- Unclear if aces count as 1 or 11
- It is a LOT to keep track of, so a system to have your health/shields tracked would be easier
- We went through the deck twice and no one won, so maybe a cap on how many times you can go through the deck
- Clearer rules would benefit player experience
Game Review(Battle of the Suits)
- not a multiplayer game
- add more cards
- explain attack rules and how to keep track of Hp
Game Test: Cat Rush
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players
Game Review (Cat Rush)
- too many health cards
- add more attack cards
- have instructions on how to use the cat cards
Game Review (Magic Circle)
- Rules didn’t make sense
- The risk factor was my favorite part
- what is the meeple used for?
- use meeple as double or nothing
- add more risk factors or punishments for losses
- rethink Phase 3
Game Test: Cat Rush
We were confused on how to start the game, nothing happened until a player was attacked
There are too many defense cards and not enough attack cards
A certain amount of cards each player should have at all times would help
Game Test: Magic Circle
There was no meeple or risk token
Maybe use the meeple to get rid of paying two tokens, one meeple can be used per game
Game Test: Evil Uno
The game lasted very long and felt never-ending
There was not enough cards to play
A separate pile for the person eliminated would help
Less draw cards would also help
Game Test: Battle of the Suits
Tracking your HP during the game was difficult
I could not attack other people, only the person to the right of me
Adding more cards or another deck would help
3 part Animation Gaige S
Kayla Bowman – Animation Parts 1, 2, & 3
3 Part Animation
<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title>Part 3</title>
<style>
body{ background-color: rgb(67, 66, 66);}
hr{ border-style: dashed; border-width: 2px;
border-color:rgb(197, 237, 243);}
.section {
display: flex;
width: auto;
align-items: center;
justify-content: center;
margin-top: 5%;
margin-bottom: 5%;}
#sprite {
width:400px; height:300px;
background:url(animationstrip.png) left center;
animation: go 3s steps(30) infinite;
}
@keyframes go { 100%
{ background-position: -12000px; }
}
</style>
</head>
<body>
<hr>
<div class="section">
<div id="sprite"></div>
</div>
<hr>
</body>
</html>
Jimenez Animation Parts 1-3
Animation Experiment
First week of animation experimentation.

I got a little lazy with the feet walking and the environment. For future versions, I want the flowers to wave gently. I used Adobe Animate for the first time to create this gif. The animation elements are partial vectors from Adobe Stock. I imported them into Figma to assemble and add texture. For the final animation, I plan on adding more texture and brushstrokes.
Here are the files I used and tweaked:



4D Final – Maria
My concept for the final projection was to illustrate the connection between our mind and body. To create this narrative, I projected the human organs and a skeletal figure onto myself, and interacted with the projection itself.
I wanted to tell a story about how external stressors impact the nervous system, causing us to become overwhelmed by daily life. A subtle choice I made while filming, that I forgot to mention while presenting, was the decision to wear a white button down shirt and white dress pants. I had more comfortable all-white alternatives to project onto, but I chose office attire to reflect the situations in which one would feel the kind of unease I wanted to convey. I believe that a corporate environment is unnatural to our way life and how we are meant to experience it.
I also created a 3D model of myself to aid in positioning my graphics, and found through my early trials that the projector had a pixelated effect on my visuals. I used this to further my story and pose the connection between humans and how computers operate, emphasizing how both can be affected by input and environment. I used animation, performance art, and light and space to showcase what I have learned in an experimental way.


