Week 1 Questions Gideon

List the games you have played or currently Play.

Anywhere from EAFC24 to Delta Force Hawk down to Black Ops 6, black Myth Wukong.


In Your Opinion what should every game have? 

Every game, in my opinion: Engaging gameplay where the mechanics should be intuitive yet challenging, keeping players invested and pushing them to improve. A compelling story and and imaginative driving story and a great user interface. As for why I enjoy soccer and FPS games, it’s because they offer a perfect blend of skill, strategy, and adrenaline. Soccer games capture the excitement and unpredictability of real-life matches, allowing for creative plays and teamwork. FPS games, on the other hand, provide intense, fast-paced action that requires quick reflexes and strategic thinking. Both genres offer a competitive edge and a sense of accomplishment when you master the mechanics.


Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?

Applying the three-act structure to a favorite game, especially in genres like soccer or FPS, can be a bit unconventional since these games often prioritize gameplay over narrative.  But if you were to apply the 3-act structures: 1. Setup (Pacing And Gameplay) Setting up a match, choosing teams, picking strategies, etc. And starting to get a feel for the gameplay of your opponent and adjusting accordingly. 2. Confrontation: This spans the majority of the game time where players go back and forth trying to score goals and defend against their attacks the momentum and pacing vary. 3.Resolution: The final moments of the match are often the most frantic. This act is fast-paced, typically lasting a few minutes at most. It is either a last-ditch effort to win, a desperate attempt to catch up, or a struggle to maintain a lead. The act ends with either a victory, defeat, or draw, depending on how well you and your team performed.

When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

The mechanic leads me into the metaphor I sometimes like to work backward into idea .

Over the course of this semester, who would you like to collaborate with and why?

I have not decided yet and would keep an eye out for other classmates and see if we have anything we can work on together.

Fluxx Questions

Was The Game Fun

Yes the game is fun only when the other players are engaged.

Would you play it again?

yes. just to be chaotic

How long did it take to learn

I played it previously so it took a few steps to bring back the memory

Paint Ball Incident: Gideon Gyamfi (Light Project Documentation)

When planning a light project that involves glow-in-the-dark elements and ultraviolet (UV) lighting, there are several factors and challenges to consider, especially when using specific materials and technologies such as glow-in-the-dark paint, black lights, and Tyvek suits. Here’s an expanded look at how to approach such a project, considering the tools and challenges mentioned:

Glow-in-the-Dark Paint

Glow-in-the-dark paint absorbs light and then releases it slowly over time, creating a glowing effect in dark environments. This type of paint is typically phosphorescent and can be used on various surfaces

Challenge: Activation by UV Light

A common challenge with glow-in-the-dark spray paint is that it often requires activation by a strong light source before it will glow. UV light is particularly effective for this purpose. However, some users might expect these paints to glow without prior exposure to light or may not realize the intensity of light needed for activation.

Black Light (UV Light)

Black lights emit UV light, which is invisible to the naked eye but can cause certain materials to fluoresce or appear to glow in the dark.

Challenge: Dependence on Continuous UV Exposure

A significant limitation of relying on UV-reactive materials (including some glow-in-the-dark paints) is that their glowing effect is only visible under UV light. Once the UV light source is turned off, these materials will stop glowing. This dependence on continuous UV exposure can be a limitation for projects intended to glow independently of an external light source.

Tyvek Suit

Tyvek suits are made from high-density polyethylene fibers, offering a balance of protection, durability, and comfort. They are often used in industrial and artistic applications to protect the wearer from chemicals or paint overspray.

Application in Light Projects

For a project involving a Tyvek suit, applying glow-in-the-dark paint or UV-reactive paint can transform the suit into a glowing outfit under the right conditions (i.e., after exposure to UV light or in the presence of a black light).

Solutions and Considerations

  • Pre-Activation: Ensure that glow-in-the-dark elements are adequately exposed to UV light before their intended display, allowing them to “charge” fully.
  • Continuous UV Exposure: If continuous glowing is desired, consider integrating UV LED lights into the display or environment to keep UV-reactive elements illuminated.
  • Material Testing: Conduct tests with various glow-in-the-dark and UV-reactive paints on Tyvek material to find the best combination for your project. Consider factors like brightness, longevity of the glow, and the effect of different wavelengths of UV light.
  • Educating Viewers: If the project is meant for public display, provide information about how the technology works, including the need for UV light to activate and maintain the glowing effect. This can enhance the audience’s appreciation and understanding of the project.