We were confused on how to start the game, nothing happened until a player was attacked
There are too many defense cards and not enough attack cards
A certain amount of cards each player should have at all times would help

design courses, syllabi, schedules, resources and policies
We were confused on how to start the game, nothing happened until a player was attacked
There are too many defense cards and not enough attack cards
A certain amount of cards each player should have at all times would help
There was no meeple or risk token
Maybe use the meeple to get rid of paying two tokens, one meeple can be used per game
The game lasted very long and felt never-ending
There was not enough cards to play
A separate pile for the person eliminated would help
Less draw cards would also help
Tracking your HP during the game was difficult
I could not attack other people, only the person to the right of me
Adding more cards or another deck would help