Kobold Guide to Game Design: Part 4 

  1. What is the difference between a “working” and a “display” prototype? 

A working prototype is intended for evaluation by playtesters or publishers. A display prototype is meant to be visually done, which means all the art and components are done.

  1. What is required of a working prototype, and what might cause one to fail?

A working prototype must include everything it takes to play the game and it should be about the gameplay. A prototype could fail if you include something that isn’t thoroughly tested. 

  1. What makes for a good prototype according to Dale Yu?

Having good first impressions, making sure the rules are clear and well-written, and making sure the components of the game make sense and are well constructed. Lastly having a good final impression, when you send a game off make sure you provide a playable game and it doesn’t look shitty since you are technically trying to sell the game.  

  1. What advice from Richard Levy will help you pitch your game?

Making sure I have a fun factor, player interaction, a strategy, an interesting theme, solid rules and mechanics, a correct target audience, and a good title. 

  1. Where might you pitch your game?

I would probably send my game to publishers that are accepting submissions from the general public 

  1. What do publishers look for in a game?

A fun factor, Player interaction, immediacy to play, strategy, interesting theme, immersive experience, interrelated theme and rules, solid rules and mechanics, innovative rules, innovative components, easily manufactured components, compatibility with other products, correct target market, good title, expansion potential, multi-language capability and easy demoing. 

7. What makes a good set of Rules?

Rules should be complete and easy to follow with no broken mechanics. 

8. Describe the best game you’ve made this semester in 250 words. Follow Michelle Nephew’s outline.

So far, the best game I have made this semester is “Divided” with Clay. This game was easy for other people to play and understand. I liked how simple it could be and it’s good for all ages. Also, each player can have their strategies on how they wanted to go out or if they wanted to go fast or slow the game down. We got a lot of compliments from people saying how much they liked the game. Currently, I’m working on a game called “Brain Cells” which is a trivia/memory game. I’m interested to see this get tested since no one in the class has made a game like this yet. The rules are pretty simple where there is a judge who will read questions to the group and if they get it right they play a memory game to collect brain cells. I feel this game has real potential since it’s not too complicated in the rules and the setup is rather easy too.