Game Review for Mason by James Harding

The only frustrating aspect of the game I can see would be the rock-paper-scissors, and I would recommend the option to roll a dice to see who goes during the turn.

I enjoyed the gameplay and the mechanics. Easy to understand.

I would adjust the health, for example double the health to make the gameplay last longer.

Game Review for Norina by James Harding

The only frustrating moment I had was the length of the game in case the players would be in a time constraint. If there was unlimited time, this wouldn’t be an issue.

I enjoyed all other moments, the game was engaging and fun.

The scoring system where all players either begin with 20 or so points is an awesome idea and it can be changed to accommodate the time-frame of how long individuals would want to play.

I do not have any recommendations for improvement with the next version, this version was optimal.

Game making and Testing Notes Sammy Homer

Game Making:

Players had questions on how they draw and play the cards as well as not having a back. The had fun interactions mostly with the interacting cards. People were confused with the setup and when their turn is over. Additionally, people were confused on what every card means and were the discard pile is. They were excited when they got their animal card or stealing another’s animal. They also enjoyed swapping hands with each other. It frustrated players to have a lot of cards in their hand and not being able to play a card if they want to draw.

Play Testing:

Spoons with action

I was frustrated when I could never notice people taking the human making me loss a life. I think a better way is to yell it out if taking it (or faking it). My favorite aspect would be having lives to begin with as well as the action cards.

Chess with cards:

The most frustrating aspect of the game is having to many move away cards while my favorite part is playing chess itself. I think maybe having more cards that deal with playing the game normally would help things up.

Daria Komarova, Sarah Juristy -Game Idea visualization.

The game is very similar to Candy Land, but the theme is bugs and has different actions! Each person has a statue bug that will play across the board and face challenges. With the dice, you will roll the number you will walk the blocks to get to the end of the board to win. On some blocks, the ant will lose a leg and to return it you’ll have to get to the middle of the board the “picnic”. If you lose all the legs and don’t recover you lose.