Thoughts on Interaction Design ch 3, 4&5_DaneMoore

Ethnographic tools can help in improving interactivity by helping to understand the not just how the language is said (some languages state the name of the person first and foremost before saying the rest of the sentence or question), but also about the symbolic nature and context clues of that culture. Symbols are especially important because the way a design is presented and organized may offend that culture and may become a stigma to individuals who want to do their banking, or make the individuals uncomfortable or give that individual mixed feelings, and make them not want to come back or use a certain service. Positive symbols from that culture can also encourage and help the average individual, assuming that the symbols are placed appropriately.
A design becomes finished when all the necessary (or wanted) functions exist within the design, when it is designed in a way to make it easier to use, and when the design looks attractive and reflects the values and characteristics of the product itself. The design itself becomes a success when people agree that the design meets these criteria, as these are also the design’s purpose.
I like to use Windows’ operating system with my personal computers. Using the Windows system regularly has influenced me to use it more regularly, to the point were I am attached to Windows, even over Mac’s operating system. Because of that, I tend to use Windows when I can, and it has also made me to prefer HP brands of computers over Apple (considering costs, as well).