{"id":9942,"date":"2024-08-30T17:06:13","date_gmt":"2024-08-30T21:06:13","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=9942"},"modified":"2024-08-30T17:06:13","modified_gmt":"2024-08-30T21:06:13","slug":"fluxx-game-review","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=9942","title":{"rendered":"Fluxx Game Review"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Amber Holt<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Was it fun? <\/strong>It was fun, but definitely not my favorite first game experience. I think I would have to play the game a little bit longer to fully develop an opinion on it.\u00a0<\/li>\n\n\n\n<li><strong>What was the interaction with the other players? <\/strong>This game had a lot of interaction with the other players. Some action and rule cards made you directly interact with the other players, for instance, taking one of everyone\u2019s card from their hand, swapping hands with another player, stealing or trading a player\u2019s keeper card, etc. A lot of the interaction came on the part that every player\u2019s turn would ultimately influence the actions of the rest of the players since players can constantly play a new rule or goal card on their turn. This would alter the next person&#8217;s actions who would have to adhere to a new goal or rule card.\u00a0<\/li>\n\n\n\n<li><strong>How long did it take to learn? <\/strong>Initially, the game didn\u2019t take very long to learn because it employs simple game mechanics that a lot of other card games use such as drawing and playing cards each turn. However, it became increasingly difficult to understand what was going on because the rules would constantly change.\u00a0<\/li>\n\n\n\n<li><strong>Would you play again? <\/strong>I would. I feel like I need to play it again to really decide how I feel about it. I also would like to maybe play with a group of people who aren\u2019t already coming into the game hating it.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Amber Holt<\/p>\n","protected":false},"author":277,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[],"class_list":["post-9942","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/277"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9942"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9942\/revisions"}],"predecessor-version":[{"id":9943,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9942\/revisions\/9943"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}