Game Test Battle of the Suits

  • Unclear if aces count as 1 or 11
  • It is a LOT to keep track of, so a system to have your health/shields tracked would be easier
  • We went through the deck twice and no one won, so maybe a cap on how many times you can go through the deck
  • Clearer rules would benefit player experience

Game Test: Cat Rush

too many Food cards needs more Attack cards
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players

Game Test: Cat Rush

We were confused on how to start the game, nothing happened until a player was attacked

There are too many defense cards and not enough attack cards

A certain amount of cards each player should have at all times would help

Game Test: Evil Uno

The game lasted very long and felt never-ending

There was not enough cards to play

A separate pile for the person eliminated would help

Less draw cards would also help

3 Part Animation

<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title>Part 3</title> 

<style> 

body{ background-color: rgb(67, 66, 66);}

hr{ border-style: dashed; border-width: 2px; 
    border-color:rgb(197, 237, 243);}


.section {
    display: flex;
	  width: auto; 
    align-items: center;
    justify-content: center;
    margin-top: 5%;
    margin-bottom: 5%;}
    
#sprite {
width:400px; height:300px;
background:url(animationstrip.png) left center;

animation: go 3s steps(30) infinite;
}
@keyframes go { 100% 
    { background-position: -12000px; }
}

</style>
</head>

<body>

<hr>

<div class="section">
<div id="sprite"></div>
</div>
    
<hr> 


</body>

</html>

Animation Experiment

First week of animation experimentation.

I got a little lazy with the feet walking and the environment. For future versions, I want the flowers to wave gently. I used Adobe Animate for the first time to create this gif. The animation elements are partial vectors from Adobe Stock. I imported them into Figma to assemble and add texture. For the final animation, I plan on adding more texture and brushstrokes.

Here are the files I used and tweaked:

4D Final – Maria

My concept for the final projection was to illustrate the connection between our mind and body. To create this narrative, I projected the human organs and a skeletal figure onto myself, and interacted with the projection itself.

I wanted to tell a story about how external stressors impact the nervous system, causing us to become overwhelmed by daily life. A subtle choice I made while filming, that I forgot to mention while presenting, was the decision to wear a white button down shirt and white dress pants. I had more comfortable all-white alternatives to project onto, but I chose office attire to reflect the situations in which one would feel the kind of unease I wanted to convey. I believe that a corporate environment is unnatural to our way life and how we are meant to experience it.

I also created a 3D model of myself to aid in positioning my graphics, and found through my early trials that the projector had a pixelated effect on my visuals. I used this to further my story and pose the connection between humans and how computers operate, emphasizing how both can be affected by input and environment. I used animation, performance art, and light and space to showcase what I have learned in an experimental way.