{"id":9931,"date":"2024-08-29T22:59:40","date_gmt":"2024-08-30T02:59:40","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=9931"},"modified":"2024-08-29T22:59:40","modified_gmt":"2024-08-30T02:59:40","slug":"sara-estus-question-set-1","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=9931","title":{"rendered":"Sara Estus &#8211; Question Set 1"},"content":{"rendered":"\n<p><strong>In your opinion what should every game have? Why do you like your favorite game?<\/strong><br>I think every game should have an appealing appearance; I say this from the perspective of someone who is supposed to design things that not only look good but feel good. Though I think that there is a subjective part to art in games, both tabletop and video; I believe that being able to immerse yourself into the space of the game is a solid quality. Understanding this, my favorite game that I started in class, <em>Stray <\/em>has a very immersive experience through the art. I mean, you play as a cat, in a utopian city, with robots that have TVs on their heads! The world of <em>stray <\/em>feels deep, unknown, and very very large, making the player feel like they are just as small as their feline counterpart.<\/p>\n\n\n\n<p><br><strong>List the games you\u2019ve played and currently play.<\/strong><br>Until Then (omg its soo good!)<br>Legend of Zelda Links Awakening (2019)<br>Minecraft<br>Legend of Zelda: Tears of the Kingdom<br>Stardew Valley<\/p>\n\n\n\n<p>To name a few \ud83d\ude00<\/p>\n\n\n\n<p><br><strong>Can you apply the three-act structure to your favorite game? What is its pacing and how long do you find yourself in each act?<\/strong><br><em>Stray<\/em> is undoubtedly broken down into chapters, as you finish sections of the story, and move to the next parts, a title rises up stating the name of the next chapter. Though <em>Stray <\/em>feels long in pacing, it is more up to the challenge level of the play and if they are a completionist.<\/p>\n\n\n\n<p><br><strong>When coming up with ideas where do you find you start, with the metaphor or the mechanic?\u00a0<\/strong><br>When coming up with ideas, I tend to curve towards the metaphor rather than the mechanic. I always try to put a narrative behind the reason why I make what I make, and I feel like it can often do more harm than good in my creative process. I think coming up with the working parts to make the final piece may be a better option for the ease of making a game.<\/p>\n\n\n\n<p><br><strong>Over the course of this semester, who would you like to collaborate with and why?<\/strong><br>I do have particular people I enjoy collaborating with, but I also love to collaborate with new people so I can build connections in strengths and weaknesses from myself and others. I think it is important to be open to new things, but also be able to know what works best if trying new things is not an option.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In your opinion what should every game have? Why do you like your favorite game?I think every game should have an appealing appearance; I say this from the perspective of someone who is supposed to design things that not only look good but feel good. Though I think that there is a subjective part to &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=9931\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sara Estus &#8211; Question Set 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":259,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-9931","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9931","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/259"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9931"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9931\/revisions"}],"predecessor-version":[{"id":9932,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/9931\/revisions\/9932"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}