Rules for Rule Writing

Mike Selinker’s 10 rules for rule writing – Kobold Guide to Board Game Design page 90-98

  1. Don’t use intermediary terminology – just call items what they are
  2. Use real words – Once you have a real word for something, don’t call that something anything else
  3. Make no more work than necessary – Players shouldn’t be required to exert themselves to learn the game – remove any unnecessary rules
  4. Add Flavor – but not too much
  5. Rules should be no smarter than your reader
  6. Don’t include a rule you can’t write – meaning if you can’t explain it don’t include it
  7. Take a breath – keep it short and be succinct 
  8. Go easy on the eyes – rules should be legible and formatted to be easy to scan
  9. Playtest – every version of the rules, and (visit the writing center for editing if needed)

Your rule sets should use the following outline:

  • What is the objective of the Game
  • Define the required materials for play
  • Describe the Setup
    • What goes where
    • Who goes first
    • What resources do they get
    • How & when do they get them 
  • What happens on a players turn
    • What actions can the player take
    • How can other players respond to those actions outside of their own turn
    • If necessary describe what happens at the end of a turn/ round
  • Define Winning and or Losing 
  • Outside of setup, turns and winning/losing give us the details on specific cards, token  movement, etc. Provide visual examples for clarity.