{"id":9933,"date":"2024-08-30T10:40:51","date_gmt":"2024-08-30T14:40:51","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=9933"},"modified":"2024-08-31T13:26:02","modified_gmt":"2024-08-31T17:26:02","slug":"game-design-week-1-questions","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=9933","title":{"rendered":"Game Design Week 1 Questions"},"content":{"rendered":"\n<p><strong>In Your Opinion what should every game have? Why do you like your favorite game?<\/strong><\/p>\n\n\n\n<p>In my opinion every game needs to have some sort of challenge or end goal. I get highly competitive during games and if I dont have anyone to compete against or something to compete for than I find the game rather boring. My favorite game is monopoly because it is a great family game and the leader board can change rather quickly. <\/p>\n\n\n\n<p><strong>List the games you have played or currently Play.<\/strong><\/p>\n\n\n\n<p>Well let&#8217;s see although I don&#8217;t play video games that much anymore, I used to play a lot of games when I was younger. Here are some: Wii Sports, Wii Sports Resort, Call of Duty, Zelda, Resident and Evil, Wipe Out, Just Dance, Mario Kart, Sper Mario Bros, Minecraft, Donkey Kong, PacMan, 8 Ball Pool, Crossy Roads, NBA Mobile, Color Switch, Slitherio, Snake, Word Escapes, Papa&#8217;s Freezeria, 2k, and honestly I am probably missing some. In terms of board games some of which I probably play now are: Apples to Apples, Monopoly, Life, trouble, uno,  and cards against humanity.<\/p>\n\n\n\n<p><strong>Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?<\/strong><\/p>\n\n\n\n<p>I am not really sure that Monopoly can be broken down into the three-act structure because it&#8217;s not a game that has a narrative. Monopoly is a more-open-end came and the possibilities are up to the players in the game.<\/p>\n\n\n\n<p><strong>When coming up with ideas where do you find your start, with the metaphor or the mechanics?<\/strong><\/p>\n\n\n\n<p>I would say I start with mechanics and then work on the metaphor. I would rather start with what I would like each character to do rather than jump into the whole overview.<\/p>\n\n\n\n<p><strong>Over the course of this semester, who would you like to collaberate with and why?<\/strong><\/p>\n\n\n\n<p>There are nobody inparticular I would like to collab with. Everyone in this class is uniquely creative and has different strengths and weakness. It&#8217;s always enjoyable to me to see what ideas everyone else comes up with. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Your Opinion what should every game have? Why do you like your favorite game? In my opinion every game needs to have some sort of challenge or end goal. I get highly competitive during games and if I dont have anyone to compete against or something to compete for than I find the game &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=9933\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Design Week 1 Questions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-9933","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9933","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9933"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9933\/revisions"}],"predecessor-version":[{"id":9935,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9933\/revisions\/9935"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9933"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9933"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9933"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}