{"id":7243,"date":"2023-04-27T23:22:18","date_gmt":"2023-04-28T03:22:18","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=7243"},"modified":"2023-04-27T23:22:18","modified_gmt":"2023-04-28T03:22:18","slug":"soul-mental-health-campaign-test-1","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=7243","title":{"rendered":"Soul Mental Health Campaign Test 1"},"content":{"rendered":"\n<p>For this version of the game, I had to rework how non-combat encounter rolls work. Originally, if you failed a roll, that was it, but since I am not going to be present to GM that, I need a mechanic to determine what happens if you don&#8217;t succeed.<\/p>\n\n\n\n<p>I decided that when you roll vs the difficulty of an encounter, If you fail by greater than 50 under the required value, this constitutes a critical failure. If you succeed by greater than 50, this constitutes a critical success. This, for our purposes, affects fatigue, which is how tired your character is of trying the thing they&#8217;re doing, and it will penalize the stat you&#8217;re trying to use until that hits 0. <\/p>\n\n\n\n<p>When you fail, you get 1 fatigue, and -1. When you crit fail, you get 3 fatigue, and -3. <\/p>\n\n\n\n<p>Success means you get to continue. critical success probably won&#8217;t have an effect here. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Results: <\/p>\n\n\n\n<p>This system works well in a structured, GM present game. That said, I&#8217;ll be interested to try it with my setting in mind and with me absent. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this version of the game, I had to rework how non-combat encounter rolls work. Originally, if you failed a roll, that was it, but since I am not going to be present to GM that, I need a mechanic to determine what happens if you don&#8217;t succeed. I decided that when you roll vs &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=7243\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Soul Mental Health Campaign Test 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":184,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[],"class_list":["post-7243","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/184"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7243"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7243\/revisions"}],"predecessor-version":[{"id":7244,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7243\/revisions\/7244"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7243"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}