1. THE OBJECTIVE OF THE GAME (CAMPUS IDEA):
Creating the poster by collecting design elements like alphabets and graphics to sculpt the poster
2. Materials Needs and DEFINITIONS (Possible Gameplay Items):
Required Ad Descriptions & Characteristics (for Structured Elements for Each Banner/Poster): radio podcast, fun festival, cheerful concert, charity event (walk, run, celebrate for a great cause).
Alphabets & Graphics (including needed elements for ad and possible resistant circumstances): A-Z letters (a to z), icons (optional vocabulary), and possible incidents (left-right fan crowds, rainfalls, furious wind) in the sculpted white circles.
Square Blocks: 7oranges for energy (whether being blown by weather or completely blank paper by series of crowds Interruptions), 7 light greens for layers of protection, and 7 blues for chances (after the first round of energy or runout of protections, you have 6 chances). Hint: Gaining each energy back (from missed) if you collect each icon or completely formed word as instructed by Required Ad Descriptions & Characteristics. Remember: The blue blocks will be taken out by protection and energy each time you want to refuel your energy and refill the shield (layers of protection).
3. Setup:
The player(s) will have a card(s) to instruct which items (letters and signs) they need to be collected for successful fulfillment in terms of contents in an ad (as shown in Required Ad Descriptions & Characteristics) and use protections to deal with the weather.
4. SUCCESSFUL ACCOMPLISHMENTS:
When the single player gets all the items to match the directions or multiplayer who gets the most items in percentage (%) from Required Ad Descriptions & Characteristics?
I really like the idea of a game omitting the structure of a board and leaving it up to a vague interpretation of what an ad is and what those requirements are to fulfill the brief. I’d love to try it out!
This game is inspired by a real event this summer called Picklesburgh where I create a graphic for a local famous podcast — Yajogoff.com (a subdivision of Q929fm.com) and I am also a User Design Strategist seasonal intern at Open Up Pittsburgh (https://www.openuppittsburgh.com/).
I really enjoyed the concept for the game. I think it’s fun to build silly advertisements. I think it might be better to have full words on the chips instead of the letters to spell the words. I didn’t quite understand that I was supposed to spell out the word at first. I think also requiring more icons to finish an ad would make the game a bit more challenging. I also felt like our turns were too long because there was no interaction between the players of the game. I was only absolutely competing with them, so I lost interest when it wasn’t my turn. I think this game has a ton of potential though!
Playtest for – RUSH 4 AMBASSADOR (Ben)
Tester – Delaney
What was the most frustrating moment or aspect of what you just played?
– Needing to find all the individual letters to create an entire word
– There was some slight confusion about the rules, (but once we started playing was fairly easy to understand)
Was there anything you wanted to do but couldn’t?
– Steal tiles ?
– Do more with the tiles (it got repetitive just flipping and grabbing repeatedly)
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
– Maybe either have the tokens include actual words (like used in a phrase) or just images
– Find a way to balance out the difficulty of collecting the images with the words, it was far easier to find images
How has the experience changed since the first play test?
N/A
Is this a game you would play again? Why?
Yes, the concept is interesting, but it needs a little development in my opinion.