What Makes a Good Game?

Madisyn Kovach

Game Design Final

There are five sections that create a good game. These five sections include mechanics, space, goals, rules, and components. When involving these steps into your design, that is what will make a good game.

When thinking about the mechanics of a game this is when we think of the basics. We need to ask ourselves questions like what interests people, how can I pull in a player, what is a reward that a player can get, and how can I make rules that don’t stop the player from making their own decisions. To start answering all of these questions, we should start by studying other games. We need to be looking a popular games that almost everyone has played in the past and seeing their personal opinions on the game. Doing this will at least make us know that the player will be interested. This is why the first step of creating a good game is studying the mechanics.

The second thing we need to think about when creating a game is the space. The biggest thing that needs to be thought about when thinking about the space of the game is what will the special features of the game be and how will it pull in a player? We want to make sure we are making this feature easy but fun to play. While thinking about the space, we want to see what we would like to play the most.

The third and in my opinion the most important thing that we need to think about when creating a game is the goals. You have to think what goals will work best with your game. Would you want your player to collect, solve, chase, build, ect.? You will most likely need to know your objective of the game before figuring out the goals which is why this is a good third step.

The next thing that we should think about are the rules. When thinking about rules we want to give the players a detailed book but not overwhelm them with too many words. We also do not want to give the players too many options on how to play. Sometimes that can be confusing. Also, when thinking about rules in a game, create a story. Make it something interesting that pulls the players in to read and not to confuse them. Again, we want to try to make this easy but make it the most fun.

The final thing that we should think about is the components of the game. Components are the most fun thing to do when you are coming up with a game. You must ask yourself what will pull in the viewers eye? You want to make sure you are designing like the player is in that game world. This step is last because you want to make sure you are pulling in the rest of the steps to make the game one during the components process. Maybe make a QR code where the player can scan and write a review about your game. You want to make sure you are forming the game to interest others.

After finishing and going through these five important steps of a game, that is when you will have a good game.

Citation:

https://www.masterclass.com/articles/will-wrights-tips-for-writing-game-mechanics#will-wrights-5-tips-for-writing-game-mechanics

https://sites.google.com/a/elinemedia.com/gsmlearningguide/lessons-on-game-design/5-game-space

https://www.giantbomb.com/profile/therpgfanatic/blog/10-simple-rules-for-good-game-design/61994/