Document (GDD): Include a concise GDD outlining the game’s core concepts, message/purpose, rules, and mechanics.
- Iterative Design: Showcase how you iterated on the game design, highlighting the challenges you faced and the decisions you made. *
- Game Mechanics: Explain the key game mechanics in detail, using diagrams or screenshots, or photos to illustrate them.
- Player Goals: Clearly define the players’ objectives and how they achieve victory.
- Gameplay Sequence: Include images or videos demonstrating different stages of gameplay, highlighting key moments and player interactions.
- Game Board & Components: Show good pictures of the game board and components, explaining how they guide or influence player actions.
Rulebook & Playtesting:
- Rulebook Sample: Include a sample of your rulebook, demonstrating your writing and communication skills.
- Playtesting Notes: Share any notes or feedback from playtesting sessions, showcasing your ability to identify and address issues.
- Game Reflections: Discuss what you learned from the development process and what you would do differently next time.
Points for 1st 100, 2nd 200, 3rd 400, 4th 800
* Within your documentation clear evidence of the 2nd iteration ads 100 points, 3rd iteration adds 200 points, 4th adds 400 points.
