Tester / Play tester

Game name Pirates:

Not understanding what the goal is?

The experience. Getting to learn a whole new game.

A little disappointed that I couldn’t attack unless I was at a certain distance from the “boss”.

Layout of rules. add some personality to them. Make it feel like a treasure map?

Make rules clear for new players

Pirate adventure

full of mayhem!! Very fun!!!

Gabriella’s Game Skyjo

  • Figuring out the instructions was a bit confusing at first
  • Can you move the cards around on the grid face down?
  • What do you do with the column score after you get rid of it? Like how does it lower your score?
  • The art was super cute!
  • Maybe make instructions more simplistic and maybe a list of moves that you cannot do

Game Test Pirates

  • A bit of a learning curve for people who haven’t played DND before
  • Less character stats would mitigate the overwhelmingness of being thrown into a DND game with no experience
  • The boss at the end definitely needs less health. It took forever to even try and get its health down
  • Maybe a sheet that includes a short explanation of DND and a sort explanation of how the game is supposed to play out

Game Test Battle of the Suits

  • Unclear if aces count as 1 or 11
  • It is a LOT to keep track of, so a system to have your health/shields tracked would be easier
  • We went through the deck twice and no one won, so maybe a cap on how many times you can go through the deck
  • Clearer rules would benefit player experience

Game Test: Cat Rush

too many Food cards needs more Attack cards
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players

Game Test: Cat Rush

We were confused on how to start the game, nothing happened until a player was attacked

There are too many defense cards and not enough attack cards

A certain amount of cards each player should have at all times would help

Game Test: Evil Uno

The game lasted very long and felt never-ending

There was not enough cards to play

A separate pile for the person eliminated would help

Less draw cards would also help