Evelyn: Week 2

  • Question Set 1
    1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer? I would make a tiny building game. The pieces included in the game would be cards and little building orbs (that stick together like a puzzle). You could collect different atoms or molecules (that are on cards) to create elements and collect points. Maybe you could even build a disease to sabotage your opponents.
    2. Who are you making games for? I agree with the author of the book that I am making games for myself. I wouldn’t have the motivation to make a game that I wouldn’t like enough to buy.
    3. Who will be your play testers outside of class? Family and friends
  • Question Set 2
    1. Can you think of a game you were able to play without referring to the rules? Scrabble.
    2. How do you define what a game is? a game must have a goal that can be reached. Traditionally, reaching the goal must be entertaining to players.
    3. What features can make your games more intuitive? From a logistic perspective, adding clues to the rules outside of the instruction sheet. Game overview cards help with this. Simplifying gameplay makes games more intuitive as well!
  • Question Set 3
    1. What was your gateway game? What do you play to introduce others to gaming? Ticket to Ride was my first gateway game. I’m not a huge gamer so I feel like I’m the one being introduced to these games. I would introduce others to Ticket to Ride because it is easy enough to catch on while also having a beautiful board.
    2. What features do gateway games share? Characteristics of gateway games include: ease of learning, good theming, a lack of complexity, interaction between players, luck, originality, replayability, and a length between 45-90 minutes.
    3. What are the 10 beautiful mechanics and what should you aim for with your own? According to the author, the 10 beautiful mechanicals include the Kingmaker’s Noblesse Oblige, BattleTech’s Heat, Set’s Set-Making, Magic’s Card Tapping, Battle Cattle’s cow tipping rule, xXxenophile’s popping, Bohnanza’s Hand Order rule, Mississippi Queen’s Paddlewheels, Time’s Up!’s Communication Breakdown, and Dominion’s Constant Shuffling. These items are considered genius-level mechanics in the eyes of the author. Finding good mechanics (even slight tweaks) can move your game to the next level
    4. How does luck and strategy factor in to game play? Luck gives everybody hope of winning and perhaps even provides small victories. Strategy takes gameplay to a deeper level and gives players a sense that they could have some control.

2 Replies to “Evelyn: Week 2”

  1. Your nanometer puzzle could maybe involve building certain chemical compounds with molecules of each elements?? Just a fun little idea. I love the idea of a super tiny puzzle

  2. When it comes to luck and strategy, luck-based games also reflect a sense of relief because you know that you are losing based on randomness, not skill. Therefore, nobody can really be bad at a luck-based game.

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