Week 2 Questions

Questions Set 1:

What Mechanics would you like to use for a game with a theme that revolves around being the size of an nanometer? I would like to use some form of mechanics that would allow you to tour each others minds.

Who are you making games for? As of right now, I have not decided what my target audience would be.

Who will be your play testers outside of class? A combination of co-workers, family, friends, and maybe some of the local rink rats.

Questions Set 2:

Can you think of a game that you were able to play without referring to the rules? Basic card games, LCR, and Mini hoops.

How do you define what a game is? A game is anthing that has an objective to solve or get to or an activity to do..

What features can make your game more intuitive? Adding a competive aspect among players, and by having more than one possible outcome.

Questions Set 3:

What was your gateway game? What do you play to introduce others to gaming? My gateway game was either monopoly or candy land.

What features do gateway games share? Gateway games are low mantience games, they are often enjoyed by families and easy to learn.

What are the 10 beautiful mechanics and what should you aim for with your own? Drawing cards, buy property, spending money, recieving money, paying rent, moving pieces, rolling dice, stacking hotels, brickering with opennts, and strategy. Including a few mechanics will draw more attraction to your game and keep your audience interested.

How does luck and game strategy factor into game play? Besides dice games and gambling strategy is a bigger factor than luck. You hold your own potential in each game based on what move you choose, Yes, sure you can get a card thrown your way that messes up your whole plan but at the end of the day you still have to stratgize how to get out of the situation.

2 Replies to “Week 2 Questions”

  1. Touring each other’s mind is such an interesting answer to the nanometer question. Sounds a little scary to me though lol!

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