Game Idea Haiku (Card drawing concept):
A roulette of a game
based on skill and art that show
how fast you can draw
The deck is shuffled
the card is pulled from the deck
and the pencils move
who’s will be the best?
Pick which drawing is better
the details win all.
5 Collaboration game ideas:
- Miner inconvenience is a party game in which the players take turns working together to mine a big chunk of diamond ore by choosing cards that determine how many swings of their tool they earn.
- Plot hunter is a mystery game where players must complete a story by choosing five random card phrases to play before the time runs out.
- Monster Hunter Madness is a party game in which someone hides little monsters around the area while the players compete to find the most monsters by using their net to catch them.
- Blind barrage is a problem-solving game in which one blind folded person must adhere to the requests of the other players (taking turns giving commands) as they try to navigate through a maze. If they step on the line, they have to restart (they are timed).
- Balling boys is a party game in which each player is given a set number of balls they must shoot into a goal after spinning a wheel on how many attempts per ball they have to make it in.
Forbidden Island questions
- Was it fun?
- Yes, the game was a little tricky to figure out, but once we figured it out, it was a very enjoyable experience.
- What were the player interactions?
- Each player is assigned a specific role that has its own unique ability. Together, everybody must collect all of the treasure before the whole island sinks.
- How long did it take to learn?
- I’d say that it took about 10 minutes to learn, since there was a lot to the game to cover.
- Would you play it again?
- Yes, most definitely.
- Analyze the game using the 3-act structure.
- The beginning of the game was the setup process, which includes placing the tiles in a specific pattern but not a specific order. This includes the treasure pieces and cards that are also placed out.
- The middle of the game was the bulk of the story, where players interact with each other to find the treasure pieces while the island tiles start to sink.
- The final act of the game, the end, is when most of the tiles start to sink or are already sunken, and the players must make their way back to the helicopter tile to leave with the treasure pieces.
- What are the collaborative and or competitive aspects to the game?
- The collaboration between players was based off of their respected role, whether it was navigation, messaging, being the pilot or the engineer. Each player helps one another out in order to prevent the parts of the island from sinking.
- What is the game’s metaphor and which of the game’s mechanics standout?
- The game’s metaphor is “Adventure, if you dare” and the mechanics of collecting the treasure pieces on a sinking island feed into that aspect. Other mechanics including using sandbags to recover parts of the island make sense in regard to the metaphor of an island adventure.
I’m curious about your Plot Hunter game. Is this game like completing Mad Libs or do the card phrases dictate the course of the game more so? I’m not sure if that makes sense, but I love to hear more about this idea and how it works.
I love the title Miner inconvenience. I’d like to see not only what makes mining possible in the game, but what makes it an inconvenience… Maybe players aren’t mining ore, but they are a miner avoiding inconveniences of the job…
I like your Plot Hunter game idea